/
inder.cpp
1686 lines (1454 loc) · 75.3 KB
/
inder.cpp
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// license:BSD-3-Clause
// copyright-holders:Robbbert
/*******************************************************************************************************
PINBALL
Inder S.A. of Spain
All manuals are in Spanish (including the 'English' ones), so some guesswork will be needed.
The schematics for Brave Team, Canasta are too blurry to read.
Each game has different hardware. Note with switches: "Veleta" is normally closed.
Order of dips on "new cpu" games: 3,2,1,0,4,5,6,7 (so SL1(1) uses bit 3 of input definition).
Setting up:
- First time run, the displays will all show zero. Hit F3. The game will now be working.
- If you want to change the "Handicap" (High Score) setting, you may have to wipe the NVRAM before it
will take.
Note
- La Rana is not a pinball machine - it looks like an upright arcade game with a frog's mouth and some
holes on a lower panel, while some indicators are on the upper panel. The main scores are on the
marquee. Each of 4 players has 3 digits. There's other buttons on the marquee too. The game has
no screen. The purpose and usage of the game is unknown. Unable to get a manual, although it is known
to exist.
It can be played by pressing 5 (insert coin), press 1 (start) for each player, press A (start timer),
press various keys to score. Don't press X or the game instantly ends. When the timer runs out it
switches to the next player, or ends.
Status:
- All games are playable with sound.
ToDo:
- The "new cpu" machines are lacking mechanical sounds. The output bits vary per game.
- La Rana: playable. Needs its own layout. Inputs to be figured out.
********************************************************************************************************/
#include "emu.h"
#include "genpin.h"
#include "cpu/z80/z80.h"
#include "machine/74157.h"
#include "machine/7474.h"
#include "machine/i8255.h"
#include "sound/ay8910.h"
#include "sound/msm5205.h"
#include "sound/sn76496.h"
#include "speaker.h"
#include "inder.lh"
namespace {
class inder_state : public genpin_class
{
public:
inder_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_sn(*this, "sn")
, m_msm(*this, "msm")
, m_7a(*this, "7a")
, m_9a(*this, "9a")
, m_9b(*this, "9b")
, m_13(*this, "13")
, m_p_audio(*this, "audiorom")
, m_io_keyboard(*this, "X%d", 0U)
, m_digits(*this, "digit%d", 0U)
, m_io_outputs(*this, "out%d", 0U)
{ }
void inder(machine_config &config);
void brvteam(machine_config &config);
void canasta(machine_config &config);
void lapbylap(machine_config &config);
void init_0();
void init_1();
private:
virtual void machine_reset() override;
virtual void machine_start() override;
u8 ppic_r();
void ppia_w(u8 data);
void ppib_w(u8 data);
void ppic_w(u8 data);
void ppi60a_w(u8 data);
void ppi60b_w(u8 data);
void ppi64a_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[i] = BIT(data, i); }
void ppi64b_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+i] = BIT(data, i); }
void ppi64c_w(u8 data);
void ppi68a_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[16U+i] = BIT(data, i); }
void ppi68b_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[24U+i] = BIT(data, i) ^ 1; }
void ppi68c_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[32U+i] = BIT(data, i); }
void ppi6ca_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[40U+i] = BIT(data, i); }
void ppi6cb_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[48U+i] = BIT(data, i); }
void ppi6cc_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[56U+i] = BIT(data, i); }
u8 sw_r();
void sw_w(offs_t offset, u8 data);
void sol_brvteam_w(u8 data);
void sol_canasta_w(u8 data);
void sn_w(u8 data);
u8 sndcmd_r();
void sndbank_w(u8 data);
void sndcmd_w(u8 data);
void sndcmd_lapbylap_w(u8 data);
void lamp_w(offs_t offset, u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+offset*8+i] = BIT(data, i); }
void disp_w(offs_t offset, u8 data);
void qc7a_w(int state);
void q9a_w(int state);
void qc9b_w(int state);
void update_mus();
void brvteam_map(address_map &map);
void canasta_map(address_map &map);
void main_map(address_map &map);
void audio_map(address_map &map);
void lapbylap_main_map(address_map &map);
void lapbylap_audio_map(address_map &map);
bool m_pc0 = false;
u8 m_game = 0U;
u8 m_portc = 0U;
u8 m_row = 0U;
u8 m_segment[8]{};
u8 m_sndcmd = 0U;
u8 m_sndbank = 0U;
u32 m_sound_addr = 0U;
u32 m_audio_size = 0U;
required_device<cpu_device> m_maincpu;
optional_device<cpu_device> m_audiocpu;
optional_device<sn76489_device> m_sn;
optional_device<msm5205_device> m_msm;
optional_device<ttl7474_device> m_7a;
optional_device<ttl7474_device> m_9a;
optional_device<ttl7474_device> m_9b;
optional_device<hct157_device> m_13;
optional_region_ptr<u8> m_p_audio;
required_ioport_array<11> m_io_keyboard;
output_finder<50> m_digits;
output_finder<64> m_io_outputs;
};
void inder_state::brvteam_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w));
map(0x4000, 0x43ff).ram(); // pair of 2114
map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
map(0x4900, 0x4900).w(FUNC(inder_state::sol_brvteam_w));
map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w));
map(0x4b00, 0x4b00).w(FUNC(inder_state::sn_w));
}
void inder_state::canasta_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w));
map(0x4000, 0x43ff).ram(); // pair of 2114
map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
map(0x4900, 0x4900).w(FUNC(inder_state::sol_canasta_w));
map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w));
map(0x4b00, 0x4b00).w("ay", FUNC(ay8910_device::address_w));
map(0x4b01, 0x4b01).r("ay", FUNC(ay8910_device::data_r));
map(0x4b02, 0x4b02).w("ay", FUNC(ay8910_device::data_w));
}
void inder_state::lapbylap_main_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w));
map(0x4000, 0x43ff).ram(); // pair of 2114
map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
map(0x4900, 0x4900).w(FUNC(inder_state::sol_canasta_w));
map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w));
map(0x4b00, 0x4b00).w(FUNC(inder_state::sndcmd_lapbylap_w));
}
void inder_state::lapbylap_audio_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x8000, 0x87ff).ram(); // 6116
map(0x9000, 0x9000).w("ay1", FUNC(ay8910_device::address_w));
map(0x9001, 0x9001).r("ay1", FUNC(ay8910_device::data_r));
map(0x9002, 0x9002).w("ay1", FUNC(ay8910_device::data_w));
map(0xa000, 0xa000).w("ay2", FUNC(ay8910_device::address_w));
map(0xa001, 0xa001).r("ay2", FUNC(ay8910_device::data_r));
map(0xa002, 0xa002).w("ay2", FUNC(ay8910_device::data_w));
}
void inder_state::main_map(address_map &map)
{
map(0x0000, 0x3fff).rom();
map(0x4000, 0x47ff).mirror(0x1800).ram().share("nvram"); // 6116, battery-backed
map(0x6000, 0x6003).mirror(0x13fc).rw("ppi60", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6400, 0x6403).mirror(0x13fc).rw("ppi64", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6800, 0x6803).mirror(0x13fc).rw("ppi68", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6c00, 0x6c03).mirror(0x131c).rw("ppi6c", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6c20, 0x6c3f).mirror(0x1300).w(FUNC(inder_state::sndcmd_w));
map(0x6c60, 0x6c7f).mirror(0x1300).w(FUNC(inder_state::disp_w));
map(0x6ce0, 0x6ce0).nopw();
}
void inder_state::audio_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x27ff).mirror(0x1800).ram(); // 6116
map(0x4000, 0x4003).mirror(0x1ffc).rw("ppi", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6000, 0x6000).w(FUNC(inder_state::sndbank_w));
map(0x8000, 0x8000).r(FUNC(inder_state::sndcmd_r));
}
static INPUT_PORTS_START( brvteam )
PORT_START("X0")
PORT_DIPNAME( 0x03, 0x01, "Coin Slot 1") // sw G,H
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas // selection 00 is same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas
PORT_DIPSETTING( 0x03, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas
PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D
PORT_DIPSETTING( 0x00, "850000")
PORT_DIPSETTING( 0x10, "800000")
PORT_DIPSETTING( 0x20, "750000")
PORT_DIPSETTING( 0x30, "700000")
PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X1")
PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P
PORT_DIPSETTING( 0x00, "990000")
PORT_DIPSETTING( 0x01, "950000")
PORT_DIPSETTING( 0x02, "900000")
PORT_DIPSETTING( 0x03, "850000")
PORT_DIPNAME( 0x04, 0x00, "Maximum Credits") // sw N
PORT_DIPSETTING( 0x04, "10")
PORT_DIPSETTING( 0x00, "20")
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X2") // bank of unused dipswitches
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X3")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X4")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X5") // Contactos 50-57
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X6") // 60-67
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP60")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP61")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP62")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP63")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP64")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP65")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP66")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP67")
PORT_START("X7") // 70-77
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP70")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP71")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP72")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP73")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP74")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP75")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP76")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP77")
PORT_START("X8") // 80-87
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP80")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP81")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP82")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP83")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP84")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP85")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP86")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP87")
PORT_START("X9") // 90-97
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP90")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP92")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP93")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP94")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP95")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP96")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP97")
PORT_START("X10")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( canasta )
PORT_START("X0")
PORT_DIPNAME( 0x03, 0x00, "Coin Slot 1") // sw G,H
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x01, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas
PORT_DIPSETTING( 0x02, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas
PORT_DIPSETTING( 0x03, "4 moneda 9 partidas") // slot 2: 1 moneda 9 partidas
PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x20, "Points for 1st free game") // sw C,D
PORT_DIPSETTING( 0x00, "1900000")
PORT_DIPSETTING( 0x10, "1800000")
PORT_DIPSETTING( 0x20, "1700000")
PORT_DIPSETTING( 0x30, "1500000")
PORT_DIPNAME( 0xc0, 0xc0, "Points for 2nd free game") // sw A,B
PORT_DIPSETTING( 0x00, "NA")
PORT_DIPSETTING( 0x40, "2900000")
PORT_DIPSETTING( 0x80, "2700000")
PORT_DIPSETTING( 0xc0, "2500000")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X1")
PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P
PORT_DIPSETTING( 0x00, "3500000")
PORT_DIPSETTING( 0x01, "3000000")
PORT_DIPSETTING( 0x02, "2400000")
PORT_DIPSETTING( 0x03, "2000000")
PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X2") // bank of unused dipswitches
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X3")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X4")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X5") // Contactos 50-57
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X6") // 60-67
