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instance_halls_of_stone.cpp
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instance_halls_of_stone.cpp
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/* Copyright (C) 2006 - 2012 ScriptDev2 <http://www.scriptdev2.com/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Instance_Halls_of_Stone
SD%Complete: 10%
SDComment:
SDCategory: Halls of Stone
EndScriptData */
#include "precompiled.h"
#include "halls_of_stone.h"
enum
{
// KADDRAK
SPELL_GLARE_OF_THE_TRIBUNAL = 50988,
SPELL_GLARE_OF_THE_TRIBUNAL_H = 59870,
// MARNAK
SPELL_SUMMON_DARK_MATTER_TARGET = 51003,
SPELL_DARK_MATTER = 51012, // Exact mechanics unknown
SPELL_DARK_MATTER_H = 59868,
// NPC_DARK_MATTER_TARGET = 28237,
// ABEDNEUM
SPELL_SUMMON_SEARING_GAZE_TARGET = 51146,
SPELL_SEARING_GAZE = 51136,
SPELL_SEARING_GAZE_H = 59867,
// NPC_SEARING_GAZE_TARGET = 28265,
};
instance_halls_of_stone::instance_halls_of_stone(Map* pMap) : ScriptedInstance(pMap)
{
Initialize();
}
void instance_halls_of_stone::Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
}
void instance_halls_of_stone::OnCreatureCreate(Creature* pCreature)
{
switch(pCreature->GetEntry())
{
case NPC_KADDRAK: m_lKaddrakGUIDs.push_back(pCreature->GetObjectGuid()); break;
case NPC_ABEDNEUM: m_lAbedneumGUIDs.push_back(pCreature->GetObjectGuid()); break;
case NPC_MARNAK: m_lMarnakGUIDs.push_back(pCreature->GetObjectGuid()); break;
case NPC_TRIBUNAL_OF_AGES: m_lTribunalGUIDs.push_back(pCreature->GetObjectGuid()); break;
case NPC_WORLDTRIGGER: m_lWorldtriggerGUIDs.push_back(pCreature->GetObjectGuid()); break;
case NPC_SJONNIR:
m_mNpcEntryGuidStore[NPC_SJONNIR] = pCreature->GetObjectGuid();
break;
}
}
void instance_halls_of_stone::OnObjectCreate(GameObject* pGo)
{
switch(pGo->GetEntry())
{
case GO_TRIBUNAL_CHEST:
case GO_TRIBUNAL_CHEST_H:
if (m_auiEncounter[TYPE_TRIBUNAL] == DONE)
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT);
break;
case GO_TRIBUNAL_HEAD_RIGHT:
m_aFaces[FACE_MARNAK].m_goFaceGuid = pGo->GetObjectGuid();
return;
case GO_TRIBUNAL_HEAD_CENTER:
m_aFaces[FACE_ABEDNEUM].m_goFaceGuid = pGo->GetObjectGuid();
return;
case GO_TRIBUNAL_HEAD_LEFT:
m_aFaces[FACE_KADDRAK].m_goFaceGuid = pGo->GetObjectGuid();
return;
case GO_DOOR_TO_TRIBUNAL:
case GO_DOOR_MAIDEN:
case GO_DOOR_SJONNIR:
case GO_DOOR_TRIBUNAL:
case GO_TRIBUNAL_CONSOLE:
case GO_TRIBUNAL_FLOOR:
case GO_SJONNIR_CONSOLE:
break;
default:
return;
}
m_mGoEntryGuidStore[pGo->GetEntry()] = pGo->GetObjectGuid();
}
void instance_halls_of_stone::SetData(uint32 uiType, uint32 uiData)
{
switch (uiType)
{
case TYPE_TRIBUNAL:
m_auiEncounter[uiType] = uiData;
switch (uiData)
{
case IN_PROGRESS:
SortFaces();
break;
case DONE:
DoToggleGameObjectFlags(instance->IsRegularDifficulty() ? GO_TRIBUNAL_CHEST : GO_TRIBUNAL_CHEST_H, GO_FLAG_NO_INTERACT, false);
// Door workaround because of the missing Bran event
DoUseDoorOrButton(GO_DOOR_SJONNIR);
break;
case FAIL:
for (uint8 i = 0; i < MAX_FACES; ++i)
{
// Shut down the faces
if (m_aFaces[i].m_bIsActive)
DoUseDoorOrButton(m_aFaces[i].m_goFaceGuid);
m_aFaces[i].m_bIsActive = false;
m_aFaces[i].m_uiTimer = 1000;
}
break;
case SPECIAL:
for (uint8 i = 0; i < MAX_FACES; ++i)
{
m_aFaces[i].m_bIsActive = false;
m_aFaces[i].m_uiTimer = 1000;
// TODO - Kill NPCs
// TODO - Check which stay red and how long (also find out how they get red..)
