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drag_rotate.js
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drag_rotate.js
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'use strict';
const DOM = require('../../util/dom');
const util = require('../../util/util');
const window = require('../../util/window');
const inertiaLinearity = 0.25,
inertiaEasing = util.bezier(0, 0, inertiaLinearity, 1),
inertiaMaxSpeed = 180, // deg/s
inertiaDeceleration = 720; // deg/s^2
/**
* The `DragRotateHandler` allows the user to rotate the map by clicking and
* dragging the cursor while holding the right mouse button or `ctrl` key.
*
* @param {Map} map The Mapbox GL JS map to add the handler to.
* @param {Object} [options]
* @param {number} [options.bearingSnap] The threshold, measured in degrees, that determines when the map's
* bearing (rotation) will snap to north.
* @param {bool} [options.pitchWithRotate=true] Control the map pitch in addition to the bearing
*/
class DragRotateHandler {
constructor(map, options) {
this._map = map;
this._el = map.getCanvasContainer();
this._bearingSnap = options.bearingSnap;
this._pitchWithRotate = options.pitchWithRotate !== false;
util.bindAll([
'_onDown',
'_onMove',
'_onUp'
], this);
}
/**
* Returns a Boolean indicating whether the "drag to rotate" interaction is enabled.
*
* @returns {boolean} `true` if the "drag to rotate" interaction is enabled.
*/
isEnabled() {
return !!this._enabled;
}
/**
* Returns a Boolean indicating whether the "drag to rotate" interaction is active, i.e. currently being used.
*
* @returns {boolean} `true` if the "drag to rotate" interaction is active.
*/
isActive() {
return !!this._active;
}
/**
* Enables the "drag to rotate" interaction.
*
* @example
* map.dragRotate.enable();
*/
enable() {
if (this.isEnabled()) return;
this._el.addEventListener('mousedown', this._onDown);
this._enabled = true;
}
/**
* Disables the "drag to rotate" interaction.
*
* @example
* map.dragRotate.disable();
*/
disable() {
if (!this.isEnabled()) return;
this._el.removeEventListener('mousedown', this._onDown);
this._enabled = false;
}
_onDown(e) {
if (this._ignoreEvent(e)) return;
if (this.isActive()) return;
window.document.addEventListener('mousemove', this._onMove);
window.document.addEventListener('mouseup', this._onUp);
/* Deactivate DragRotate when the window looses focus. Otherwise if a mouseup occurs when the window isn't in focus, DragRotate will still be active even though the mouse is no longer pressed. */
window.addEventListener('blur', this._onUp);
this._active = false;
this._inertia = [[Date.now(), this._map.getBearing()]];
this._startPos = this._pos = DOM.mousePos(this._el, e);
this._center = this._map.transform.centerPoint; // Center of rotation
e.preventDefault();
}
_onMove(e) {
if (this._ignoreEvent(e)) return;
if (!this.isActive()) {
this._active = true;
this._map.moving = true;
this._fireEvent('rotatestart', e);
this._fireEvent('movestart', e);
if (this._pitchWithRotate) {
this._fireEvent('pitchstart', e);
}
}
const map = this._map;
map.stop();
const p1 = this._pos,
p2 = DOM.mousePos(this._el, e),
bearingDiff = (p1.x - p2.x) * 0.8,
pitchDiff = (p1.y - p2.y) * -0.5,
bearing = map.getBearing() - bearingDiff,
pitch = map.getPitch() - pitchDiff,
inertia = this._inertia,
last = inertia[inertia.length - 1];
this._drainInertiaBuffer();
inertia.push([Date.now(), map._normalizeBearing(bearing, last[1])]);
map.transform.bearing = bearing;
