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Support for larger glb files and textures? #73

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cclaan opened this issue Feb 3, 2021 · 2 comments
Open

Support for larger glb files and textures? #73

cclaan opened this issue Feb 3, 2021 · 2 comments
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@cclaan
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cclaan commented Feb 3, 2021

New Feature

I tried using ModelExample.swift to load a larger glb with around 300k or so vertices. The model did not render correctly ( no texture, and lots of artifacts. ) The console logged a warning a maximum vertex count being reached, though I don't have the text anymore. Is there a setting or something I could change to enable larger files? Or perhaps a different file format that supports bigger models? If not, would some custom metal rendering be possible, and if so where might be a good place to start to learn more about that?

Why

Loading larger models ( 500k - 1m vertices ) with textures ( 2k - 8k ) would be very useful to my application.

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@ajbraudev
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We are digging into this as well, any documentation would be much appreciated.

@cclaan
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cclaan commented Jul 8, 2021

@ajbraudev I believe there is a SceneKit example now that might work better for loading models.. I haven't tried it yet.

@stale stale bot added the archived label Jan 9, 2022
persidskiy pushed a commit that referenced this issue Feb 24, 2023
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