}
break;
}
break;
case TYPE_MAIDEN:
m_auiEncounter[uiType] = uiData;
if (uiData == IN_PROGRESS)
DoStartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEV_START_MAIDEN_ID);
break;
case TYPE_KRYSTALLUS:
m_auiEncounter[uiType] = uiData;
break;
case TYPE_SJONNIR:
m_auiEncounter[uiType] = uiData;
DoUseDoorOrButton(GO_DOOR_SJONNIR);
break;
}
if (uiData == DONE)
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];
m_strInstData = saveStream.str();
SaveToDB();
OUT_SAVE_INST_DATA_COMPLETE;
}
}
uint32 instance_halls_of_stone::GetData(uint32 uiType)
{
if (uiType < MAX_ENCOUNTER)
return m_auiEncounter[uiType];
return 0;
}
struct SortHelper
{
SortHelper(WorldObject const* pRef): m_pRef(pRef) {}
bool operator()(WorldObject* pLeft, WorldObject* pRight)
{
return m_pRef->GetDistanceOrder(pLeft, pRight);
}
WorldObject const* m_pRef;
};
// Small Helper-function
static void GetValidNPCsOfList(Map* pMap, GUIDList& lGUIDs, std::list<Creature*>& lNPCs)
{
lNPCs.clear();
for (GUIDList::const_iterator itr = lGUIDs.begin(); itr != lGUIDs.end(); ++itr)
{
if (Creature* pMob = pMap->GetCreature(*itr))
lNPCs.push_back(pMob);
}
}
void instance_halls_of_stone::SortFaces()
{
std::list<Creature*> lPossibleEyes;
GameObject* pFace = NULL;
// FACE_MARNAK
if (pFace = instance->GetGameObject(m_aFaces[FACE_MARNAK].m_goFaceGuid))
{
// Find Marnak NPCs
GetValidNPCsOfList(instance, m_lMarnakGUIDs, lPossibleEyes);
if (lPossibleEyes.size() > 1)
{
lPossibleEyes.sort(SortHelper(pFace));
std::list<Creature*>::const_iterator itr = lPossibleEyes.begin();
m_aFaces[FACE_MARNAK].m_leftEyeGuid = (*itr)->GetObjectGuid();
++itr;
m_aFaces[FACE_MARNAK].m_speakerGuid = (*itr)->GetObjectGuid();
}
// Find Worldtrigger NPC
GetValidNPCsOfList(instance, m_lWorldtriggerGUIDs, lPossibleEyes);
if (!lPossibleEyes.empty())
{
lPossibleEyes.sort(SortHelper(pFace));
m_aFaces[FACE_MARNAK].m_rightEyeGuid = (*lPossibleEyes.begin())->GetObjectGuid();
}
}
// FACE_ABEDNEUM
if (pFace = instance->GetGameObject(m_aFaces[FACE_ABEDNEUM].m_goFaceGuid))
{
// Find Abedneum NPCs
GetValidNPCsOfList(instance, m_lAbedneumGUIDs, lPossibleEyes);
if (lPossibleEyes.size() > 1)
{
lPossibleEyes.sort(SortHelper(pFace));
std::list<Creature*>::const_iterator itr = lPossibleEyes.begin();
m_aFaces[FACE_ABEDNEUM].m_leftEyeGuid = (*itr)->GetObjectGuid();
++itr;
m_aFaces[FACE_ABEDNEUM].m_speakerGuid = (*itr)->GetObjectGuid();
}
// Find Worldtrigger NPC
GetValidNPCsOfList(instance, m_lWorldtriggerGUIDs, lPossibleEyes);
if (!lPossibleEyes.empty())
{
lPossibleEyes.sort(SortHelper(pFace));
m_aFaces[FACE_ABEDNEUM].m_rightEyeGuid = (*lPossibleEyes.begin())->GetObjectGuid();
}
}
// FACE_KADDRAK
if (pFace = instance->GetGameObject(m_aFaces[FACE_KADDRAK].m_goFaceGuid))
{
// Find Marnak NPCs
GetValidNPCsOfList(instance, m_lKaddrakGUIDs, lPossibleEyes);
if (lPossibleEyes.size() > 1)
{
lPossibleEyes.sort(SortHelper(pFace));
std::list<Creature*>::const_iterator itr = lPossibleEyes.begin();
m_aFaces[FACE_KADDRAK].m_leftEyeGuid = (*itr)->GetObjectGuid();
++itr;
m_aFaces[FACE_KADDRAK].m_speakerGuid = (*itr)->GetObjectGuid();
}
// Find Tribunal NPC
GetValidNPCsOfList(instance, m_lTribunalGUIDs, lPossibleEyes);
if (!lPossibleEyes.empty())
{
lPossibleEyes.sort(SortHelper(pFace));
m_aFaces[FACE_KADDRAK].m_rightEyeGuid = (*lPossibleEyes.begin())->GetObjectGuid();
}
}
// Clear GUIDs
m_lKaddrakGUIDs.clear();
m_lAbedneumGUIDs.clear();
m_lMarnakGUIDs.clear();
m_lTribunalGUIDs.clear();
m_lWorldtriggerGUIDs.clear();
}
void instance_halls_of_stone::ActivateFace(uint8 uiFace, bool bAfterEvent)
{
if (uiFace >= MAX_FACES)
return;
if (bAfterEvent)
DoUseDoorOrButton(m_aFaces[uiFace].m_goFaceGuid);
else
{
// TODO: How to get them red?
