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pgm.cpp
5124 lines (3988 loc) · 305 KB
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pgm.cpp
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// license:BSD-3-Clause
// copyright-holders:David Haywood, ElSemi
/* PGM System (c)1997 IGS
Based on Information from ElSemi
A flexible cartridge based platform some would say was designed to compete with
SNK's NeoGeo and Capcom's CPS Hardware systems, despite its age it only uses a
68000 for the main processor and a Z80 to drive the sound, just like the two
previously mentioned systems in that respect..
Resolution is 448x224, 15 bit colour
Sound system is ICS WaveFront 2115 Wavetable midi synthesizer, used in some
actual sound cards (Turtle Beach)
Later games are encrypted. Latest games (kov2, ddp2) include an arm7
coprocessor with an internal rom and an encrypted external rom.
Roms Contain the Following Data
Pxxxx - 68k Program
Txxxx - TX & BG Graphics (2 formats within the same rom)
Mxxxx - Music samples (8 bit mono 11025Hz)
Axxxx - Colour Data (for sprites)
Bxxxx - Masks & A Rom Colour Indexes (for sprites)
There is no rom for the Z80, the program is uploaded by the 68k
Known Games on this Platform
----------------------------
010x - 1997 - Oriental Legend
020x - 1997 - Dragon World 2
030x - 1998 - The Killing Blade
040x - 1998 - Dragon World 3
050x - 1999? - Oriental Legend Super
060x - 1999 - Knights of Valor, Knights of Valor Plus, Knights of Valor Super Heroes
070x - 1999 - Photo Y2k
080x - 1999 - Puzzle Star
090x - 2001 - Puzzli II
100x - 2001 - Martial Masters
120x - 2001 - Knights of Valor 2 Plus (9 Dragons?)
130x - 2001 - DoDonpachi II
0450x - 2002 - Demon Front (also known to be produced / sold in a single PCB version)
(add more)
ToDo:
IRQ4 generation - Puzzli 2 doesn't like this, many other games require it for coins / inputs to work.
Protection Devices / Co-processors
----------------------------------
IGS used a variety of additional ASIC chips on the game boards, these act as protection and
also give additional power to the board to make up for the limited power of the 68000
processor. Some protection devices use external data roms, others have internal code only.
Most of these are not emulated correctly. In most cases the protection device supplies the
game region code..
ASIC 3:
state based device?
see
machine/pgmprot_orlegend.cpp
ASIC 25 + ASIC 12
state based device + rom overlays
see
machine/pgmprot_igs025_igs012.cpp
ASIC 25 + ASIC 22
state based device + encrypted DMA device
see
machine/pgmprot_igs025_igs022.cpp
ASIC 25 + ASIC 28
state based device + encrypted DMA device?
see
machine/pgmprot_igs025_igs028.cpp
ASIC 027A(55857F/55857G):
ARM based CPUs with internal ROM
see
machine/pgmprot_igs027a_type1.cpp
machine/pgmprot_igs027a_type2.cpp
machine/pgmprot_igs027a_type3.cpp
there are probably more...
PCB Layout
----------
IGS PCB NO-0133-2 (Main Board)
|-------------------------------------------------------------------------------------|
| |----------------------------| |----------| |----------------------------| |
| |----------------------------| |----------| |----------------------------| |
| PGM_T01S.U29 UM61256 SRM2B61256 SRM2B61256|
| |---------| 33.8688MHz |----------| SRM2B61256 SRM2B61256|
| |WAVEFRONT| |L8A0290 | UM6164 UM6164 |
| |ICS2115V | |IGS023 | PGM_P01S.U20 SW2|
| |(PLCC84) | |(QFP256) | |
| | | | | |
| |---------| 50MHz |----------| |
| UPD6379 PGM_M01S.U18 |----------| |
|VOL |MC68HC000 | 74HC132 |
| |FN20 | 20MHz 74HC132 |
| UPC844C |------| |(PLCC68) | |
| |Z80 | | | V3021 |
| |PLCC44| PAL |----------| |
| |------| |--------| 32.768kHz |-|
| |IGS026 | |
| |(QFP144)| |--------| I|
| | | |IGS026 | D|
| |--------| |(QFP144)| C|
|TDA1519A UM61256 UM61256 | | 3|
| TD62064 |--------| 4|
| 3.6V_BATT |
| |-|
| |----| |-----| SW3 |
| | | J A M M A | | SW1 |
|--------------| |-------------------------------------------| |---------------|
IGS PCB NO-0136 (Riser)
|-------------------------------------------------------------------------------------|
| |---------------------------------| |---------------------------------| |
| |---------------------------------| |---------------------------------| |
| |
| |---------------------------------| |---------------------------------| |
| |---------------------------------| |---------------------------------| |
| |
| |----------------------------| |----------| |----------------------------| |
|---| |---| |---| |----|
|----------------------------| |----------| |----------------------------|
Notes:
All IC's are shown.
