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ikki.cpp
618 lines (502 loc) · 18.7 KB
/
ikki.cpp
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// license:BSD-3-Clause
// copyright-holders: Uki
/*****************************************************************************
Ikki (c) 1985 Sun Electronics
Driver by Uki
20/Jun/2001 -
TODO:
- understand proper CPU communications and irq firing;
- merge with markham.cpp
- timings
*****************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/timer.h"
#include "sound/sn76496.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
namespace {
class ikki_state : public driver_device
{
public:
ikki_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_subcpu(*this, "sub"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_videoram(*this, "videoram"),
m_scroll(*this, "scroll"),
m_spriteram(*this, "spriteram"),
m_videoattr_prom(*this, "videoattr_proms")
{ }
void ikki(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_subcpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
// memory pointers
required_shared_ptr<uint8_t> m_videoram;
required_shared_ptr<uint8_t> m_scroll;
required_shared_ptr<uint8_t> m_spriteram;
required_region_ptr<uint8_t> m_videoattr_prom;
// video-related
bitmap_ind16 m_sprite_bitmap{};
uint8_t m_flipscreen = 0U;
uint16_t m_punch_through_pen = 0U;
uint8_t m_irq_source = 0U;
uint8_t e000_r();
void coin_counters(uint8_t data);
void scrn_ctrl_w(uint8_t data);
void palette(palette_device &palette);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(irq);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void main_map(address_map &map);
void sub_map(address_map &map);
};
void ikki_state::palette(palette_device &palette)
{
const uint8_t *color_prom = memregion("proms")->base();
// create a lookup table for the palette
for (int i = 0; i < 0x100; i++)
{
int const r = pal4bit(color_prom[i | 0x000]);
int const g = pal4bit(color_prom[i | 0x100]);
int const b = pal4bit(color_prom[i | 0x200]);
palette.set_indirect_color(i, rgb_t(r, g, b));
}
// color_prom now points to the beginning of the lookup table
color_prom += 0x300;
// sprites lookup table
for (int i = 0; i < 0x200; i++)
{
uint16_t ctabentry = color_prom[i] ^ 0xff;
if (((i & 0x07) == 0x07) && (ctabentry == 0))
{
// punch through
m_punch_through_pen = i;
ctabentry = 0x100;
}
palette.set_pen_indirect(i, ctabentry);
}
// bg lookup table
for (int i = 0x200; i < 0x400; i++)
{
uint8_t const ctabentry = color_prom[i];
palette.set_pen_indirect(i, ctabentry);
}
}
void ikki_state::scrn_ctrl_w(uint8_t data)
{
m_flipscreen = BIT(data, 2);
}
void ikki_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_sprite_bitmap.fill(m_punch_through_pen, cliprect);
for (offs_t offs = 0; offs < m_spriteram.bytes(); offs += 4)
{
int const code = (m_spriteram[offs + 2] & 0x80) | (m_spriteram[offs + 1] >> 1);
int const color = m_spriteram[offs + 2] & 0x3f;
int x = m_spriteram[offs + 3];
int y = m_spriteram[offs + 0];
if (m_flipscreen)
x = 240 - x;
else
y = 224 - y;
x = x & 0xff;
y = y & 0xff;
if (x > 248)
x = x - 256;
if (y > 240)
y = y - 256;
m_gfxdecode->gfx(1)->transmask(m_sprite_bitmap, cliprect,
code, color,
m_flipscreen, m_flipscreen,
x, y,
m_palette->transpen_mask(*m_gfxdecode->gfx(1), color, 0));
}
// copy the sprite bitmap into the main bitmap, skipping the transparent pixels
for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
{
for (int x = cliprect.min_x; x <= cliprect.max_x; x++)
{
uint16_t const pen = m_sprite_bitmap.pix(y, x);
if (m_palette->pen_indirect(pen) != 0x100)
bitmap.pix(y, x) = pen;
}
}
}
void ikki_state::video_start()
{
m_screen->register_screen_bitmap(m_sprite_bitmap);
save_item(NAME(m_sprite_bitmap));
}
uint32_t ikki_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// draw bg layer
for (offs_t offs = 0; offs < (m_videoram.bytes() / 2); offs++)
{
int const sx = offs / 32;
int const sy = offs % 32;
int y = sy * 8;
int x = sx * 8;
int const d = m_videoattr_prom[sx];
switch (d)
{
case 0x02: // scroll area
x = sx * 8 - m_scroll[1];
if (x < 0)
x += 8 * 22;
y = (sy * 8 + ~m_scroll[0]) & 0xff;
break;
case 0x03: // non-scroll area
break;
case 0x00: // sprite disable?