DoUseDoorOrButton(m_aFaces[uiFace].m_goFaceGuid);
m_aFaces[uiFace].m_bIsActive = true;
}
}
void instance_halls_of_stone::DoFaceSpeak(uint8 uiFace, int32 iTextId)
{
if (uiFace >= MAX_FACES)
return;
if (Creature* pSpeaker = instance->GetCreature(m_aFaces[uiFace].m_speakerGuid))
DoScriptText(iTextId, pSpeaker);
}
void instance_halls_of_stone::Update(uint32 uiDiff)
{
if (m_auiEncounter[TYPE_TRIBUNAL] == IN_PROGRESS)
{
for (uint8 i = 0; i < MAX_FACES; ++i)
{
if (!m_aFaces[i].m_bIsActive)
continue;
if (m_aFaces[i].m_uiTimer < uiDiff)
ProcessFace(i);
else
m_aFaces[i].m_uiTimer -= uiDiff;
}
}
}
void instance_halls_of_stone::Load(const char* chrIn)
{
if (!chrIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(chrIn);
std::istringstream loadStream(chrIn);
loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3];
for(uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
}
OUT_LOAD_INST_DATA_COMPLETE;
}
void instance_halls_of_stone::ProcessFace(uint8 uiFace)
{
// Cast dmg spell from face eyes, and reset timer for face
switch (uiFace)
{
case FACE_KADDRAK:
if (Creature* pEye = instance->GetCreature(m_aFaces[uiFace].m_leftEyeGuid))
pEye->CastSpell(pEye, instance->IsRegularDifficulty() ? SPELL_GLARE_OF_THE_TRIBUNAL : SPELL_GLARE_OF_THE_TRIBUNAL_H, true);
if (Creature* pEye = instance->GetCreature(m_aFaces[uiFace].m_rightEyeGuid))
pEye->CastSpell(pEye, instance->IsRegularDifficulty() ? SPELL_GLARE_OF_THE_TRIBUNAL : SPELL_GLARE_OF_THE_TRIBUNAL_H, true, NULL, NULL, m_aFaces[uiFace].m_leftEyeGuid);
m_aFaces[uiFace].m_uiTimer = 1500; // TODO, verify
break;
case FACE_MARNAK:
if (Creature* pEye = instance->GetCreature(m_aFaces[uiFace].m_leftEyeGuid))
pEye->CastSpell(pEye, SPELL_SUMMON_DARK_MATTER_TARGET, true);
// One should be enough..
//if (Creature* pEye = instance->GetCreature(m_aFaces[uiFace].m_rightEyeGuid))
// pEye->CastSpell(pEye, SPELL_SUMMON_DARK_MATTER_TARGET, true);
m_aFaces[uiFace].m_uiTimer = 21000; // TODO, verify, was 3s+0..1s
break;
case FACE_ABEDNEUM:
if (Creature* pEye = instance->GetCreature(m_aFaces[uiFace].m_leftEyeGuid))
pEye->CastSpell(pEye, SPELL_SUMMON_SEARING_GAZE_TARGET, true);
// One should be enough..
//if (Creature* pEye = instance->GetCreature(m_aFaces[uiFace].m_rightEyeGuid))
// pEye->CastSpell(pEye, SPELL_SUMMON_SEARING_GAZE_TARGET, true);
m_aFaces[uiFace].m_uiTimer = 21000; // TODO, verify, was 3s+0..2s
break;
default:
return;
}
}
InstanceData* GetInstanceData_instance_halls_of_stone(Map* pMap)
{
return new instance_halls_of_stone(pMap);
}
void AddSC_instance_halls_of_stone()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "instance_halls_of_stone";
pNewScript->GetInstanceData = &GetInstanceData_instance_halls_of_stone;
pNewScript->RegisterSelf();
}