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Signal Byte Header Byte
Malyson Breno edited this page Mar 8, 2020
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5 revisions
The header byte is a 8 bit signal to treat better the messages your client or server will be receiving.
Representation | Signal | Meaning |
---|---|---|
PING | 0 | Just one byte signal asking if the connection still alive |
SYNC | 1 | Send and receive a position to keep all clients synchronized |
CHAT | 2 | Every byte after that one is treat as an ASCII text message |
INPUT | 3 | Broadcasts a player input to every connected client **Not implemented yet** |
HELLO | 4 | Signal to Authenticate and create a instance of a connected client |
GOODBYE | 5 | Just a signal sent from a client to disconnect itself from the server |
JOIN | 6 | Signal to broadcast to everybody to create a local instance |
HANDSHAKE | 7 | Response signal for the client know if it was accepted |
ALERT | 8 | Signal to advise custom things. Be creative! |
ERROR | 255 | Tell somebody that it needs to connect to the server first. |
Radiko Project — 2020
This wiki is under construction yet, so somethings may change in the future.