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Optimize rendering concurrency #3
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Dynamic pool of map instances (creating and releasing instances as needed) is implemented in |
This is now in There are some issues with the mesa3d graphics library and concurrent rendering. The tileserver-gl server now has dynamic pool of instances with 4-16 instances for scale 1; 2-8 for |
BTW our dedicated servers have hardware accelerated GPU with available X.org driver. |
Added a couple more error fixes to troubleshooting doc
Have more
mbgl.Map
instances ready to be able to process more requests simultaneously.The text was updated successfully, but these errors were encountered: