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Latest commit 28ab42f Feb 22, 2017 @happppp happppp New working machine added
CXG Chess 2001 [hap, Berger]
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3rdparty portaudio: minimal const-correctness Feb 8, 2017
android-project version bump Feb 21, 2017
artwork Added crt-geom and crt-geom-deluxe shaders for bgfx. Jul 3, 2016
benchmarks Updates "2016" strings to "2017 where relevant. Jan 24, 2017
bgfx Updates FSF address in a few files. (#2044) Feb 6, 2017
docs Updates "2016" strings to "2017 where relevant. Jan 24, 2017
doxygen Remove extraneous character (nw) Mar 16, 2016
hash abc80_cass.xml: Added usage note. (nw) Feb 21, 2017
hlsl Revert "New phosphor persistence shaders for HLSL" Jan 5, 2017
ini/presets Revert "New phosphor persistence shaders for HLSL" Jan 5, 2017
keymaps Added README and LICENSE files (CC0) to folders containing meta-data … Mar 5, 2016
language Update Catalan translation to 361t, 133u. Dec 14, 2016
nl_examples Doxygen work. How the heck can one enforce a consistent device Feb 5, 2017
plugins srcclean (nw) Feb 19, 2017
projects Enable building projects that are separate of MAME but use same core … Dec 8, 2016
regtests Add some more per folder licenses (nw) Mar 5, 2016
samples New floppy sound samples Aug 25, 2016
scripts skeleton driver for cxg chess 2001 (nw) Feb 21, 2017
src New working machine added Feb 22, 2017
tests added RGB unit testing (nw) Feb 9, 2017
web Updates "2016" strings to "2017 where relevant. Jan 24, 2017
.drone.sec [skip CI] Add irc bot notification for tea-ci (nw) May 29, 2016
.drone.yml Can tea-ci build tools? Jul 8, 2016
.gitattributes clean up .gitattributes (nw) Aug 31, 2016
.gitignore Enable building projects that are separate of MAME but use same core … Dec 8, 2016
.travis.yml Fix travis Jun 9, 2016 starting with the 2016->2017 changes (nw) Jan 9, 2017 Updates "2016" strings to "2017 where relevant. Jan 24, 2017
makefile version bump Feb 21, 2017
uismall.bdf Updates "2016" strings to "2017 where relevant. Jan 24, 2017


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Build status for tiny build only, containing just core parts of project

OS/Compiler Status
Linux GCC / OSX Clang Build Status
Windows MinGW Build Status

What is MAME?

MAME originally stood for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing


for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2015

or use this command to build it directly using msbuild

make vs2015 MSBUILD=1

Where can I find out more?


Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.


The MAME project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.

Please note that MAME is a registered trademark of Nicola Salmoria, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2017  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Please see for further details.