CPU's
-----
68HC000FN20 - Motorola 68000 processor, clocked at 20.000MHz (PLCC68)
Z80 - Zilog Z0840008VSC Z80 processor, clocked at 8.468MHz (PLCC44)
SOUND
-----
ICS2115 - ICS WaveFront ICS2115V Wavetable Midi Synthesizer, clocked at 33.8688MHz (PLCC84)
RAM
---
SRM2B256 - Epson SRM2B256SLMX55 8K x8 SRAM (x4, SOP28)
UM6164 - Unicorn Microelectronics UM6164DS-12 8K x8 SRAM (x2, SOJ28)
UM61256 - Unicorn Microelectronics UM61256FS-15 32K x8 SRAM (x3, SOJ28)
ROMs
----
PGM_M01S.U18 - 16MBit mask ROM (TSOP48)
PGM_P01S.U20 - 1MBit mask ROM (DIP40, socketed, equivalent to 27C1024 EPROM)
PGM_T01S.U29 - 16MBit mask ROM (SOP44)
CUSTOM IC's
-----------
IGS023 (QFP256)
IGS026 (x2, QFP144)
OTHER
-----
3.6V_BATT - 3.6V NICad battery, connected to the V3021 RTC
IDC34 - IDC34 way flat cable plug, PGM can support 4 players max in two cabs,
this is jamma connector for another cab and the P3&P4
PAL - Atmel ATF16V8B PAL (DIP20)
SW1 - Push button switch to enter Test Mode
SW2 - 8 position DIP Switch (for configuration of PCB/game options)
SW3 - SPDT switch , to clear the NVRAM and reset the whole system
TD62064 - Toshiba NPN 50V 1.5A Quad Darlinton Switch; for driving coin meters (DIP16)
TDA1519A - Philips 2x 6W Stereo Power AMP (SIL9)
uPD6379 - NEC 2-channel 16-bit D/A converter 10mW typ. (SOIC8)
uPC844C - NEC Quad High Speed Wide Band Operational Amplifier (DIP14)
V3021 - EM Microelectronic-Marin SA Ultra Low Power 32kHz CMOS Real Time Clock (DIP8)
VOL - Volume potentiometer
*/
#include "emu.h"
#include "includes/pgm.h"
#include "machine/pgmprot_igs025_igs012.h"
#include "machine/pgmprot_igs025_igs022.h"
#include "machine/pgmprot_igs025_igs028.h"
#include "machine/pgmprot_igs027a_type1.h"
#include "machine/pgmprot_igs027a_type2.h"
#include "machine/pgmprot_igs027a_type3.h"
#include "machine/pgmprot_orlegend.h"
#include "screen.h"
#include "speaker.h"
#define PGMLOGERROR 0
u16 pgm_state::videoram_r(offs_t offset)
{
if (offset < 0x4000 / 2)
return m_bg_videoram[offset & 0x7ff];
else if (offset < 0x7000 / 2)
return m_tx_videoram[offset & 0xfff];
else
return m_videoram[offset];
}
void pgm_state::videoram_w(offs_t offset, u16 data, u16 mem_mask)
{
if (offset < 0x4000 / 2)
bg_videoram_w(offset & 0x7ff, data, mem_mask);
else if (offset < 0x7000 / 2)
tx_videoram_w(offset & 0xfff, data, mem_mask);
else
COMBINE_DATA(&m_videoram[offset]);
}
void pgm_state::coin_counter_w(u16 data)
{
machine().bookkeeping().coin_counter_w(0, data & 0x0001);
machine().bookkeeping().coin_counter_w(1, data & 0x0002);
machine().bookkeeping().coin_counter_w(2, data & 0x0004);
machine().bookkeeping().coin_counter_w(3, data & 0x0008);
}
u8 pgm_state::z80_ram_r(offs_t offset)
{
return m_z80_mainram[offset];
}
void pgm_state::z80_ram_w(offs_t offset, u8 data)
{
const int pc = m_maincpu->pc();
m_z80_mainram[offset] = data;
if (pc != 0xf12 && pc != 0xde2 && pc != 0x100c50 && pc != 0x100b20)
if (PGMLOGERROR)
logerror("Z80: write %04x, %02x (%06x)\n", offset, data, m_maincpu->pc());
}
void pgm_state::z80_reset_w(offs_t offset, u16 data, u16 mem_mask)
{
if (PGMLOGERROR)
logerror("Z80: reset %04x @ %04x (%06x)\n", data, mem_mask, m_maincpu->pc());
if (data == 0x5050)
{
m_ics->reset();
m_soundcpu->set_input_line(INPUT_LINE_HALT, CLEAR_LINE);
m_soundcpu->pulse_input_line(INPUT_LINE_RESET, attotime::zero);
}
else
{
/* this might not be 100% correct, but several of the games (ddp2, puzzli2 etc. expect the z80 to be turned
off during data uploads, they write here before the upload */
m_soundcpu->set_input_line(INPUT_LINE_HALT, ASSERT_LINE);
}
}
void pgm_state::z80_ctrl_w(offs_t offset, u16 data, u16 mem_mask)
{
if (PGMLOGERROR)
logerror("Z80: ctrl %04x @ %04x (%06x)\n", data, mem_mask, m_maincpu->pc());
}
void pgm_state::m68k_l1_w(u8 data)
{
if (PGMLOGERROR)
logerror("SL 1 m68.w %02x (%06x) IRQ\n", data, m_maincpu->pc());
m_soundlatch->write(data);
m_soundcpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
void pgm_state::z80_l3_w(u8 data)
{
if (PGMLOGERROR)
logerror("SL 3 z80.w %02x (%04x)\n", data, m_soundcpu->pc());
m_soundlatch3->write(data);
}
/*** Memory Maps *************************************************************/
/*** Z80 (sound CPU)**********************************************************/
void pgm_state::pgm_z80_mem(address_map &map)
{
map(0x0000, 0xffff).ram().share("z80_mainram");
}
void pgm_state::pgm_z80_io(address_map &map)
{
map(0x8000, 0x8003).rw("ics", FUNC(ics2115_device::read), FUNC(ics2115_device::write));
map(0x8100, 0x81ff).r(m_soundlatch3, FUNC(generic_latch_8_device::read)).w(FUNC(pgm_state::z80_l3_w));
map(0x8200, 0x82ff).rw(m_soundlatch, FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::write));
map(0x8400, 0x84ff).rw("soundlatch2", FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::write));
}
/*** 68000 (main CPU) + variants for protection devices **********************/
void pgm_state::pgm_base_mem(address_map &map)
{
map(0x700006, 0x700007).nopw(); // Watchdog?