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP61")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP62")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP63")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP64")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP65")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP66")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP67")
PORT_START("X7") // 70-77
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP71")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP72")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP73")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP74")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP75")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP76")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP77")
PORT_START("X8") // 80-87
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP80")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP81")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP82")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP83")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP84")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP85")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP86")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP87")
PORT_START("X9") // 90-97
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP90")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP92")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP93")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP94")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP96")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP97")
PORT_START("X10")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( lapbylap )
PORT_START("X0")
PORT_DIPNAME( 0x03, 0x03, "Coin Slot 1") // sw G,H
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D
PORT_DIPSETTING( 0x00, "2900000")
PORT_DIPSETTING( 0x10, "2700000")
PORT_DIPSETTING( 0x20, "2500000")
PORT_DIPSETTING( 0x30, "2300000")
PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X1")
PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P
PORT_DIPSETTING( 0x00, "4600000")
PORT_DIPSETTING( 0x01, "4400000")
PORT_DIPSETTING( 0x02, "4200000")
PORT_DIPSETTING( 0x03, "4000000")
PORT_DIPNAME( 0x0c, 0x08, "Extra Ball Award??") //"Comienzo Secuenzia Diana Bola Extra" // sw M,N
PORT_DIPSETTING( 0x04, "50000")
PORT_DIPSETTING( 0x08, "25000")
PORT_DIPSETTING( 0x0c, "10000")
PORT_DIPNAME( 0x10, 0x10, "Extra Ball Derribo??") //"Bola Extra en 1st Derribo Completo" // sw L
PORT_DIPSETTING( 0x00, DEF_STR(No))
PORT_DIPSETTING( 0x10, DEF_STR(Yes)) // "Si"
PORT_DIPNAME( 0x20, 0x20, "Especiales Laterales??") //need help here guys... // sw K
PORT_DIPSETTING( 0x00, "Derribo Lateral Dianas")
PORT_DIPSETTING( 0x20, "Derribo Completo Dianas Laterales")
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X2")
PORT_DIPNAME( 0x03, 0x03, "High Score Returns??") //"Handicap de Vueltas" // sw W,X
PORT_DIPSETTING( 0x00, "40")
PORT_DIPSETTING( 0x01, "35")
PORT_DIPSETTING( 0x02, "30")
PORT_DIPSETTING( 0x03, "25")
PORT_DIPNAME( 0x40, 0x40, "Bola Extra En Rampa??") //nfi // sw R
PORT_DIPSETTING( 0x00, "Derribo Completo")
PORT_DIPSETTING( 0x40, "Derribo Lateral")
PORT_DIPNAME( 0x80, 0x80, "Apagado de dianas") // sw Q
PORT_DIPSETTING( 0x80, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X3")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X4")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X5") // Contactos 50-57
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X6") // 60-67
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP60")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP61")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP62")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP63")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP64")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP65")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP67")
PORT_START("X7") // 70-77
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP70")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP71")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP72")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP73")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP74")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP75")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP76")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP77")
PORT_START("X8") // 80-87
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP80")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP81")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP82")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP83")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP84")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP85")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP86")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP87")
PORT_START("X9") // 90-97
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP90")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP92")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP93")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP94")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP95")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP96")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP97")
PORT_START("X10")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( pinmoonl )
PORT_START("X0")
PORT_DIPNAME( 0x08, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x08, "5")
PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x30, 0x00, "Points for free game")
PORT_DIPSETTING( 0x00, "2600000")
PORT_DIPSETTING( 0x10, "3000000")
PORT_DIPSETTING( 0x20, "3400000")
PORT_DIPSETTING( 0x30, "3800000")
PORT_START("X1")
PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap"
PORT_DIPSETTING( 0x00, "4800000")
PORT_DIPSETTING( 0x01, "5000000")
PORT_DIPSETTING( 0x02, "5200000")
PORT_DIPSETTING( 0x03, "5400000")
PORT_DIPNAME( 0x10, 0x00, "Especial en Picabolas")
PORT_DIPSETTING( 0x00, "1st Derribo")
PORT_DIPSETTING( 0x10, "2nd Derribo")
PORT_DIPNAME( 0x20, 0x00, "Bola Extra En Rampas")
