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Merge pull request #824 from malaybaku/develop
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v2.0.8
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malaybaku committed Aug 31, 2022
2 parents 1730149 + c725f93 commit 8266b22
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Showing 46 changed files with 661 additions and 206 deletions.
2 changes: 1 addition & 1 deletion Batches/version.txt
@@ -1 +1 @@
v2.0.7
v2.0.8
4 changes: 2 additions & 2 deletions README.md
Expand Up @@ -4,10 +4,10 @@

Logo: by [@otama_jacksy](https://twitter.com/otama_jacksy)

v2.0.7
v2.0.8

* 作成: 獏星(ばくすたー)
* 2022/07/29
* 2022/08/31

WindowsでVRMを表示し、追加のデバイスなしで動かせるアプリケーションです。

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4 changes: 2 additions & 2 deletions README_en.md
Expand Up @@ -5,10 +5,10 @@

Logo: by [@otama_jacksy](https://twitter.com/otama_jacksy)

v2.0.7
v2.0.8

* Author: Baxter
* 2022/Jul/29
* 2022/Aug/31

The VRM avatar application without any special device.

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Expand Up @@ -35,7 +35,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3748028267383499194}
- {fileID: 3752062569261173665}
Expand Down Expand Up @@ -170,6 +169,7 @@ MonoBehaviour:
eyeDownMotionController: {fileID: 4339509367763658613}
eyeJitter: {fileID: 3748028267383499190}
externalTrackerEyeJitter: {fileID: 1428360342779558990}
blinkAdjust: {fileID: 5356487033938143835}
--- !u!1 &3748028267383499195
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -204,7 +204,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3748028266611161172}
m_RootOrder: 0
Expand All @@ -224,7 +223,7 @@ MonoBehaviour:
changeTimeMin: 0.3
changeTimeMax: 1
rateRange: {x: 0.4, y: 0.2}
speedFactor: 4
speedFactor: 8
--- !u!114 &4936425215266607946
MonoBehaviour:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -273,7 +272,7 @@ MonoBehaviour:
headRotThreshold: 25
headRotResetSpeed: 15
headRotBlinkProbability: 0.6
eyeRotBlinkSpeedThreshold: 18
eyeRotRateSpeedThreshold: 0.3
eyeRotBlinkProbability: 0.8
lipSyncVisemeThreshold: 0.2
lipSyncOnCountThreshold: 10
Expand Down Expand Up @@ -368,7 +367,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3748028266611161172}
m_RootOrder: 1
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Expand Up @@ -29,7 +29,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5813678810510073683}
m_RootOrder: 4
Expand Down Expand Up @@ -103,7 +102,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5813678810510073683}
m_RootOrder: 2
Expand Down Expand Up @@ -259,7 +257,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5813678810510073683}
m_RootOrder: 1
Expand Down Expand Up @@ -329,7 +326,7 @@ MonoBehaviour:
eyeSpeedFactor: 4
motionBlendDuration: 0.5
keepEyeCenterProbability: 0.5
eyeRotationFactor: 0.4
eyeRotationRateFactor: 0.05
eyeOrientationVaryRange: 10
inactiveFactors: {x: 10, y: 10}
activeFactors: {x: 10, y: 10}
Expand Down Expand Up @@ -374,7 +371,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5813678810510073683}
m_RootOrder: 3
Expand Down Expand Up @@ -431,7 +427,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5813678810510073683}
m_RootOrder: 0
Expand Down Expand Up @@ -689,6 +684,7 @@ GameObject:
m_Component:
- component: {fileID: 5813678810510073683}
- component: {fileID: 733898353923353159}
- component: {fileID: 5470382612402142914}
m_Layer: 0
m_Name: MotionController
m_TagString: Untagged
Expand All @@ -706,7 +702,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5813678810404708599}
- {fileID: 5813678809054739211}
Expand Down Expand Up @@ -735,6 +730,19 @@ MonoBehaviour:
headMotionClipPlayer: {fileID: 3163774597481480951}
colliderBasedAvatarParamLoader: {fileID: 8229117264469737190}
nonImageBasedMotion: {fileID: 3373783041301125446}
--- !u!114 &5470382612402142914
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5813678810510073684}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 936b5a492f001084ebc1446b2abe1827, type: 3}
m_Name:
m_EditorClassIdentifier:
updateInterval: 0.12
--- !u!1 &7492520328184788948
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -762,7 +770,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5813678810510073683}
m_RootOrder: 5
Expand Down Expand Up @@ -819,7 +826,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5813678810510073683}
m_RootOrder: 6
Expand Down
Expand Up @@ -221,22 +221,22 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6312515010370811263, guid: 948e310483123da43ab4787ee2ac6688,
type: 3}
propertyPath: loadSetting.bodyTarget
propertyPath: previewCanvas
value:
objectReference: {fileID: 0}
- target: {fileID: 6312515010370811263, guid: 948e310483123da43ab4787ee2ac6688,
type: 3}
propertyPath: loadSetting.leftHandTarget
propertyPath: settingAdjuster
value:
objectReference: {fileID: 0}
- target: {fileID: 6312515010370811263, guid: 948e310483123da43ab4787ee2ac6688,
type: 3}
propertyPath: loadSetting.rightHandTarget
propertyPath: windowStyleController
value:
objectReference: {fileID: 0}
- target: {fileID: 6312515010370811263, guid: 948e310483123da43ab4787ee2ac6688,
type: 3}
propertyPath: loadSetting.rightIndexTarget
propertyPath: loadSetting.bodyTarget
value:
objectReference: {fileID: 0}
- target: {fileID: 6312515010370811263, guid: 948e310483123da43ab4787ee2ac6688,
Expand All @@ -246,17 +246,17 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6312515010370811263, guid: 948e310483123da43ab4787ee2ac6688,
type: 3}
propertyPath: previewCanvas
propertyPath: loadSetting.leftHandTarget
value:
objectReference: {fileID: 0}
- target: {fileID: 6312515010370811263, guid: 948e310483123da43ab4787ee2ac6688,
type: 3}
propertyPath: windowStyleController
propertyPath: loadSetting.rightHandTarget
value:
objectReference: {fileID: 0}
- target: {fileID: 6312515010370811263, guid: 948e310483123da43ab4787ee2ac6688,
type: 3}
propertyPath: settingAdjuster
propertyPath: loadSetting.rightIndexTarget
value:
objectReference: {fileID: 0}
m_RemovedComponents: []
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Expand Up @@ -510,8 +510,10 @@ private void UpdateIfBillboard()
return;
}