map(0x800000, 0x81ffff).ram().mirror(0x0e0000).share("sram"); /* Main Ram */
map(0x900000, 0x907fff).mirror(0x0f8000).rw(FUNC(pgm_state::videoram_r), FUNC(pgm_state::videoram_w)).share("videoram"); /* IGS023 VIDEO CHIP */
map(0xa00000, 0xa011ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
map(0xb00000, 0xb0ffff).ram().share("videoregs"); /* Video Regs inc. Zoom Table */
map(0xc00003, 0xc00003).r(m_soundlatch, FUNC(generic_latch_8_device::read)).w(FUNC(pgm_state::m68k_l1_w));
map(0xc00005, 0xc00005).rw("soundlatch2", FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::write));
map(0xc00007, 0xc00007).rw("rtc", FUNC(v3021_device::read), FUNC(v3021_device::write));
map(0xc00008, 0xc00009).w(FUNC(pgm_state::z80_reset_w));
map(0xc0000a, 0xc0000b).w(FUNC(pgm_state::z80_ctrl_w));
map(0xc0000d, 0xc0000d).rw(m_soundlatch3, FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::write));
map(0xc08000, 0xc08001).portr("P1P2");
map(0xc08002, 0xc08003).portr("P3P4");
map(0xc08004, 0xc08005).portr("Service");
map(0xc08006, 0xc08007).portr("DSW").w(FUNC(pgm_state::coin_counter_w));
map(0xc10000, 0xc1ffff).rw(FUNC(pgm_state::z80_ram_r), FUNC(pgm_state::z80_ram_w)); /* Z80 Program */
}
void pgm_state::pgm_mem(address_map &map)
{
pgm_base_mem(map);
map(0x000000, 0x0fffff).rom(); /* BIOS ROM */
}
void pgm_state::pgm_basic_mem(address_map &map)
{
pgm_mem(map);
map(0x100000, 0x3fffff).bankr("bank1"); /* Game ROM */
}
/*** Input Ports *************************************************************/
/* enough for 4 players, the basic dips mapped are listed in the test mode */
INPUT_PORTS_START( pgm )
PORT_START("P1P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_START("P3P4")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
PORT_START("Service")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Test-Key 1P+2P")
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Service 1P+2P")
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_NAME("Test-Key 3P+4P")
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Service 3P+4P")
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused?
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused?
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused?
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused?
PORT_START("DSW")
PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0002, 0x0002, "Music" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, "Voice" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, "Free" )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, "Stop" )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("Region")
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*** GFX Decodes *************************************************************/
/* We can't decode the sprite data like this because it isn't tile based.
Note that the bit indexes are reversed compared to usual gfx layouts
(0-7 = LSB to MSB) */
static const gfx_layout pgm8_charlayout =
{
8,8,
RGN_FRAC(1,1),
4,
{ STEP4(3,-1) },
{ STEP8(0,4) },
{ STEP8(0,4*8) },
8*32
};
static const gfx_layout pgm32_charlayout =
{
32,32,
RGN_FRAC(1,1),
5,
{ 4, 3, 2, 1, 0 },
{ STEP32(0,5) },
{ STEP32(0,5*32) },
32*32*5
};
GFXDECODE_START( gfx_pgm )
GFXDECODE_REVERSEBITS( "tiles", 0, pgm8_charlayout, 0x800, 32 ) /* 8x8x4 Tiles */
GFXDECODE_REVERSEBITS( "tiles", 0, pgm32_charlayout, 0x400, 32 ) /* 32x32x5 Tiles */
GFXDECODE_END
/*** Machine Driver **********************************************************/
/* most games require IRQ4 for inputs to work, Puzzli 2 is explicit about not wanting it tho
what is the source? */
TIMER_DEVICE_CALLBACK_MEMBER(pgm_state::interrupt)
{
int scanline = param;
// already being generated by m_maincpu->set_vblank_int("screen", FUNC(pgm_state::irq6_line_hold));
// if (scanline == 224)
// m_maincpu->set_input_line(6, HOLD_LINE);
if (scanline == 0)
if (!m_irq4_disabled) m_maincpu->set_input_line(4, HOLD_LINE);
}
void pgm_state::machine_reset()
{
m_soundcpu->set_input_line(INPUT_LINE_HALT, ASSERT_LINE);
}
void pgm_state::pgmbase(machine_config &config)
{
/* basic machine hardware */
M68000(config, m_maincpu, 20000000); /* 20 mhz! verified on real board */
m_maincpu->set_addrmap(AS_PROGRAM, &pgm_state::pgm_basic_mem);
m_maincpu->set_vblank_int("screen", FUNC(pgm_state::irq6_line_hold));
TIMER(config, "scantimer").configure_scanline(FUNC(pgm_state::interrupt), "screen", 0, 1);
Z80(config, m_soundcpu, 33868800/4);
m_soundcpu->set_addrmap(AS_PROGRAM, &pgm_state::pgm_z80_mem);
m_soundcpu->set_addrmap(AS_IO, &pgm_state::pgm_z80_io);
NVRAM(config, "sram", nvram_device::DEFAULT_ALL_0);
V3021(config, "rtc");
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60); // killing blade won't boot (just displays 'error') if this is lower than 59.9 or higher than 60.1 .. are actual PGM boards different to the Cave one?