if (this._pitchWithRotate) {
this._fireEvent('pitch', e);
map.transform.pitch = pitch;
}
this._fireEvent('rotate', e);
this._fireEvent('move', e);
this._pos = p2;
}
_onUp(e) {
if (this._ignoreEvent(e)) return;
window.document.removeEventListener('mousemove', this._onMove);
window.document.removeEventListener('mouseup', this._onUp);
window.removeEventListener('blur', this._onUp);
if (!this.isActive()) return;
this._active = false;
this._fireEvent('rotateend', e);
this._drainInertiaBuffer();
const map = this._map,
mapBearing = map.getBearing(),
inertia = this._inertia;
const finish = () => {
if (Math.abs(mapBearing) < this._bearingSnap) {
map.resetNorth({noMoveStart: true}, { originalEvent: e });
} else {
this._map.moving = false;
this._fireEvent('moveend', e);
}
if (this._pitchWithRotate) this._fireEvent('pitchend', e);
};
if (inertia.length < 2) {
finish();
return;
}
const first = inertia[0],
last = inertia[inertia.length - 1],
previous = inertia[inertia.length - 2];
let bearing = map._normalizeBearing(mapBearing, previous[1]);
const flingDiff = last[1] - first[1],
sign = flingDiff < 0 ? -1 : 1,
flingDuration = (last[0] - first[0]) / 1000;
if (flingDiff === 0 || flingDuration === 0) {
finish();
return;
}
let speed = Math.abs(flingDiff * (inertiaLinearity / flingDuration)); // deg/s
if (speed > inertiaMaxSpeed) {
speed = inertiaMaxSpeed;
}
const duration = speed / (inertiaDeceleration * inertiaLinearity),
offset = sign * speed * (duration / 2);
bearing += offset;
if (Math.abs(map._normalizeBearing(bearing, 0)) < this._bearingSnap) {
bearing = map._normalizeBearing(0, bearing);
}
map.rotateTo(bearing, {
duration: duration * 1000,
easing: inertiaEasing,
noMoveStart: true
}, { originalEvent: e });
}
_fireEvent(type, e) {
return this._map.fire(type, { originalEvent: e });
}
_ignoreEvent(e) {
const map = this._map;
if (map.boxZoom && map.boxZoom.isActive()) return true;
if (map.dragPan && map.dragPan.isActive()) return true;
if (e.touches) {
return (e.touches.length > 1);
} else {
const buttons = (e.ctrlKey ? 1 : 2), // ? ctrl+left button : right button
button = (e.ctrlKey ? 0 : 2); // ? ctrl+left button : right button
let eventButton = e.button;
if (typeof InstallTrigger !== 'undefined' && e.button === 2 && e.ctrlKey &&
window.navigator.platform.toUpperCase().indexOf('MAC') >= 0) {
// Fix for https://github.com/mapbox/mapbox-gl-js/issues/3131:
// Firefox (detected by InstallTrigger) on Mac determines e.button = 2 when
// using Control + left click
eventButton = 0;
}
return (e.type === 'mousemove' ? e.buttons & buttons === 0 : !this.isActive() && eventButton !== button);
}
}
_drainInertiaBuffer() {
const inertia = this._inertia,
now = Date.now(),
cutoff = 160; //msec
while (inertia.length > 0 && now - inertia[0][0] > cutoff)
inertia.shift();
}
}
module.exports = DragRotateHandler;
/**
* Fired when a "drag to rotate" interaction starts. See [`DragRotateHandler`](#DragRotateHandler).
*
* @event rotatestart
* @memberof Map
* @instance
* @property {MapMouseEvent | MapTouchEvent} data
*/
/**
* Fired repeatedly during a "drag to rotate" interaction. See [`DragRotateHandler`](#DragRotateHandler).
*
* @event rotate
* @memberof Map
* @instance
* @property {MapMouseEvent | MapTouchEvent} data
*/
/**
* Fired when a "drag to rotate" interaction ends. See [`DragRotateHandler`](#DragRotateHandler).
*
* @event rotateend
* @memberof Map
* @instance
* @property {MapMouseEvent | MapTouchEvent} data
*/