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Didn't need a color renderbuffer 🤷
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Lauren Budorick committed Apr 25, 2017
1 parent cf31e89 commit 92d8386
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions src/render/draw_fill_extrusion.js
Expand Up @@ -71,13 +71,9 @@ ExtrusionTexture.prototype.bindFramebuffer = function() {
if (!this.fbos) {
this.fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.fbo);
const colorRenderbuffer = gl.createRenderbuffer();
const depthRenderBuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, colorRenderbuffer);
gl.bindRenderbuffer(gl.RENDERBUFFER, depthRenderBuffer);
gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, this.width, this.height);
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, this.width, this.height);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorRenderbuffer);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthRenderBuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
} else {
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