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Hmm, it only does that when the tileset is explicitly opened, rather than just being loaded as a dependency of a map. I agree it should be extended to reload as well in the latter case.
Hmm, it only does that when the tileset is explicitly opened, rather than just being loaded as a dependency of a map. I agree it should be extended to reload as well in the latter case.
Yes it would be great to have it auto-reloaded without it being opened.
bjorn
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May 28, 2024
When a map is loaded as part of a world, or a tileset is loaded as part
of a map, but not open in its own editor, previously its file was not
watched for changes.
Now these files are also watched. When a change is detected and no
unsaved changes are present, the affected map or tileset will be reloaded.
Closesmapeditor#1785
When a map is loaded as part of a world, or a tileset is loaded as part
of a map, but not open in its own editor, previously its file was not
watched for changes.
Now these files are also watched. When a change is detected and no
unsaved changes are present, the affected map or tileset will be reloaded.
Closesmapeditor#1785
Tiled does detect external changes of the .tmx files but would be nice if it also detects changes on the .tsx files and auto reload.
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