var bone = _attachBones[ItemLayout.AttachTarget];
if (bone == null)
//マイナーケースで「2DアクセサリをWorld固定で最前面表示しようとしている」というのがあり、それをガードしている
//これによって描画が崩れる可能性があるが、GUI側で警告を出すことでユーザーに直してもらう想定
if (!_attachBones.TryGetValue(ItemLayout.AttachTarget, out var bone) ||
bone == null)
{
return;
}
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Expand Up @@ -209,7 +209,7 @@ private void WriteClipsWithInterpolation()
}

neutralClipSettings.ApplyNeutralClip(_blendShape, blendShapeInterpolator.NonMouthWeight);
neutralClipSettings.ApplyOffsetClip(_blendShape, blendShapeInterpolator.NonMouthWeight);
neutralClipSettings.ApplyOffsetClip(_blendShape);
return;
}

Expand All @@ -221,7 +221,7 @@ private void WriteClipsWithInterpolation()
lipSync.Accumulate(_blendShape, blendShapeInterpolator.MouthWeight);

neutralClipSettings.ApplyNeutralClip(_blendShape, blendShapeInterpolator.NonMouthWeight);
neutralClipSettings.ApplyOffsetClip(_blendShape, blendShapeInterpolator.NonMouthWeight);
neutralClipSettings.ApplyOffsetClip(_blendShape);
}
}
}

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