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Fix for webgl-based canvas sources rendering flipped in 0.40.0 + non-animated optimization #5303

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merged 4 commits into from
Sep 18, 2017

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lbud
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@lbud lbud commented Sep 14, 2017

WebGL APIs and Canvas APIs are vertically flipped (gl reads from the lower left, canvas from the upper left), so I introduced #5300 in #5155. Eventually we should try to write render tests with a secondary webgl canvas 🤔 to catch bugs like this, but in the meantime this should make it into the 0.40.1 patch release.

Edit: this PR also modifies the intermediary read step to only reread if a canvas is supposed to be animated, if it hasn't been read yet, or if it is resized, to mitigate performance concerns for non-animated canvases (see #5301).

Fixes #5300.
Refs #5301.

Launch Checklist

  • briefly describe the changes in this PR
  • manually test the debug page

@lbud lbud changed the title Flip webgl-based canvas pixels before copying them to intermediary bu… Fix for webgl-based canvas sources rendering flipped in 0.40.0 Sep 14, 2017
imageData.data.set(data);
const flipped = new Uint8Array(this.width * this.height * 4);
for (let i = this.height - 1, j = 0; i >= 0; i--, j++) {
flipped.set(data.slice(i * this.width * 4, (i + 1) * this.width * 4), j * this.width * 4);
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I'd suggest avoiding many slice operations since they create a new array every time. 4 lines setting each of the 4 values of the array will be faster.

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The array looks like its an entire row, not just four values. It might make sense to try data.subarray(begin, end) which is like .slice() except it provides a view into the existing array without copying it.

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Oh, you're right. In that case a secondary inner loop might get also work well.

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Oh cool, did not know about subarray — thanks @ansis @mourner. (I tried the secondary loop in this test as well for good measure: )
image

@lbud lbud changed the title Fix for webgl-based canvas sources rendering flipped in 0.40.0 Fix for webgl-based canvas sources rendering flipped in 0.40.0 + non-animated optimization Sep 15, 2017
@lbud lbud changed the title Fix for webgl-based canvas sources rendering flipped in 0.40.0 + non-animated optimization [not ready] Fix for webgl-based canvas sources rendering flipped in 0.40.0 + non-animated optimization Sep 15, 2017
@lbud lbud changed the title [not ready] Fix for webgl-based canvas sources rendering flipped in 0.40.0 + non-animated optimization Fix for webgl-based canvas sources rendering flipped in 0.40.0 + non-animated optimization Sep 15, 2017
for (let i = this.height - 1, j = 0; i >= 0; i--, j++) {
flipped.set(data.subarray(i * this.width * 4, (i + 1) * this.width * 4), j * this.width * 4);
}
this.canvasData.data.set(flipped);
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One more thing — is it possible to do this.canvasData.data.set inside the loop instead of using a temporary flipped array?

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3 participants