break;
case 0x0d: // sprite disable?
break;
case 0x0b: // non-scroll area (?)
break;
case 0x0e: // unknown
break;
}
if (m_flipscreen)
{
x = 248 - x;
y = 248 - y;
}
int color = m_videoram[offs * 2];
int const bank = (color & 0xe0) << 3;
color = ((color & 0x1f) << 0) | ((color & 0x80) >> 2);
m_gfxdecode->gfx(0)->opaque(bitmap, cliprect,
m_videoram[offs * 2 + 1] + bank,
color,
m_flipscreen, m_flipscreen,
x, y);
}
draw_sprites(bitmap, cliprect);
// mask sprites
for (offs_t offs = 0; offs < (m_videoram.bytes() / 2); offs++)
{
int const sx = offs / 32;
int const sy = offs % 32;
int const d = m_videoattr_prom[sx];
if ((d == 0) || (d == 0x0d))
{
int y = sy * 8;
int x = sx * 8;
if (m_flipscreen)
{
x = 248 - x;
y = 248 - y;
}
int color = m_videoram[offs * 2];
int const bank = (color & 0xe0) << 3;
color = ((color & 0x1f)<<0) | ((color & 0x80) >> 2);
m_gfxdecode->gfx(0)->opaque(bitmap, cliprect,
m_videoram[offs * 2 + 1] + bank,
color,
m_flipscreen, m_flipscreen,
x, y);
}
}
return 0;
}
/*************************************
*
* Memory handlers
*
*************************************/
uint8_t ikki_state::e000_r()
{
// bit1: interrupt type?, bit0: CPU2 busack?
return (m_irq_source << 1);
}
void ikki_state::coin_counters(uint8_t data)
{
machine().bookkeeping().coin_counter_w(0, data & 0x01);
machine().bookkeeping().coin_counter_w(1, data & 0x02);
}
/*************************************
*
* Address maps
*
*************************************/
void ikki_state::main_map(address_map &map)
{
map(0x0000, 0x9fff).rom();
map(0xc000, 0xc7ff).ram();
map(0xc800, 0xcfff).ram().share("shared_ram");
map(0xd000, 0xd7ff).ram().share(m_videoram);
map(0xe000, 0xe000).r(FUNC(ikki_state::e000_r));
map(0xe001, 0xe001).portr("DSW1");
map(0xe002, 0xe002).portr("DSW2");
map(0xe003, 0xe003).portr("SYSTEM");
map(0xe004, 0xe004).portr("P1");
map(0xe005, 0xe005).portr("P2");
map(0xe008, 0xe008).w(FUNC(ikki_state::scrn_ctrl_w));
map(0xe009, 0xe009).w(FUNC(ikki_state::coin_counters));
map(0xe00a, 0xe00b).writeonly().share(m_scroll);
}
void ikki_state::sub_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0xc000, 0xc7ff).ram().share(m_spriteram);
map(0xc800, 0xcfff).ram().share("shared_ram");
map(0xd801, 0xd801).w("sn1", FUNC(sn76496_device::write));
map(0xd802, 0xd802).w("sn2", FUNC(sn76496_device::write));
}
/*************************************
*
* Input ports
*
*************************************/
static INPUT_PORTS_START( ikki )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPNAME( 0x02, 0x00, "2 Players Game" )
PORT_DIPSETTING( 0x00, "2 Credits" )
PORT_DIPSETTING( 0x02, "1 Credit" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Unknown 1-4" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0xf0, 0x00, "Coin1 / Coin2" )
PORT_DIPSETTING( 0x00, "1C 1C / 1C 1C" )
PORT_DIPSETTING( 0x10, "2C 1C / 2C 1C" )
PORT_DIPSETTING( 0x20, "2C 1C / 1C 3C" )