PORT_DIPSETTING( 0x00, "4 dianas")
PORT_DIPSETTING( 0x20, "2 dianas")
PORT_START("X2")
PORT_DIPNAME( 0x03, 0x00, "High Score Returns??") //"Handicap de Vueltas"
PORT_DIPSETTING( 0x00, "20")
PORT_DIPSETTING( 0x01, "25")
PORT_DIPSETTING( 0x02, "30")
PORT_DIPSETTING( 0x03, "35")
PORT_DIPNAME( 0x80, 0x00, "Apagado de dianas")
PORT_DIPSETTING( 0x00, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x80, DEF_STR(Hard)) // "Dificil"
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47")
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP53")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP54")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP55")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP56")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP57")
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP60")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP61")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP62")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP63")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP64")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP65")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP66")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP67")
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP70")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP72")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP73")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP74")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP75")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP76")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP77")
PORT_START("X8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( pinclown )
PORT_START("X0")
PORT_DIPNAME( 0x08, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x08, "5")
PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x30, 0x00, "Points for free game")
PORT_DIPSETTING( 0x00, "2800000")
PORT_DIPSETTING( 0x10, "3200000")
PORT_DIPSETTING( 0x20, "3600000")
PORT_DIPSETTING( 0x30, "4000000")
PORT_START("X1")
PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap"
PORT_DIPSETTING( 0x00, "4800000")
PORT_DIPSETTING( 0x01, "5000000")
PORT_DIPSETTING( 0x02, "5200000")
PORT_DIPSETTING( 0x03, "5400000")
PORT_DIPNAME( 0x20, 0x00, "Bola Extra En Pasillos Inferiores")
PORT_DIPSETTING( 0x00, "2")
PORT_DIPSETTING( 0x20, "3")
PORT_START("X2")
PORT_DIPNAME( 0x20, 0x00, "Quita bola extra al 2nd derribo")
PORT_DIPSETTING( 0x00, DEF_STR(Yes))
PORT_DIPSETTING( 0x20, DEF_STR(No))
PORT_DIPNAME( 0x80, 0x00, "Apagado de dianas")
PORT_DIPSETTING( 0x00, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x80, DEF_STR(Hard)) // "Dificil"
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP40")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP42")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP43")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP44")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP46")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP47")
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP50")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP53")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP54")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP55")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP56")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP57")
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP60")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP61")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP62")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP63")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP64")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP65")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP66")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP67")
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP70")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP72")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP73")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP74")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP75")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP76")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP77")
PORT_START("X8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( corsario )
PORT_START("X0")
PORT_DIPNAME( 0x08, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x08, "5")
PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c
PORT_DIPNAME( 0x30, 0x00, "Points for free game")
PORT_DIPSETTING( 0x00, "3000000")
PORT_DIPSETTING( 0x10, "3500000")
PORT_DIPSETTING( 0x20, "4000000")
PORT_DIPSETTING( 0x30, "4500000")
PORT_START("X1")
PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap"
PORT_DIPSETTING( 0x00, "4500000")
PORT_DIPSETTING( 0x01, "5000000")
PORT_DIPSETTING( 0x02, "5500000")
PORT_DIPSETTING( 0x03, "6000000")
PORT_START("X2")
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP40")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP41")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP42")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP43")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP44")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP46")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP47")
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP50")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP51")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP52")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP53")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP54")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP57")
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP60")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP61")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP62")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP63")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP64")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP65")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP66")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP67")