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(64*8, 64*8);
screen.set_visarea(0*8, 56*8-1, 0*8, 28*8-1);
screen.set_screen_update(FUNC(pgm_state::screen_update));
screen.screen_vblank().set(FUNC(pgm_state::screen_vblank));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_pgm);
PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xRGB_555, 0x1200/2);
/*sound hardware */
SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, m_soundlatch);
GENERIC_LATCH_8(config, "soundlatch2");
GENERIC_LATCH_8(config, m_soundlatch3);
ICS2115(config, m_ics, 0);
m_ics->irq().set_inputline("soundcpu", 0);
m_ics->add_route(ALL_OUTPUTS, "mono", 5.0);
}
void pgm_state::pgm(machine_config &config)
{
pgmbase(config);
}
/*** Rom Loading *************************************************************/
/* take note of "sprmask" needed for expanding the Sprite Colour Data */
#define ROM_LOAD16_WORD_SWAP_BIOS(bios,name,offset,length,hash) \
ROMX_LOAD(name, offset, length, hash, ROM_GROUPWORD | ROM_REVERSE | ROM_BIOS(bios))
#define PGM_68K_BIOS \
ROM_SYSTEM_BIOS( 0, "v2", "PGM Bios V2" ) \
ROM_LOAD16_WORD_SWAP_BIOS( 0, "pgm_p02s.u20", 0x00000, 0x020000, CRC(78c15fa2) SHA1(885a6558e022602cc6f482ac9667ba9f61e75092) ) /* Version 2 (Label: IGS | PGM P02S | 1P0792D1 | J992438 )*/ \
ROM_SYSTEM_BIOS( 1, "v1", "PGM Bios V1" ) \
ROM_LOAD16_WORD_SWAP_BIOS( 1, "pgm_p01s.u20", 0x00000, 0x020000, CRC(e42b166e) SHA1(2a9df9ec746b14b74fae48b1a438da14973702ea) ) /* Version 1 */
#define PGM_AUDIO_BIOS \
ROM_LOAD( "pgm_m01s.rom", 0x000000, 0x200000, CRC(45ae7159) SHA1(d3ed3ff3464557fd0df6b069b2e431528b0ebfa8) )
#define PGM_VIDEO_BIOS \
ROM_LOAD( "pgm_t01s.rom", 0x000000, 0x200000, CRC(1a7123a0) SHA1(cc567f577bfbf45427b54d6695b11b74f2578af3) )
/* The Bios - NOT A GAME */
ROM_START( pgm )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_REGION( 0x280000, "tiles", 0 ) /* 8x8 Text Layer Tiles */
PGM_VIDEO_BIOS
ROM_REGION( 0x200000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_REGION( 0x1000000, "sprcol", ROMREGION_ERASEFF ) /* Sprite Colour Data */
ROM_REGION( 0x1000000, "sprmask", ROMREGION_ERASEFF ) /* Sprite Masks + Colour Indexes */
ROM_END
ROM_START( orlegend )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_WORD_SWAP( "p0103.rom", 0x100000, 0x200000, CRC(d5e93543) SHA1(f081edc26514ca8354c13c7f6f89aba8e4d3e7d2) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "t0100.u8", 0x180000, 0x400000, CRC(61425e1e) SHA1(20753b86fc12003cfd763d903f034dbba8010b32) )
ROM_REGION( 0x1800000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "a0100.u5", 0x0000000, 0x400000, CRC(8b3bd88a) SHA1(42db3a60c6ba9d83ebe2008c8047d094027f65a7) )
ROM_LOAD( "a0101.u6", 0x0400000, 0x400000, CRC(3b9e9644) SHA1(5b95ec1d25c3bc3504c93547f5adb5ce24376405) )
ROM_LOAD( "a0102.u7", 0x0800000, 0x400000, CRC(069e2c38) SHA1(9bddca8c2f5bd80f4abe4e1f062751736dc151dd) )
ROM_LOAD( "a0103.u8", 0x0c00000, 0x400000, CRC(4460a3fd) SHA1(cbebdb65c17605853f7d0b298018dd8801a25a58) )
ROM_LOAD( "a0104.u11", 0x1000000, 0x400000, CRC(5f8abb56) SHA1(6c1ddc0309862a141aa0c0f63b641aec9257aaee) )
ROM_LOAD( "a0105.u12", 0x1400000, 0x400000, CRC(a17a7147) SHA1(44eeb43c6b0ebb829559a20ae357383fbdeecd82) )
ROM_REGION( 0x1000000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "b0100.u9", 0x0000000, 0x400000, CRC(69d2e48c) SHA1(5b5f759007264c07b3b39be8e03a713698e1fc2a) )
ROM_LOAD( "b0101.u10", 0x0400000, 0x400000, CRC(0d587bf3) SHA1(5347828b0a6e4ddd7a263663d2c2604407e4d49c) )
ROM_LOAD( "b0102.u15", 0x0800000, 0x400000, CRC(43823c1e) SHA1(e10a1a9a81b51b11044934ff702e35d8d7ab1b08) )
ROM_REGION( 0x600000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_LOAD( "m0100.u1", 0x400000, 0x200000, CRC(e5c36c83) SHA1(50c6f66770e8faa3df349f7d68c407a7ad021716) )
ROM_END
ROM_START( orlegende )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_WORD_SWAP( "p0102.rom", 0x100000, 0x200000, CRC(4d0f6cc5) SHA1(8d41f0a712fb11a1da865f5159e5e27447b4388a) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "t0100.u8", 0x180000, 0x400000, CRC(61425e1e) SHA1(20753b86fc12003cfd763d903f034dbba8010b32) )
ROM_REGION( 0x1800000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "a0100.u5", 0x0000000, 0x400000, CRC(8b3bd88a) SHA1(42db3a60c6ba9d83ebe2008c8047d094027f65a7) )