PORT_DIPSETTING( 0x30, "1C 1C / 1C 2C" )
PORT_DIPSETTING( 0x40, "1C 1C / 1C 3C" )
PORT_DIPSETTING( 0x50, "1C 1C / 1C 4C" )
PORT_DIPSETTING( 0x60, "1C 1C / 1C 5C" )
PORT_DIPSETTING( 0x70, "1C 1C / 1C 6C" )
PORT_DIPSETTING( 0x80, "1C 2C / 1C 2C" )
PORT_DIPSETTING( 0x90, "1C 2C / 1C 4C" )
PORT_DIPSETTING( 0xa0, "1C 2C / 1C 5C" )
PORT_DIPSETTING( 0xb0, "1C 2C / 1C 10C" )
PORT_DIPSETTING( 0xc0, "1C 2C / 1C 11C" )
PORT_DIPSETTING( 0xd0, "1C 2C / 1C 12C" )
PORT_DIPSETTING( 0xe0, "1C 2C / 1C 6C" )
PORT_DIPSETTING( 0xf0, DEF_STR( Free_Play ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "1 (Normal)" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x06, "4 (Difficult)" )
PORT_DIPNAME( 0x08, 0x00, "Unknown 2-4" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Unknown 2-5" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Unknown 2-6" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Unknown 2-7" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("P1") // e004
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_START("P2") // e005
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_START("SYSTEM") // e003
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
*
*************************************/
static const gfx_layout charlayout =
{
8,8, // 8*8 characters
RGN_FRAC(1,3), // 2048 characters
3, // 3 bits per pixel
{RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3)},
{7,6,5,4,3,2,1,0},
{8*0, 8*1, 8*2, 8*3, 8*4, 8*5, 8*6, 8*7},
8*8
};
static const gfx_layout spritelayout =
{
16,32, // 16*32 characters
RGN_FRAC(1,3), // 256 characters
3, // 3 bits per pixel
{RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3)},
{7,6,5,4,3,2,1,0,
8*16+7,8*16+6,8*16+5,8*16+4,8*16+3,8*16+2,8*16+1,8*16+0},
{8*0, 8*1, 8*2, 8*3, 8*4, 8*5, 8*6, 8*7,
8*8,8*9,8*10,8*11,8*12,8*13,8*14,8*15,
8*32,8*33,8*34,8*35,8*36,8*37,8*38,8*39,
8*40,8*41,8*42,8*43,8*44,8*45,8*46,8*47},
8*8*8
};
static GFXDECODE_START( gfx_ikki )
GFXDECODE_ENTRY( "tiles", 0x0000, charlayout, 512, 64 )
GFXDECODE_ENTRY( "sprites", 0x0000, spritelayout, 0, 64 )
GFXDECODE_END
/*************************************
*
* Machine driver
*
*************************************/
void ikki_state::machine_start()
{
save_item(NAME(m_flipscreen));
save_item(NAME(m_punch_through_pen));
save_item(NAME(m_irq_source));
}
void ikki_state::machine_reset()
{
m_flipscreen = 0;
}
TIMER_DEVICE_CALLBACK_MEMBER(ikki_state::irq)
{
int const scanline = param;
// TODO: where non-vblank IRQ happens?
if (scanline == 240 || scanline == 120)
{
m_maincpu->set_input_line(0, HOLD_LINE);
m_irq_source = (scanline != 240);
}
}
void ikki_state::ikki(machine_config &config)
{
constexpr XTAL MASTER_CLOCK = 20_MHz_XTAL;
constexpr XTAL PIXEL_CLOCK = MASTER_CLOCK / 4; // guess
constexpr XTAL CPU_CLOCK = 8_MHz_XTAL;
// also a guess
constexpr int HTOTAL = 320;
constexpr int HBEND = 8;
constexpr int HBSTART = 248;
constexpr int VTOTAL = 262;
constexpr int VBEND = 16;
constexpr int VBSTART = 240;
// basic machine hardware
Z80(config, m_maincpu, CPU_CLOCK / 2); // 4.000MHz
m_maincpu->set_addrmap(AS_PROGRAM, &ikki_state::main_map);
TIMER(config, "scantimer").configure_scanline(FUNC(ikki_state::irq), "screen", 0, 1);
Z80(config, m_subcpu, CPU_CLOCK / 2); // 4.000MHz
m_subcpu->set_addrmap(AS_PROGRAM, &ikki_state::sub_map);
m_subcpu->set_periodic_int(FUNC(ikki_state::irq0_line_hold), attotime::from_hz(2 * (PIXEL_CLOCK / HTOTAL / VTOTAL)));
config.set_perfect_quantum(m_maincpu);
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART);
m_screen->set_screen_update(FUNC(ikki_state::screen_update));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_ikki);
PALETTE(config, m_palette, FUNC(ikki_state::palette), 1024, 256 + 1);
// sound hardware
SPEAKER(config, "mono").front_center();
SN76496(config, "sn1", CPU_CLOCK / 4).add_route(ALL_OUTPUTS, "mono", 0.75);
SN76496(config, "sn2", CPU_CLOCK / 2).add_route(ALL_OUTPUTS, "mono", 0.75);
}
/*************************************
*
* ROM definition(s)
*
*************************************/
ROM_START( ikki )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "tvg17_1", 0x0000, 0x2000, CRC(cb28167c) SHA1(6843553faee0d3bbe432689fdf5f5454470e2b09) )
ROM_CONTINUE( 0x8000, 0x2000 )
ROM_LOAD( "tvg17_2", 0x2000, 0x2000, CRC(756c7450) SHA1(043e4f3085d1800b569ee397a968229d547ffbe1) )
ROM_LOAD( "tvg17_3", 0x4000, 0x2000, CRC(91f0a8b6) SHA1(529fee561c26aa9da75ee58488070329c459540c) )
ROM_LOAD( "tvg17_4", 0x6000, 0x2000, CRC(696fcf7d) SHA1(6affec60490012fdc762e7a104c0031d44f95bbd) )
ROM_REGION( 0x10000, "sub", 0 )
ROM_LOAD( "tvg17_5", 0x0000, 0x2000, CRC(22bdb40e) SHA1(265801ad660a5a3fc5bb187fa92dbe6098b390f5) )
ROM_REGION( 0xc000, "sprites", 0 )
ROM_LOAD( "tvg17_8", 0x0000, 0x4000, CRC(45c9087a) SHA1(9db82fc194096588fde5048e922a654e2ad12c23) )
ROM_LOAD( "tvg17_7", 0x4000, 0x4000, CRC(0e9efeba) SHA1(d922c4276a988b78b9a2a3ca632136e64a80d995) )
ROM_LOAD( "tvg17_6", 0x8000, 0x4000, CRC(dc8aa269) SHA1(fd8b5c2bead52e1e136d4df4c26f136d8992d9be) )
ROM_REGION( 0xc000, "tiles", 0 )
ROM_LOAD( "tvg17_11", 0x0000, 0x4000, CRC(35012775) SHA1(c90386660755c85fb9f020f8161805dd02a16271) )
ROM_LOAD( "tvg17_10", 0x4000, 0x4000, CRC(2e510b4e) SHA1(c0ff4515e66ab4959b597a4d930cbbcc31c53cda) )
ROM_LOAD( "tvg17_9", 0x8000, 0x4000, CRC(c594f3c5) SHA1(6fe19d9ccbe6934a210eb2cab441cd0ba83cbcf4) )
ROM_REGION( 0x0700, "proms", 0 )// colors
ROM_LOAD( "prom17_3", 0x0000, 0x0100, CRC(dbcd3bec) SHA1(1baeec277b16c82b67e10da9d4c84cf383ef4a82) ) // R
ROM_LOAD( "prom17_4", 0x0100, 0x0100, CRC(9eb7b6cf) SHA1(86451e8a510f8cfbc0be7d4e7bb1ee7dfd67f1f4) ) // G
ROM_LOAD( "prom17_5", 0x0200, 0x0100, CRC(9b30a7f3) SHA1(a0aefc2c8325b95ea227e404583d14622b04a3b9) ) // B
ROM_LOAD( "prom17_6", 0x0300, 0x0200, CRC(962e619d) SHA1(d2cbcd7b2f1438d1d3759cc1ef6b76b42d9952fe) )
