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[9339] Use group ids for indexing groups in DB
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* Use group ids in DB
* Pack used group ids at server startup
* Finaly drop group search by leader guid.
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VladimirMangos committed Feb 9, 2010
1 parent 6be0ad6 commit 87fdf88
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Showing 11 changed files with 129 additions and 68 deletions.
10 changes: 6 additions & 4 deletions sql/characters.sql
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@

DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_9250_01_characters_character` bit(1) default NULL
`required_9339_01_characters_group` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';

--
Expand Down Expand Up @@ -891,6 +891,7 @@ UNLOCK TABLES;

DROP TABLE IF EXISTS `groups`;
CREATE TABLE `groups` (
`groupId` int(11) unsigned NOT NULL,
`leaderGuid` int(11) unsigned NOT NULL,
`mainTank` int(11) unsigned NOT NULL,
`mainAssistant` int(11) unsigned NOT NULL,
Expand All @@ -908,7 +909,8 @@ CREATE TABLE `groups` (
`isRaid` tinyint(1) unsigned NOT NULL,
`difficulty` tinyint(3) unsigned NOT NULL default '0',
`raiddifficulty` int(11) UNSIGNED NOT NULL default '0',
PRIMARY KEY (`leaderGuid`)
PRIMARY KEY (`groupId`),
UNIQUE KEY (`leaderGuid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Groups';

--
Expand Down Expand Up @@ -947,11 +949,11 @@ UNLOCK TABLES;

DROP TABLE IF EXISTS `group_member`;
CREATE TABLE `group_member` (
`leaderGuid` int(11) unsigned NOT NULL,
`groupId` int(11) unsigned NOT NULL,
`memberGuid` int(11) unsigned NOT NULL,
`assistant` tinyint(1) unsigned NOT NULL,
`subgroup` smallint(6) unsigned NOT NULL,
PRIMARY KEY (`leaderGuid`,`memberGuid`)
PRIMARY KEY (`groupId`,`memberGuid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Groups';

--
Expand Down
15 changes: 15 additions & 0 deletions sql/updates/9339_01_characters_group.sql
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
ALTER TABLE character_db_version CHANGE COLUMN required_9250_01_characters_character required_9339_01_characters_group bit;

ALTER TABLE groups
ADD COLUMN `groupId` int(11) unsigned NOT NULL FIRST;

UPDATE groups
SET `groupId` = `leaderGuid`;

ALTER TABLE groups
DROP PRIMARY KEY,
ADD PRIMARY KEY (`groupId`),
ADD UNIQUE KEY (`leaderGuid`);

ALTER TABLE group_member
CHANGE COLUMN `leaderGuid` `groupId` int(11) unsigned NOT NULL;
2 changes: 2 additions & 0 deletions sql/updates/Makefile.am
Original file line number Diff line number Diff line change
Expand Up @@ -265,6 +265,7 @@ pkgdata_DATA = \
9312_01_mangos_quest_template.sql \
9329_01_mangos_spell_chain.sql \
9331_01_mangos_quest_template.sql \
9339_01_characters_group.sql \
README

## Additional files to include when running 'make dist'
Expand Down Expand Up @@ -510,4 +511,5 @@ EXTRA_DIST = \
9312_01_mangos_quest_template.sql \
9329_01_mangos_spell_chain.sql \
9331_01_mangos_quest_template.sql \
9339_01_characters_group.sql \
README
2 changes: 1 addition & 1 deletion src/game/CharacterHandler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ bool LoginQueryHolder::Initialize()
"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
"health, power1, power2, power3, power4, power5, power6, power7 FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT groupId FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
Expand Down
34 changes: 17 additions & 17 deletions src/game/Group.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -104,11 +104,11 @@ bool Group::Create(const uint64 &guid, const char * name)

// store group in database
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("INSERT INTO groups (leaderGuid,mainTank,mainAssistant,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty,raiddifficulty) "
"VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod),
CharacterDatabase.PExecute("DELETE FROM groups WHERE groupId ='%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE groupId ='%u'", m_Id);
CharacterDatabase.PExecute("INSERT INTO groups (groupId,leaderGuid,mainTank,mainAssistant,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty,raiddifficulty) "
"VALUES ('%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
m_Id, GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod),
GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], isRaidGroup(), uint32(m_dungeonDifficulty), m_raidDifficulty);
}