ROM_LOAD( "a0101.u6", 0x0400000, 0x400000, CRC(3b9e9644) SHA1(5b95ec1d25c3bc3504c93547f5adb5ce24376405) )
ROM_LOAD( "a0102.u7", 0x0800000, 0x400000, CRC(069e2c38) SHA1(9bddca8c2f5bd80f4abe4e1f062751736dc151dd) )
ROM_LOAD( "a0103.u8", 0x0c00000, 0x400000, CRC(4460a3fd) SHA1(cbebdb65c17605853f7d0b298018dd8801a25a58) )
ROM_LOAD( "a0104.u11", 0x1000000, 0x400000, CRC(5f8abb56) SHA1(6c1ddc0309862a141aa0c0f63b641aec9257aaee) )
ROM_LOAD( "a0105.u12", 0x1400000, 0x400000, CRC(a17a7147) SHA1(44eeb43c6b0ebb829559a20ae357383fbdeecd82) )
ROM_REGION( 0x1000000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "b0100.u9", 0x0000000, 0x400000, CRC(69d2e48c) SHA1(5b5f759007264c07b3b39be8e03a713698e1fc2a) )
ROM_LOAD( "b0101.u10", 0x0400000, 0x400000, CRC(0d587bf3) SHA1(5347828b0a6e4ddd7a263663d2c2604407e4d49c) )
ROM_LOAD( "b0102.u15", 0x0800000, 0x400000, CRC(43823c1e) SHA1(e10a1a9a81b51b11044934ff702e35d8d7ab1b08) )
ROM_REGION( 0x600000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_LOAD( "m0100.u1", 0x400000, 0x200000, CRC(e5c36c83) SHA1(50c6f66770e8faa3df349f7d68c407a7ad021716) )
ROM_END
ROM_START( orlegendc )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_WORD_SWAP( "p0101.160", 0x100000, 0x200000, CRC(b24f0c1e) SHA1(a2cf75d739681f091c24ef78ed6fc13aa8cfe0c6) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "t0100.u8", 0x180000, 0x400000, CRC(61425e1e) SHA1(20753b86fc12003cfd763d903f034dbba8010b32) )
ROM_REGION( 0x1800000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "a0100.u5", 0x0000000, 0x400000, CRC(8b3bd88a) SHA1(42db3a60c6ba9d83ebe2008c8047d094027f65a7) )
ROM_LOAD( "a0101.u6", 0x0400000, 0x400000, CRC(3b9e9644) SHA1(5b95ec1d25c3bc3504c93547f5adb5ce24376405) )
ROM_LOAD( "a0102.u7", 0x0800000, 0x400000, CRC(069e2c38) SHA1(9bddca8c2f5bd80f4abe4e1f062751736dc151dd) )
ROM_LOAD( "a0103.u8", 0x0c00000, 0x400000, CRC(4460a3fd) SHA1(cbebdb65c17605853f7d0b298018dd8801a25a58) )
ROM_LOAD( "a0104.u11", 0x1000000, 0x400000, CRC(5f8abb56) SHA1(6c1ddc0309862a141aa0c0f63b641aec9257aaee) )
ROM_LOAD( "a0105.u12", 0x1400000, 0x400000, CRC(a17a7147) SHA1(44eeb43c6b0ebb829559a20ae357383fbdeecd82) )
ROM_REGION( 0x1000000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "b0100.u9", 0x0000000, 0x400000, CRC(69d2e48c) SHA1(5b5f759007264c07b3b39be8e03a713698e1fc2a) )
ROM_LOAD( "b0101.u10", 0x0400000, 0x400000, CRC(0d587bf3) SHA1(5347828b0a6e4ddd7a263663d2c2604407e4d49c) )
ROM_LOAD( "b0102.u15", 0x0800000, 0x400000, CRC(43823c1e) SHA1(e10a1a9a81b51b11044934ff702e35d8d7ab1b08) )
ROM_REGION( 0x600000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_LOAD( "m0100.u1", 0x400000, 0x200000, CRC(e5c36c83) SHA1(50c6f66770e8faa3df349f7d68c407a7ad021716) )
ROM_END
ROM_START( orlegendca )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_WORD_SWAP( "p0101.102", 0x100000, 0x200000, CRC(7a22e1cb) SHA1(4fe0fde00521b0915146334ea7213f3eb7e2affc) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "t0100.u8", 0x180000, 0x400000, CRC(61425e1e) SHA1(20753b86fc12003cfd763d903f034dbba8010b32) )
ROM_REGION( 0x1800000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "a0100.u5", 0x0000000, 0x400000, CRC(8b3bd88a) SHA1(42db3a60c6ba9d83ebe2008c8047d094027f65a7) )
ROM_LOAD( "a0101.u6", 0x0400000, 0x400000, CRC(3b9e9644) SHA1(5b95ec1d25c3bc3504c93547f5adb5ce24376405) )
ROM_LOAD( "a0102.u7", 0x0800000, 0x400000, CRC(069e2c38) SHA1(9bddca8c2f5bd80f4abe4e1f062751736dc151dd) )
ROM_LOAD( "a0103.u8", 0x0c00000, 0x400000, CRC(4460a3fd) SHA1(cbebdb65c17605853f7d0b298018dd8801a25a58) )
ROM_LOAD( "a0104.u11", 0x1000000, 0x400000, CRC(5f8abb56) SHA1(6c1ddc0309862a141aa0c0f63b641aec9257aaee) )
ROM_LOAD( "a0105.u12", 0x1400000, 0x400000, CRC(a17a7147) SHA1(44eeb43c6b0ebb829559a20ae357383fbdeecd82) )
ROM_REGION( 0x1000000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "b0100.u9", 0x0000000, 0x400000, CRC(69d2e48c) SHA1(5b5f759007264c07b3b39be8e03a713698e1fc2a) )
ROM_LOAD( "b0101.u10", 0x0400000, 0x400000, CRC(0d587bf3) SHA1(5347828b0a6e4ddd7a263663d2c2604407e4d49c) )
ROM_LOAD( "b0102.u15", 0x0800000, 0x400000, CRC(43823c1e) SHA1(e10a1a9a81b51b11044934ff702e35d8d7ab1b08) )
ROM_REGION( 0x600000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_LOAD( "m0100.u1", 0x400000, 0x200000, CRC(e5c36c83) SHA1(50c6f66770e8faa3df349f7d68c407a7ad021716) )
ROM_END
/*
Oriental Legend / Xi You Shi E Zhuan (CHINA 111 Ver.)
