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Old texture atlas file format (up to 1.2 version)
An old versions had two types of files - a resource file and file with texture atlas. A resource files described a list of texture atlases and a fonts (only TTF fonts were supported)
A resource file format, an example of which will be file located at
An example of such node is listed below:
<font name="MyFont" file="1.TTF" />
This node described a font with name MyFont, located in file 1.TTF
A second type of node is texture atlas node, named as "config". It describes a texture atlas file, and has same attribute name, which names a loaded texture atlas and also attribute file, file, where atlas is located. A short example of such node is:
<config name="Test" file="textures.xml" />
And example of valid resource file is:
<globalconfig>
<font name="MyFont" file="1.TTF" />
<config name="Test" file="textures.xml" />
</globalconfig>
A texture atlas file is and XML file, which consists of global node "sprites" with one or several subnodes, named by specified name of node.
It must contain several attributes:
- texture - describes a texture file location.
- size - describes a default size of sprite, which is bind to this entry. It described in format
"<width>;<height>"
, where width and height are valid integral values - texrect - describes a texture coordinates rectangle for entries in format
"<x>;<y>;<width>;<height>"
, where all values are integral values - transparent - non-required attribute, which describes transparent color mask, which is applied to texture region in format
"<red>;<blue>;<green>"
, where all values are intgral in rangle of 0-255
Also in one file, allowed values from different texture files. An example of valid file is listed below:
<sprites>
<test1-dev texture='textures.png' size='300;293' texrect='500;0;300;293'/>
<test2-dev index='2' texture='textures.png' size='200;200' texrect='500;293;200;200'/>
<test2-dev texture='textures.png' size='64;64' texrect='500;293;200;200'/>
<test3-dev texture='textures.png' size='64;120' texrect='0;0;500;588' transparent='120;120;120'/>
<test4-dev texture='textures.png' size='256;256' texrect='500;493;256;256' transparent='120;120;120'/>
</sprites>