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fix resource loading on interacting, close #1129
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fuzhenn committed Jun 17, 2020
1 parent 8cd37ff commit 36eae32
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Showing 2 changed files with 9 additions and 5 deletions.
10 changes: 7 additions & 3 deletions src/renderer/layer/CanvasRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,10 @@ class CanvasRenderer extends Class {
this.resources = new ResourceCache();
/* eslint-enable no-use-before-define */
}
this.checkAndDraw(this._tryToDraw, framestamp);
}

checkAndDraw(drawFn, ...args) {
if (this.checkResources) {
const resources = this.checkResources();
if (resources.length > 0) {
Expand All @@ -61,10 +65,10 @@ class CanvasRenderer extends Class {
}
});
} else {
this._tryToDraw(framestamp);
drawFn.call(this, ...args);
}
} else {
this._tryToDraw(framestamp);
drawFn.call(this, ...args);
}
}

Expand Down Expand Up @@ -149,7 +153,7 @@ class CanvasRenderer extends Class {
* Whether must call render instead of drawOnInteracting when map is interacting
*/
mustRenderOnInteracting() {
return !this._painted || (this.checkResources && this.checkResources().length > 0);
return !this._painted;
}

/**
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4 changes: 2 additions & 2 deletions src/renderer/map/MapCanvasRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -143,7 +143,7 @@ class MapCanvasRenderer extends MapRenderer {
if (renderer.prepareRender) {
renderer.prepareRender();
}
renderer.drawOnInteracting(this._eventParam, framestamp);
renderer.checkAndDraw(renderer.drawOnInteracting, this._eventParam, framestamp);
} else {
// map is not interacting, call layer's render
renderer.render(framestamp);
Expand Down Expand Up @@ -221,7 +221,7 @@ class MapCanvasRenderer extends MapRenderer {
// call drawOnInteracting to redraw the layer
renderer.prepareRender();
renderer.prepareCanvas();
renderer.drawOnInteracting(this._eventParam, framestamp);
renderer.checkAndDraw(renderer.drawOnInteracting, this._eventParam, framestamp);
return drawTime;
} else if (map.isZooming() && !map.getPitch() && !map.isRotating()) {
// when:
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