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Interactive Map In WorldScale AR #802
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@willychang21 What sort of annotations are you wanting to set up? Have you tried placing POIs using the new Points of Interest feature |
@jordy-isaac p.s |
@willychang21 You can use the same scripts in AR as well as non-AR use cases. You can use the scripts used in For the object names, they are named using the type+FeatureID convention. Currently we don't have plans to change this naming convention since it will be very difficult to cover all possible ways of naming. You can change this by modifying the code for your own use. mapbox-unity-sdk/sdkproject/Assets/Mapbox/Unity/MeshGeneration/Modifiers/ModifierStack.cs Line 186 in d2a85ea
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@atripathi-mb Line 50 in d2a85ea
Line 75 in d2a85ea
I changed to
what did I miss?? |
@jordy-isaac |
@willychang21 the change you made should work. does your layer have a property called “name” ? This should match exactly with the property key. You can enter multiple mapIDs separated by commas to fetch all of them. |
@atripathi-mb |
I wanted to make a Interactive annotations in WorldScale AR Map ,
For example ,I want to click some of the places in the map.
but the map is rendered by abstract map image ,not like InteractivesStyleVectorMap are using object.
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