(c)1997 IGS
PGM system
IGS PCB NO-0134-1
IGS PCB NO-0135
OLV111CH.U11 [b80ddd3c]
OLV111CH.U6 [5fb86373]
OLV111CH.U7 [6ee79faf]
OLV111CH.U9 [83cf09c8]
T0100.U8
A0100.U5
A0101.U6
A0102.U7
A0103.U8
A0104.U11
A0105.U12
B0100.U9
B0101.U10
B0102.U15
M0100.U1
*/
ROM_START( orlegend111c )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_BYTE( "olv111ch.u6", 0x100001, 0x080000, CRC(5fb86373) SHA1(2fc58eff1f38754c75819fde666244b867ca4f05) )
ROM_LOAD16_BYTE( "olv111ch.u9", 0x100000, 0x080000, CRC(83cf09c8) SHA1(959780b45326059517f3008a356657f4f3d2908f) )
ROM_LOAD16_BYTE( "olv111ch.u7", 0x200001, 0x080000, CRC(6ee79faf) SHA1(039b4b07b8577f0d3022ae01210c00375624cb3c) )
ROM_LOAD16_BYTE( "olv111ch.u11", 0x200000, 0x080000, CRC(b80ddd3c) SHA1(55c700ce71ffdee392e03fd9d4719542c3527132) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "t0100.u8", 0x180000, 0x400000, CRC(61425e1e) SHA1(20753b86fc12003cfd763d903f034dbba8010b32) )
ROM_REGION( 0x1800000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "a0100.u5", 0x0000000, 0x400000, CRC(8b3bd88a) SHA1(42db3a60c6ba9d83ebe2008c8047d094027f65a7) )
ROM_LOAD( "a0101.u6", 0x0400000, 0x400000, CRC(3b9e9644) SHA1(5b95ec1d25c3bc3504c93547f5adb5ce24376405) )
ROM_LOAD( "a0102.u7", 0x0800000, 0x400000, CRC(069e2c38) SHA1(9bddca8c2f5bd80f4abe4e1f062751736dc151dd) )
ROM_LOAD( "a0103.u8", 0x0c00000, 0x400000, CRC(4460a3fd) SHA1(cbebdb65c17605853f7d0b298018dd8801a25a58) )
ROM_LOAD( "a0104.u11", 0x1000000, 0x400000, CRC(5f8abb56) SHA1(6c1ddc0309862a141aa0c0f63b641aec9257aaee) )
ROM_LOAD( "a0105.u12", 0x1400000, 0x400000, CRC(a17a7147) SHA1(44eeb43c6b0ebb829559a20ae357383fbdeecd82) )
ROM_REGION( 0x1000000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "b0100.u9", 0x0000000, 0x400000, CRC(69d2e48c) SHA1(5b5f759007264c07b3b39be8e03a713698e1fc2a) )
ROM_LOAD( "b0101.u10", 0x0400000, 0x400000, CRC(0d587bf3) SHA1(5347828b0a6e4ddd7a263663d2c2604407e4d49c) )
ROM_LOAD( "b0102.u15", 0x0800000, 0x400000, CRC(43823c1e) SHA1(e10a1a9a81b51b11044934ff702e35d8d7ab1b08) )
ROM_REGION( 0x600000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_LOAD( "m0100.u1", 0x400000, 0x200000, CRC(e5c36c83) SHA1(50c6f66770e8faa3df349f7d68c407a7ad021716) )
ROM_END
ROM_START( orlegend111t )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_BYTE( "olv111tw.u6", 0x100001, 0x080000, CRC(b205a733) SHA1(33f4c9162e36be4957004f80593f94fc33b163f8) )
ROM_LOAD16_BYTE( "olv111tw.u9", 0x100000, 0x080000, CRC(6d9d29b4) SHA1(29a18de7e5b58c2f3125d6dc9cc8a8186180e956) )
ROM_LOAD16_BYTE( "olv111tw.u7", 0x200001, 0x080000, CRC(27628e87) SHA1(a0effd83dc57ac72ba4f110737a075705d78e798) )
ROM_LOAD16_BYTE( "olv111tw.u11", 0x200000, 0x080000, CRC(23f33bc9) SHA1(f24490370d40d905afe8b716a3953b4e9f0aada4) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "t0100.u8", 0x180000, 0x400000, CRC(61425e1e) SHA1(20753b86fc12003cfd763d903f034dbba8010b32) )
ROM_REGION( 0x1800000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "a0100.u5", 0x0000000, 0x400000, CRC(8b3bd88a) SHA1(42db3a60c6ba9d83ebe2008c8047d094027f65a7) )
ROM_LOAD( "a0101.u6", 0x0400000, 0x400000, CRC(3b9e9644) SHA1(5b95ec1d25c3bc3504c93547f5adb5ce24376405) )
ROM_LOAD( "a0102.u7", 0x0800000, 0x400000, CRC(069e2c38) SHA1(9bddca8c2f5bd80f4abe4e1f062751736dc151dd) )
ROM_LOAD( "a0103.u8", 0x0c00000, 0x400000, CRC(4460a3fd) SHA1(cbebdb65c17605853f7d0b298018dd8801a25a58) )
ROM_LOAD( "a0104.u11", 0x1000000, 0x400000, CRC(5f8abb56) SHA1(6c1ddc0309862a141aa0c0f63b641aec9257aaee) )
ROM_LOAD( "a0105.u12", 0x1400000, 0x400000, CRC(a17a7147) SHA1(44eeb43c6b0ebb829559a20ae357383fbdeecd82) )
ROM_REGION( 0x1000000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "b0100.u9", 0x0000000, 0x400000, CRC(69d2e48c) SHA1(5b5f759007264c07b3b39be8e03a713698e1fc2a) )
ROM_LOAD( "b0101.u10", 0x0400000, 0x400000, CRC(0d587bf3) SHA1(5347828b0a6e4ddd7a263663d2c2604407e4d49c) )
ROM_LOAD( "b0102.u15", 0x0800000, 0x400000, CRC(43823c1e) SHA1(e10a1a9a81b51b11044934ff702e35d8d7ab1b08) )
ROM_REGION( 0x600000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_LOAD( "m0100.u1", 0x400000, 0x200000, CRC(e5c36c83) SHA1(50c6f66770e8faa3df349f7d68c407a7ad021716) )
ROM_END