Expand All @@ -126,9 +126,10 @@ bool Group::Create(const uint64 &guid, const char * name)

bool Group::LoadGroupFromDB(Field* fields)
{
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
// result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
// result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");

m_Id = fields[17].GetUInt32();
m_leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER);

// group leader not exist
Expand Down Expand Up @@ -159,7 +160,6 @@ bool Group::LoadGroupFromDB(Field* fields)
for(int i = 0; i < TARGETICONCOUNT; ++i)
m_targetIcons[i] = fields[5+i].GetUInt64();

m_Id = sObjectMgr.GenerateGroupId();
return true;
}

Expand Down Expand Up @@ -188,7 +188,7 @@ void Group::ConvertToRaid()
_initRaidSubGroupsCounter();

if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE groupId='%u'", m_Id);
SendUpdate();

// update quest related GO states (quest activity dependent from raid membership)
Expand Down Expand Up @@ -431,13 +431,14 @@ void Group::Disband(bool hideDestroy)
if(!isBGGroup())
{
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("DELETE FROM groups WHERE groupId='%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE groupId='%u'", m_Id);
CharacterDatabase.CommitTransaction();
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
}

m_Id = 0;
m_leaderGuid = 0;
m_leaderName = "";
}
Expand Down Expand Up @@ -1213,8 +1214,7 @@ void Group::_setLeader(const uint64 &guid)
Player::ConvertInstancesToGroup(player, this, slot->guid);

// update the group leader
CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("UPDATE group_member SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE groupId='%u'", GUID_LOPART(slot->guid), m_Id);
CharacterDatabase.CommitTransaction();
}

Expand Down Expand Up @@ -1286,7 +1286,7 @@ bool Group::_setMainTank(const uint64 &guid)
_setMainAssistant(0);
m_mainTank = guid;
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE groupId='%u'", GUID_LOPART(m_mainTank), m_Id);
return true;
}

Expand All @@ -1300,7 +1300,7 @@ bool Group::_setMainAssistant(const uint64 &guid)
_setMainTank(0);
m_mainAssistant = guid;
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE groupId='%u'", GUID_LOPART(m_mainAssistant), m_Id);
return true;
}

Expand Down Expand Up @@ -1497,7 +1497,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
{
m_dungeonDifficulty = difficulty;
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE groupId='%u'", m_dungeonDifficulty, m_Id);

for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Expand All @@ -1513,7 +1513,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
{
m_raidDifficulty = difficulty;
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE leaderGuid ='%u'", m_raidDifficulty, GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE groupId='%u'", m_raidDifficulty, m_Id);

for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Expand Down
106 changes: 71 additions & 35 deletions src/game/ObjectMgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -190,16 +190,6 @@ Group* ObjectMgr::GetGroupById(uint32 id) const
return NULL;
}

Group* ObjectMgr::GetGroupByLeaderLowGUID(uint32 guid) const
{
for(GroupMap::const_iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
if (GUID_LOPART(itr->second->GetLeaderGUID())==guid)
return itr->second;

return NULL;
}


Guild* ObjectMgr::GetGuildById(uint32 GuildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(GuildId);
Expand Down Expand Up @@ -3121,8 +3111,8 @@ void ObjectMgr::LoadGroups()
{
// -- loading groups --
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");

if (!result)
{
Expand All @@ -3135,8 +3125,6 @@ void ObjectMgr::LoadGroups()
return;
}

std::map<uint32,uint32> leader2groupMap;

barGoLink bar( result->GetRowCount() );

do
Expand All @@ -3152,7 +3140,6 @@ void ObjectMgr::LoadGroups()
continue;
}
AddGroup(group);
leader2groupMap[GUID_LOPART(group->GetLeaderGUID())] = group->GetId();
}while( result->NextRow() );

delete result;
Expand All @@ -3162,8 +3149,8 @@ void ObjectMgr::LoadGroups()

