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computachess.cpp
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computachess.cpp
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// license:BSD-3-Clause
// copyright-holders:hap
// thanks-to:Sean Riddle
/*******************************************************************************
CXG Sensor Computachess (CXG-001 or WA-001)
CXG Portachess, Portachess II, Computachess IV, Sphinx Chess Voyager
Sensor Computachess is White & Allcock's first original chesscomputer. Cassia's
Chess Mate (aka Computachess) doesn't really count since it was a bootleg of
Fidelity Chess Challenger 10.
It was programmed by Intelligent Software (formerly known as Philidor Software).
After loosening ties with SciSys, Intelligent Software provided the software for
various chess computer companies. The chess engine is by Mark Taylor, it's the
same one as in Mini Chess released by SciSys earlier that year.
Initially, it had a "Sound" button for turning the beeps off. This was later
changed to the more useful "New Game". With Portachess, they added a "Save"
switch which puts the MCU in halt state.
Hardware notes:
Sensor Computachess:
- PCB label WA 001 600 002
- Hitachi 44801A50 MCU @ ~400kHz
- buzzer, 16 leds, button sensors chessboard
Portachess II:
- PCB label CXG223-600-001 (main pcb), CXG 211 600 101 (led pcb taken from
Advanced Star Chess, extra led row unused here)
- Hitachi HD44801C89 MCU @ ~400kHz (serial 202: from Portachess 1985 version)
- rest same as above
HD44801A50 MCU is used in:
- CXG Sensor Computachess (1981 version) - 1st use
- CXG Portachess (1983 version, has "Sound" button)
- Hanimex HCG 1500
- Schneider Sensor Chesspartner MK 3
- Systema Computachess
HD44801C89 MCU is used in:
- CXG Portachess (1985 version, "NEW 16 LEVELS") - 1st use
- CXG Sensor Computachess (1985 rerelease, "NEW 16 LEVELS")
- CXG Portachess II (1986)
- CXG Computachess IV (1986)
- CXG Sphinx Chess Voyager? (1992)
- Fidelity Computachess IV
- Fidelity Mini Chess Challenger (same housing as Portachess II)
- Schneider MK 7 (same housing as Portachess II)
- Schneider Sensor Chessmaster MK 6
- Schneider Sensor Chesspartner MK 4
Computachess II has a HD44840 MCU. Computachess III has a HD6301V1 MCU and
should be the same as Enterprise "S" (see saitek/companion2.cpp).
*******************************************************************************/
#include "emu.h"
#include "cpu/hmcs40/hmcs40.h"
#include "machine/sensorboard.h"
#include "sound/dac.h"
#include "video/pwm.h"
#include "speaker.h"
// internal artwork
#include "cxg_scptchess.lh"
#include "cxg_scptchessa.lh"
namespace {
class computachess_state : public driver_device
{
public:
computachess_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_board(*this, "board"),
m_display(*this, "display"),
m_dac(*this, "dac"),
m_inputs(*this, "IN.0")
{ }
void scptchess(machine_config &config);
void scptchessa(machine_config &config);
// New Game button is directly tied to MCU reset
DECLARE_INPUT_CHANGED_MEMBER(reset_button) { m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE); }
protected:
virtual void machine_start() override;
private:
// devices/pointers
required_device<hmcs40_cpu_device> m_maincpu;
required_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_display;
required_device<dac_1bit_device> m_dac;
required_ioport m_inputs;
u8 m_inp_mux = 0;
u8 m_led_data = 0;
void update_display();
template<int N> void mux_w(u8 data);
void leds_w(u16 data);
u16 input_r();
};
void computachess_state::machine_start()
{
save_item(NAME(m_inp_mux));
save_item(NAME(m_led_data));
}
/*******************************************************************************
I/O
*******************************************************************************/
void computachess_state::update_display()
{
m_display->matrix(m_inp_mux, m_led_data);
}
template<int N>
void computachess_state::mux_w(u8 data)
{
// R2x,R3x: input mux, led select
m_inp_mux = (m_inp_mux & ~(0xf << (N*4))) | (data << (N*4));
update_display();
}
void computachess_state::leds_w(u16 data)
{
// D2,D3: led data
m_led_data = ~data >> 2 & 3;
update_display();
// D0: speaker out
m_dac->write(data & 1);
}
u16 computachess_state::input_r()
{
u16 data = 0;
// D7: read buttons
if (m_inp_mux & m_inputs->read())
data |= 0x80;
// D8-D15: read chessboard
for (int i = 0; i < 8; i++)
if (BIT(m_inp_mux, i))
data |= m_board->read_file(i ^ 7) << 8;
return ~data;
}
/*******************************************************************************
Input Ports
*******************************************************************************/
static INPUT_PORTS_START( scptchess )
PORT_START("IN.0")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound") // only hooked up on 1st version
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Reverse Play")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
INPUT_PORTS_END
static INPUT_PORTS_START( scptchessa )
PORT_INCLUDE( scptchess )
PORT_MODIFY("IN.0")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_START("RESET")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CHANGED_MEMBER(DEVICE_SELF, computachess_state, reset_button, 0) PORT_NAME("New Game")
INPUT_PORTS_END
/*******************************************************************************
Machine Configs
*******************************************************************************/
void computachess_state::scptchess(machine_config &config)
{
// basic machine hardware
HD44801(config, m_maincpu, 400'000);
m_maincpu->write_r<2>().set(FUNC(computachess_state::mux_w<0>));
m_maincpu->write_r<3>().set(FUNC(computachess_state::mux_w<1>));
m_maincpu->write_d().set(FUNC(computachess_state::leds_w));
m_maincpu->read_d().set(FUNC(computachess_state::input_r));
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(150));
// video hardware
PWM_DISPLAY(config, m_display).set_size(8, 2);
config.set_default_layout(layout_cxg_scptchess);
// sound hardware
SPEAKER(config, "speaker").front_center();
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
}
void computachess_state::scptchessa(machine_config &config)
{
scptchess(config);
config.set_default_layout(layout_cxg_scptchessa);
}
/*******************************************************************************
ROM Definitions
*******************************************************************************/
ROM_START( scptchess )
ROM_REGION( 0x2000, "maincpu", 0 )
ROM_LOAD("white_allcock_44801a50", 0x0000, 0x2000, CRC(c5c53e05) SHA1(8fa9b8e48ca54f08585afd83ae78fb1970fbd382) )
ROM_END
ROM_START( scptchessa )
ROM_REGION( 0x2000, "maincpu", 0 )
ROM_LOAD("202_newcrest_16_hd44801c89", 0x0000, 0x2000, CRC(56b48f70) SHA1(84ec62323c6d3314e0515bccfde2f65f6d753e99) )
ROM_END
} // anonymous namespace
/*******************************************************************************
Drivers
*******************************************************************************/
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
SYST( 1981, scptchess, 0, 0, scptchess, scptchess, computachess_state, empty_init, "CXG Systems / White & Allcock / Intelligent Software", "Sensor Computachess (1981 version)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
SYST( 1985, scptchessa, scptchess, 0, scptchessa, scptchessa, computachess_state, empty_init, "CXG Systems / Newcrest Technology / Intelligent Software", "Sensor Computachess (1985 version)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )