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Move most client update data functions to object itself from ObjectAc…
…cessor. Also use virtual function BuildUpdateData (old ObjectAccessor::_buildUpdateObject) that different for world objects and items. (backported from commit a94d615) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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VladimirMangos
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Oct 19, 2009
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