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Fix for brightly glowing teeth #186

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Petercov
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Fixed the bumpmapped path in sdk_teeth's c++ code stomping on the eyeposition constant, which caused fog to render incorrectly on the teeth.


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@Blixibon
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Thank you so much for figuring this out. I thought the issue had something to do with the way radial fog code was used in the shader itself 😅

@Blixibon Blixibon merged commit 1f4f66f into mapbase-source:develop Apr 26, 2022
samisalreadytaken pushed a commit to samisalreadytaken/source-sdk-2013 that referenced this pull request Jan 15, 2023
…uest mapbase-source#186)

xen_grenade_recipe_manager save/restore duplication fix

Approved-by: 1upD
VDeltaGabriel pushed a commit to Project-P2009/p2009_sdk that referenced this pull request Apr 27, 2023
…ix-teeth-shader

Fix for brightly glowing teeth
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2 participants