ROM_LOAD( "prom17_7", 0x0500, 0x0200, CRC(b1f5148c) SHA1(251ddaabf65a87306970b79918849da95beb8ee7) )
ROM_REGION( 0x0200, "videoattr_proms", 0 )
ROM_LOAD( "prom17_1", 0x0000, 0x0100, CRC(ca0af30c) SHA1(6d7cfeb16daf61c6e7f93172809b0983bf13cd6c) ) // video attribute
ROM_LOAD( "prom17_2", 0x0100, 0x0100, CRC(f3c55174) SHA1(936c5432c4fccfcb2601c1e08b98d5509202fe5b) ) // unknown
ROM_END
ROM_START( farmer )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "tvg-1.10", 0x0000, 0x2000, CRC(2c0bd392) SHA1(138efa9bc2e40c847f5ac3d31bd62021fd894f49) )
ROM_CONTINUE( 0x8000, 0x2000 )
ROM_LOAD( "tvg-2.9", 0x2000, 0x2000, CRC(b86efe02) SHA1(a11cabd001b1577b5708c3f8b1f2717761096c75) )
ROM_LOAD( "tvg-3.8", 0x4000, 0x2000, CRC(fd686ff4) SHA1(0857b3061126c8dc18c0cd4bd43431f5f5551aef) )
ROM_LOAD( "tvg-4.7", 0x6000, 0x2000, CRC(1415355d) SHA1(5a3adcb6d03270b4139fbbd0097b6a089cf8c2e1) )
ROM_REGION( 0x10000, "sub", 0 )
ROM_LOAD( "tvg-5.30", 0x0000, 0x2000, CRC(22bdb40e) SHA1(265801ad660a5a3fc5bb187fa92dbe6098b390f5) )
ROM_REGION( 0xc000, "sprites", 0 )
ROM_LOAD( "tvg-8.102", 0x0000, 0x4000, CRC(45c9087a) SHA1(9db82fc194096588fde5048e922a654e2ad12c23) )
ROM_LOAD( "tvg-7.103", 0x4000, 0x4000, CRC(0e9efeba) SHA1(d922c4276a988b78b9a2a3ca632136e64a80d995) )
ROM_LOAD( "tvg-6.104", 0x8000, 0x4000, CRC(dc8aa269) SHA1(fd8b5c2bead52e1e136d4df4c26f136d8992d9be) )
ROM_REGION( 0xc000, "tiles", 0 )
ROM_LOAD( "tvg17_11", 0x0000, 0x4000, CRC(35012775) SHA1(c90386660755c85fb9f020f8161805dd02a16271) )
ROM_LOAD( "tvg17_10", 0x4000, 0x4000, CRC(2e510b4e) SHA1(c0ff4515e66ab4959b597a4d930cbbcc31c53cda) )
ROM_LOAD( "tvg17_9", 0x8000, 0x4000, CRC(c594f3c5) SHA1(6fe19d9ccbe6934a210eb2cab441cd0ba83cbcf4) )
ROM_REGION( 0x0700, "proms", 0 )// colors
ROM_LOAD( "prom17_3", 0x0000, 0x0100, CRC(dbcd3bec) SHA1(1baeec277b16c82b67e10da9d4c84cf383ef4a82) ) // R
ROM_LOAD( "prom17_4", 0x0100, 0x0100, CRC(9eb7b6cf) SHA1(86451e8a510f8cfbc0be7d4e7bb1ee7dfd67f1f4) ) // G
ROM_LOAD( "prom17_5", 0x0200, 0x0100, CRC(9b30a7f3) SHA1(a0aefc2c8325b95ea227e404583d14622b04a3b9) ) // B
ROM_LOAD( "prom17_6", 0x0300, 0x0200, CRC(962e619d) SHA1(d2cbcd7b2f1438d1d3759cc1ef6b76b42d9952fe) )
ROM_LOAD( "prom17_7", 0x0500, 0x0200, CRC(b1f5148c) SHA1(251ddaabf65a87306970b79918849da95beb8ee7) )
ROM_REGION( 0x0200, "videoattr_proms", 0 )
ROM_LOAD( "prom17_1", 0x0000, 0x0100, CRC(ca0af30c) SHA1(6d7cfeb16daf61c6e7f93172809b0983bf13cd6c) ) // video attribute
ROM_LOAD( "prom17_2", 0x0100, 0x0100, CRC(f3c55174) SHA1(936c5432c4fccfcb2601c1e08b98d5509202fe5b) ) // unknown
ROM_END
} // anonymous namespace
/*************************************
*
* Game driver(s)
*
*************************************/
GAME( 1985, ikki, 0, ikki, ikki, ikki_state, empty_init, ROT0, "Sun Electronics", "Ikki (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, farmer, ikki, ikki, ikki, ikki_state, empty_init, ROT0, "Sun Electronics", "Farmers Rebellion", MACHINE_SUPPORTS_SAVE )