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Merge pull request #987 from malaybaku/releases/v3.3.1
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Releases/v3.3.1
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malaybaku committed Sep 30, 2023
2 parents 00f6f94 + 4cd8db3 commit 3a18639
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2 changes: 1 addition & 1 deletion Batches/build_unity.cmd
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Expand Up @@ -5,7 +5,7 @@ REM example: `build_unity.cmd full dev`

REM use following instead, if editor is NOT from Hub
REM set UNITY_EXE="%ProgramFiles%\Unity\Editor\Unity.exe"
set UNITY_EXE="%ProgramFiles%\Unity\Hub\Editor\2020.3.22f1\Editor\Unity.exe"
set UNITY_EXE="%ProgramFiles%\Unity\Hub\Editor\2022.3.7f1\Editor\Unity.exe"

cd %~dp0

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2 changes: 1 addition & 1 deletion Batches/version.txt
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@@ -1 +1 @@
v3.3.0
v3.3.1
4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -4,10 +4,10 @@

Logo: by [@otama_jacksy](https://twitter.com/otama_jacksy)

v3.3.0
v3.3.1

* 作成: 獏星(ばくすたー)
* 2023/08/31
* 2023/09/30

WindowsでVRMを表示し、追加のデバイスなしで動かせるアプリケーションです。

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4 changes: 2 additions & 2 deletions README_en.md
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Expand Up @@ -5,10 +5,10 @@

Logo: by [@otama_jacksy](https://twitter.com/otama_jacksy)

v3.3.0
v3.3.1

* Author: Baxter
* 2023/Aug/31
* 2023/Sep/30

The VRM avatar application without any special device.

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2 changes: 1 addition & 1 deletion WPF/VMagicMirrorConfig/Common/AppConsts.cs
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Expand Up @@ -11,6 +11,6 @@ public static class AppConsts
public static string AppFullNameWithEnvSuffix =>
AppFullName + (TargetEnvironmentChecker.CheckDevEnvFlagEnabled() ? "(Dev)" : "");

public static VmmAppVersion AppVersion => new VmmAppVersion(3, 3, 0);
public static VmmAppVersion AppVersion => new VmmAppVersion(3, 3, 1);
}
}
4 changes: 2 additions & 2 deletions docs/_config.yml
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Expand Up @@ -4,8 +4,8 @@ author: 獏星(ばくすたー)
description: Mirror-like software to reflect yourself as VRM avatar, without any special devices.
summary: VMagicMirrorはキーボードとマウスを使ってVRMアバターを鏡写しのように動かせるソフトウェアです。

latest_version: v3.3.0
latest_update: 2023/08/31
latest_version: v3.3.1
latest_update: 2023/09/30

sass:
style: compressed
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4 changes: 2 additions & 2 deletions docs/_local_config.yml
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Expand Up @@ -4,8 +4,8 @@ author: 獏星(ばくすたー)
description: Mirror-like software to reflect yourself as VRM avatar, without any special devices.
summary: VMagicMirrorはキーボードとマウスを使ってVRMアバターを鏡写しのように動かせるソフトウェアです。

latest_version: v3.3.0
latest_update: 2023/08/31
latest_version: v3.3.1
latest_update: 2023/09/30

sass:
style: compressed
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10 changes: 10 additions & 0 deletions docs/langs/_english/changelog.md
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Expand Up @@ -8,6 +8,16 @@ lang: en

<div class="doc-ul" markdown="1">

#### v3.3.1
{: .doc-sec2 }

2023/09/30

* Add: Option in VMC Protocol, to apply raw received bone poses without adjustment.
* Fix: In specific use case VMC Protocol based hand poses were not applied.
* Change: Unity version is changed to 2022.3.7f1.