ROM_START( orlegend111k )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_BYTE( "olv111ko.u6", 0x100001, 0x080000, CRC(1ff35baa) SHA1(f6791cc37ea468d0154b0e31a99f6f33a74bca81) )
ROM_LOAD16_BYTE( "olv111ko.u9", 0x100000, 0x080000, CRC(87b6d202) SHA1(32828166a645158630f79e7d493a2774e69bc265) )
ROM_LOAD16_BYTE( "olv111ko.u7", 0x200001, 0x080000, CRC(27628e87) SHA1(a0effd83dc57ac72ba4f110737a075705d78e798) )
ROM_LOAD16_BYTE( "olv111ko.u11", 0x200000, 0x080000, CRC(23f33bc9) SHA1(f24490370d40d905afe8b716a3953b4e9f0aada4) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "t0100.u8", 0x180000, 0x400000, CRC(61425e1e) SHA1(20753b86fc12003cfd763d903f034dbba8010b32) )
ROM_REGION( 0x1800000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "a0100.u5", 0x0000000, 0x400000, CRC(8b3bd88a) SHA1(42db3a60c6ba9d83ebe2008c8047d094027f65a7) )
ROM_LOAD( "a0101.u6", 0x0400000, 0x400000, CRC(3b9e9644) SHA1(5b95ec1d25c3bc3504c93547f5adb5ce24376405) )
ROM_LOAD( "a0102.u7", 0x0800000, 0x400000, CRC(069e2c38) SHA1(9bddca8c2f5bd80f4abe4e1f062751736dc151dd) )
ROM_LOAD( "a0103.u8", 0x0c00000, 0x400000, CRC(4460a3fd) SHA1(cbebdb65c17605853f7d0b298018dd8801a25a58) )
ROM_LOAD( "a0104.u11", 0x1000000, 0x400000, CRC(5f8abb56) SHA1(6c1ddc0309862a141aa0c0f63b641aec9257aaee) )
ROM_LOAD( "a0105.u12", 0x1400000, 0x400000, CRC(a17a7147) SHA1(44eeb43c6b0ebb829559a20ae357383fbdeecd82) )
ROM_REGION( 0x1000000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "b0100.u9", 0x0000000, 0x400000, CRC(69d2e48c) SHA1(5b5f759007264c07b3b39be8e03a713698e1fc2a) )
ROM_LOAD( "b0101.u10", 0x0400000, 0x400000, CRC(0d587bf3) SHA1(5347828b0a6e4ddd7a263663d2c2604407e4d49c) )
ROM_LOAD( "b0102.u15", 0x0800000, 0x400000, CRC(43823c1e) SHA1(e10a1a9a81b51b11044934ff702e35d8d7ab1b08) )
ROM_REGION( 0x600000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_LOAD( "m0100.u1", 0x400000, 0x200000, CRC(e5c36c83) SHA1(50c6f66770e8faa3df349f7d68c407a7ad021716) )
ROM_END
/*
Oriental Legend / Xi You Shi E Zhuan (KOREA 105 Ver.)
(c)1997 IGS
PGM system
IGS PCB NO-0134-2
IGS PCB NO-0135
OLV105KO.U11 [40ae4d9e]
OLV105KO.U6 [b86703fe]
OLV105KO.U7 [5712facc]
OLV105KO.U9 [5a108e39]
T0100.U8
A0100.U5
A0101.U6
A0102.U7
A0103.U8
A0104.U11
A0105.U12
B0100.U9
B0101.U10
B0102.U15
M0100.U1
*/
ROM_START( orlegend105k )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_BYTE( "olv105ko.u6", 0x100001, 0x080000, CRC(b86703fe) SHA1(a3529b45efd400ecd5e76f764b528ebce46e24ab) )
ROM_LOAD16_BYTE( "olv105ko.u9", 0x100000, 0x080000, CRC(5a108e39) SHA1(2033f4fe3f2dfd725dac535324f58348b9ac3914) )
ROM_LOAD16_BYTE( "olv105ko.u7", 0x200001, 0x080000, CRC(5712facc) SHA1(2d95ebd1703874e89ac3a206f8c1f0ece6e833e0) )
ROM_LOAD16_BYTE( "olv105ko.u11", 0x200000, 0x080000, CRC(40ae4d9e) SHA1(62d7a96438b7fe93f74753333f50e077d417971e) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "t0100.u8", 0x180000, 0x400000, CRC(61425e1e) SHA1(20753b86fc12003cfd763d903f034dbba8010b32) )
ROM_REGION( 0x1800000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "a0100.u5", 0x0000000, 0x400000, CRC(8b3bd88a) SHA1(42db3a60c6ba9d83ebe2008c8047d094027f65a7) )
ROM_LOAD( "a0101.u6", 0x0400000, 0x400000, CRC(3b9e9644) SHA1(5b95ec1d25c3bc3504c93547f5adb5ce24376405) )
ROM_LOAD( "a0102.u7", 0x0800000, 0x400000, CRC(069e2c38) SHA1(9bddca8c2f5bd80f4abe4e1f062751736dc151dd) )
ROM_LOAD( "a0103.u8", 0x0c00000, 0x400000, CRC(4460a3fd) SHA1(cbebdb65c17605853f7d0b298018dd8801a25a58) )
ROM_LOAD( "a0104.u11", 0x1000000, 0x400000, CRC(5f8abb56) SHA1(6c1ddc0309862a141aa0c0f63b641aec9257aaee) )
ROM_LOAD( "a0105.u12", 0x1400000, 0x400000, CRC(a17a7147) SHA1(44eeb43c6b0ebb829559a20ae357383fbdeecd82) )
ROM_REGION( 0x1000000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "b0100.u9", 0x0000000, 0x400000, CRC(69d2e48c) SHA1(5b5f759007264c07b3b39be8e03a713698e1fc2a) )
ROM_LOAD( "b0101.u10", 0x0400000, 0x400000, CRC(0d587bf3) SHA1(5347828b0a6e4ddd7a263663d2c2604407e4d49c) )
ROM_LOAD( "b0102.u15", 0x0800000, 0x400000, CRC(43823c1e) SHA1(e10a1a9a81b51b11044934ff702e35d8d7ab1b08) )
ROM_REGION( 0x600000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_LOAD( "m0100.u1", 0x400000, 0x200000, CRC(e5c36c83) SHA1(50c6f66770e8faa3df349f7d68c407a7ad021716) )
ROM_END
/*
Dragon World 2 (English / World Version)
IGS, 1997
This is a cart for the IGS PGM system.