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP70")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP72")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP73")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP74")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP75")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP76")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP77")
PORT_START("X8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( mundial )
PORT_START("X0")
PORT_DIPNAME( 0x08, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x08, "5")
PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x30, 0x00, "Points for free game")
PORT_DIPSETTING( 0x00, "3600000")
PORT_DIPSETTING( 0x10, "4000000")
PORT_DIPSETTING( 0x20, "4400000")
PORT_DIPSETTING( 0x30, "4800000")
PORT_START("X1")
PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap"
PORT_DIPSETTING( 0x00, "5500000")
PORT_DIPSETTING( 0x01, "5700000")
PORT_DIPSETTING( 0x02, "5900000")
PORT_DIPSETTING( 0x03, "6100000")
PORT_START("X2")
PORT_DIPNAME( 0x20, 0x00, "Dianas")
PORT_DIPSETTING( 0x00, "Alternativos")
PORT_DIPSETTING( 0x20, "Fijos")
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47")
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP53")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP54")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP55")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP57")
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP60")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP61")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP62")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP63")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP64")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP65")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP66")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP67")
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP70")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP72")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP73")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP74")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP75")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP76")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP77")
PORT_START("X8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( atleta )
PORT_START("X0")
PORT_DIPNAME( 0x08, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x08, "5")
PORT_DIPNAME( 0x02, 0x00, "Coin Slot 1")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C )) // and 4c_3c
PORT_DIPNAME( 0x30, 0x00, "Points for free game")
PORT_DIPSETTING( 0x00, "3500000")
PORT_DIPSETTING( 0x10, "4000000")
PORT_DIPSETTING( 0x20, "4500000")
PORT_DIPSETTING( 0x30, "5000000")
PORT_START("X1")
PORT_DIPNAME( 0x08, 0x00, "Dianas") // "Dificultad bola extra dianas posterior bancada"
PORT_DIPSETTING( 0x00, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x08, DEF_STR(Hard)) // "Dificil"
PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap"
PORT_DIPSETTING( 0x00, "5500000")
PORT_DIPSETTING( 0x01, "6000000")
PORT_DIPSETTING( 0x02, "6500000")
PORT_DIPSETTING( 0x03, "7000000")
PORT_START("X2")
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47")
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP53")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP54")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP55")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP56")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP57")
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP60")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP61")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP62")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP63")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP64")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP65")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP66")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP67")
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP70")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP72")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP73")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP74")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP75")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP76")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP77")
PORT_START("X8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( ind250cc )
PORT_START("X0")
PORT_DIPNAME( 0x08, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x08, "5")
PORT_DIPNAME( 0x02, 0x00, "Coins")
PORT_DIPSETTING( 0x00, "Slot1 1coin/1game; Slot2 1coin/4games")
PORT_DIPSETTING( 0x02, "Slot1 2coins/1game; Slot2 1coin/3games")
PORT_DIPNAME( 0x30, 0x00, "Points for free game")
PORT_DIPSETTING( 0x00, "3000000")
PORT_DIPSETTING( 0x10, "3300000")
PORT_DIPSETTING( 0x20, "3500000")
PORT_DIPSETTING( 0x30, "3800000")
PORT_START("X1")
PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap"
PORT_DIPSETTING( 0x00, "5000000")
PORT_DIPSETTING( 0x01, "5200000")
PORT_DIPSETTING( 0x02, "5400000")
PORT_DIPSETTING( 0x03, "5600000")
PORT_START("X2")
PORT_DIPNAME( 0x20, 0x20, "Quita bola extra en passillos 1,2,y 3")
PORT_DIPSETTING( 0x00, DEF_STR(No))
PORT_DIPSETTING( 0x20, DEF_STR(Yes))
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP32")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico"
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP40")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP41")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP42")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP43")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP44")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP45")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP46")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP47")
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP50")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP51")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP52")