#### v3.3.0
{: .doc-sec2 }

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7 changes: 3 additions & 4 deletions docs/langs/_english/docs/vmc_protocol.md
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Expand Up @@ -93,6 +93,7 @@ Advanced Settings support detailed option. In most cases you should use default

<div class="doc-ul" markdown="1">

- `Apply received bone pose without any adjust`: Turn on to apply VMCP based bone pose as-is. Enable this option especially when avatar's arm has bad appearance.
- `Disable Camera feature during VMCP is active`: Turn on to disable webcam using features in VMagicMirror during VMCP is active. This option is on by default. You should enable this option if VMCP source app uses your PC's webcam.

</div>
Expand All @@ -101,13 +102,11 @@ Advanced Settings support detailed option. In most cases you should use default
#### 3. Known Issues
{: .doc-sec2 }

VMagicMirror v3.3.0 has following known issue.
VMagicMirror v3.3.1 has following known issue.

<div class="doc-ul" markdown="1">

- Hand Tracking does not work with VMCP: Open `Streaming` tab > `Motion` > `Body Motion Style`, and select `Default`. If issue still continues, please try to restart VMagicMirror.
- `Status`'s indication is incorrect: Restart VMagicMirror might solve the issue.
- Motions are different between sender app and VMagicMirror: Partially this is by design, since VMagicMirror has its own motion modification inside the app. Please contact to developer if difference is so unnatural and seems to be a bug.
- When `Apply received bone pose without any adjust` is on, some of Word to Motion's motion does not work (e.g. nodding, clapping).

</div>

10 changes: 10 additions & 0 deletions docs/langs/_japanese/changelog.md
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Expand Up @@ -7,6 +7,16 @@ title: Change Log

<div class="doc-ul" markdown="1">

#### v3.3.1
{: .doc-sec2 }

2023/09/30

* 追加: VMC Protocolのデータ受信時に補正をとくに行わず、そのままの姿勢を適用するオプションを追加しました。
* 修正: 特定の手順でVMC Protocolのデータ受信を開始した場合に、手の姿勢が反映されなくなっていた問題を修正しました。
* 変更: 内部的な変更として、UnityバージョンをUnity 2022.3.7f1へアップデートしました。


#### v3.3.0
{: .doc-sec2 }

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7 changes: 3 additions & 4 deletions docs/langs/_japanese/docs/vmc_protocol.md
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Expand Up @@ -93,6 +93,7 @@ VMagicMirrorでは送信側ソフトで異なるアバターを使っている

<div class="doc-ul" markdown="1">

- `補正なしで送信元ボーンの姿勢を適用`: オンにすると、受信した姿勢に特に補正を適用せずに適用します。とくに手の姿勢を適用するとき、肩やひじの挙動に違和感があればオンにして下さい。
- `VMCPの受信中はカメラ機能をオフ`: オンにすると、VMC Protocolを使用中はカメラ画像の取得を行わなくなります。デフォルトでオンになっています。

</div>
Expand All @@ -101,13 +102,11 @@ VMagicMirrorでは送信側ソフトで異なるアバターを使っている
#### 3. 既知の問題と対処方法
{: .doc-sec2 }

VMagicMirror v3.3.0時点で以下の問題を確認しています
VMagicMirror v3.3.1時点で以下の問題を確認しています

<div class="doc-ul" markdown="1">

- ハンドトラッキングが反応しない: 「配信」タブの「モーション」 > 「動きかた」で`デフォルト`を選択してください。それでも直らない場合、一度VMagicMirrorを再起動してみて下さい。
- 「接続」のステータスが更新されない: 一度VMagicMirrorを再起動すると直る場合があります。
- 送信元とVMagicMirrorの動作が揃わない: モーションの適用方法の都合で完全には動きが揃わない場合があります。差異が小さい場合、送信元のモーション調整で対応することをご検討下さい。不具合と思われるような大きな動きのずれについてはお問い合わせ下さい。
- `補正なしで送信元ボーンの姿勢を適用`をオンにしている場合、Word to Motion機能のうなづきモーション/拍手モーションが動かない事があります。

</div>

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