// -- loading members --
count = 0;
// 0 1 2 3
result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
// 0 1 2 3
result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
if (!result)
{
barGoLink bar2( 1 );
Expand All @@ -3183,25 +3170,21 @@ void ObjectMgr::LoadGroups()
uint32 memberGuidlow = fields[0].GetUInt32();
bool assistent = fields[1].GetBool();
uint8 subgroup = fields[2].GetUInt8();
uint32 leaderGuidLow = fields[3].GetUInt32();
if (!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
uint32 groupId = fields[3].GetUInt32();
if (!group || group->GetId() != groupId)
{
// find group id in map by leader low guid
std::map<uint32,uint32>::const_iterator l2g_itr = leader2groupMap.find(leaderGuidLow);
if (l2g_itr != leader2groupMap.end())
group = GetGroupById(l2g_itr->second);

group = GetGroupById(groupId);
if (!group)
{
sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", leaderGuidLow, memberGuidlow);
sLog.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %d!", groupId, memberGuidlow);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
continue;
}
}

if (!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent))
{
sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", memberGuidlow, leaderGuidLow);
sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group (Id: %u)!", memberGuidlow, GUID_LOPART(group->GetLeaderGUID()), groupId);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
}
}while( result->NextRow() );
Expand All @@ -3225,11 +3208,13 @@ void ObjectMgr::LoadGroups()
// -- loading instances --
count = 0;
result = CharacterDatabase.Query(
// 0 1 2 3 4 5
"SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
// 0 1 2 3 4 5
"SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
// 6
"(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
"FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
"(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
// 7
" groups.groupId "
"FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
);

if (!result)
Expand All @@ -3251,14 +3236,12 @@ void ObjectMgr::LoadGroups()
uint32 leaderGuidLow = fields[0].GetUInt32();
uint32 mapId = fields[1].GetUInt32();
Difficulty diff = (Difficulty)fields[4].GetUInt8();
uint32 groupId = fields[7].GetUInt32();

if (!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
if (!group || group->GetId() != groupId)
{
// find group id in map by leader low guid
std::map<uint32,uint32>::const_iterator l2g_itr = leader2groupMap.find(leaderGuidLow);
if (l2g_itr != leader2groupMap.end())
group = GetGroupById(l2g_itr->second);

group = GetGroupById(groupId);
if (!group)
{
sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow);
Expand Down Expand Up @@ -5601,6 +5584,52 @@ AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
return NULL;
}

void ObjectMgr::PackGroupIds()
{
// this routine renumbers groups in such a way so they start from 1 and go up

// obtain set of all groups
std::set<uint32> groupIds;

// all valid ids are in the instance table
// any associations to ids not in this table are assumed to be
// cleaned already in CleanupInstances
QueryResult *result = CharacterDatabase.Query("SELECT groupId FROM groups");
if( result )
{
do
{
Field *fields = result->Fetch();
groupIds.insert(fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}

barGoLink bar( groupIds.size() + 1);
bar.step();

uint32 groupId = 1;
// we do assume std::set is sorted properly on integer value
for (std::set<uint32>::iterator i = groupIds.begin(); i != groupIds.end(); ++i)
{
if (*i != groupId)
{
// remap group id
CharacterDatabase.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
CharacterDatabase.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
}

++groupId;
bar.step();
}

m_groupId = groupId;

sLog.outString( ">> Group Ids remapped, next group id is %u", groupId );
sLog.outString();
}

void ObjectMgr::SetHighestGuids()
{
QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
Expand Down Expand Up @@ -5685,6 +5714,13 @@ void ObjectMgr::SetHighestGuids()
m_guildId = (*result)[0].GetUInt32()+1;
delete result;
}

result = CharacterDatabase.Query( "SELECT MAX(groupId) FROM groups" );
if (result)
{
m_groupId = (*result)[0].GetUInt32()+1;
delete result;
}
}

uint32 ObjectMgr::GenerateArenaTeamId()
Expand Down
2 changes: 1 addition & 1 deletion src/game/ObjectMgr.h
Original file line number Diff line number Diff line change
Expand Up @@ -408,8 +408,8 @@ class ObjectMgr
void LoadGameobjectInfo();
void AddGameobjectInfo(GameObjectInfo *goinfo);

void PackGroupIds();
Group* GetGroupById(uint32 id) const;
Group* GetGroupByLeaderLowGUID(uint32 guid) const; // slow way by leader guid
void AddGroup(Group* group);
void RemoveGroup(Group* group);

Expand Down
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