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no zooming on slippy map example #54
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Thanks for writing the ticket! First of all, a better slippy implementation (including dynamic zoom) is on our roadmap. Currently, though, your best bet to to ensure you reinitialize the factories (as seen in We're working on it, but I hope this is enough information to help in the meantime. |
thanks for the directions, I'll close it now |
+1 for this feature. Any idea when this will be released? |
@mrgithub This is already in the SDK in a few forms. You can now reinitialize a |
I've tried to hack it with a _mapController.Execute call from Slippy.cs : Update() and it partially worked but there were a lot of
MissingReferenceException: The object of type 'UnityTile' has been destroyed but you are still trying to access it.
here and there. I can band-aid it with != null check but I'm afraid it will only mask the actual problem.
If implementing zoom for slippy map is not on the near future roadmap, can you please advise on the right approach to it?
Thank you!
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