PCB Layout
----------
IGS PCB NO-0162
|-----------------------------------------------|
| |------| |
| |IGS012| *1 T0200.U7 |
| | | |
| |------| |
| |--------| |
| | | |
| | IGS025 | *2 V-110X.U2 |
| PAL PAL | | PAL |
| |--------| |
|-| |-|
|--------------------||---------------------|
Notes:
IGS012 - Custom IGS IC (QFP80)
-- on english version
IGS025 - Custom IGS IC (PLCC68, labelled "DRAGON II 0006")
-- on china version
IGS025 - Custom IGS IC (PLCC68, labelled "DRAGON II 0005")
T0200.U7 - 32MBit MaskROM (SOP44)
-- on english version
V-110X.U2 - AM27C4096 4MBit EPROM (DIP42, labelled "DRAGON II V-110X")
-- on china version
V-110X.U2 - AM27C4096 4MBit EPROM (DIP42, labelled "DRAGON II V-100C")
PALs - x3, labelled "CZ U3", "CZ U4", "CZ U6"
*1 - Unpopulated position for MX23C4100 SOP40 mask ROM
*2 - Unpopulated position for MX23C4100 DIP40 EPROM/mask ROM
IGS PCB NO-0135
|-----------------------------------------------|
| U11 U12 U13 U14 U15 U16|
| |
| |
|A0200.U5 B0200.U9 |
| U6 U7 U8 U10|
| |
| |
|74LS138 U1 U2 74LS139|
| |
|-| |-|
|--------------------||---------------------|
Notes:
This PCB contains only SOP44 mask ROMS and 2 logic IC's
Only U5 and U9 are populated
glitch on select screen exists on real board.
*/
ROM_START( drgw2 )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_WORD_SWAP( "v-110x.u2", 0x100000, 0x080000, CRC(1978106b) SHA1(af8a13d7783b755a58762c98bdc32cab845b2251) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "pgmt0200.u7", 0x180000, 0x400000, CRC(b0f6534d) SHA1(174cacd81169a0e0d14790ac06d03caed737e05d) )
ROM_REGION( 0x400000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "pgma0200.u5", 0x0000000, 0x400000, CRC(13b95069) SHA1(4888b06002afb18eab81c010e9362629045767af) )
ROM_REGION( 0x400000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "pgmb0200.u9", 0x0000000, 0x400000, CRC(932d0f13) SHA1(4b8e008f9c617cb2b95effeb81abc065b30e5c86) )
ROM_REGION( 0x400000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_END
ROM_START( dw2v100x )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_WORD_SWAP( "dragonv100x.bin", 0x100000, 0x080000, CRC(5e71851d) SHA1(62052469f69daec88efd26652c1b893d6f981912) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "pgmt0200.u7", 0x180000, 0x400000, CRC(b0f6534d) SHA1(174cacd81169a0e0d14790ac06d03caed737e05d) )
ROM_REGION( 0x400000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "pgma0200.u5", 0x0000000, 0x400000, CRC(13b95069) SHA1(4888b06002afb18eab81c010e9362629045767af) )
ROM_REGION( 0x400000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "pgmb0200.u9", 0x0000000, 0x400000, CRC(932d0f13) SHA1(4b8e008f9c617cb2b95effeb81abc065b30e5c86) )
ROM_REGION( 0x400000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_END
ROM_START( drgw2c )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_WORD_SWAP( "v-100c.u2", 0x100000, 0x080000, CRC(67467981) SHA1(58af01a3871b6179fe42ff471cc39a2161940043) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "pgmt0200.u7", 0x180000, 0x400000, CRC(b0f6534d) SHA1(174cacd81169a0e0d14790ac06d03caed737e05d) )
ROM_REGION( 0x400000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "pgma0200.u5", 0x0000000, 0x400000, CRC(13b95069) SHA1(4888b06002afb18eab81c010e9362629045767af) )
ROM_REGION( 0x400000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "pgmb0200.u9", 0x0000000, 0x400000, CRC(932d0f13) SHA1(4b8e008f9c617cb2b95effeb81abc065b30e5c86) )
ROM_REGION( 0x400000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */
PGM_AUDIO_BIOS
ROM_END
ROM_START( drgw2j )
ROM_REGION( 0x600000, "maincpu", 0 ) /* 68000 Code */
PGM_68K_BIOS
ROM_LOAD16_WORD_SWAP( "v-100j.u2", 0x100000, 0x080000, CRC(f8f8393e) SHA1(ef0db668b4e4f661d4c1e95d57afe881bcdf13cc) )
ROM_REGION( 0xa00000, "tiles", 0 ) /* 8x8 Text Tiles + 32x32 BG Tiles */
PGM_VIDEO_BIOS
ROM_LOAD( "pgmt0200.u7", 0x180000, 0x400000, CRC(b0f6534d) SHA1(174cacd81169a0e0d14790ac06d03caed737e05d) )
ROM_REGION( 0x400000, "sprcol", 0 ) /* Sprite Colour Data */
ROM_LOAD( "pgma0200.u5", 0x0000000, 0x400000, CRC(13b95069) SHA1(4888b06002afb18eab81c010e9362629045767af) )
ROM_REGION( 0x400000, "sprmask", 0 ) /* Sprite Masks + Colour Indexes */
ROM_LOAD( "pgmb0200.u9", 0x0000000, 0x400000, CRC(932d0f13) SHA1(4b8e008f9c617cb2b95effeb81abc065b30e5c86) )
ROM_REGION( 0x400000, "ics", 0 ) /* Samples - (8 bit mono 11025Hz) - */