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Online interactive crossword solver in JavaScript

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Exolve

An Easily Configurable Interactive Crossword Solver

Version: Exolve v0.99 January 2 2021

Exolve can help you create online interactively solvable crosswords (simple ones with blocks and/or bars as well as those that are jumbles or are diagramless or are 3-d, etc.) in any language.

The file exolve.html contains all the code you need: just make a copy and then replace the part that contains the example grid with your own puzzle specification, starting at the exolve-begin line and ending at the exolve-end line.

The files exolve-m.html, exolve-m.css, exolve-m.js have the same content as exolve.html, except that it is split into separate parts: HTML (including the puzzle specification), CSS, and JavaScript. This allows the JavaScript and CSS to be reused across multiple puzzles.

Another simple option is to just use the exolve-m-simple.html file: this is essentially a copy of exolve-m.html, but it does not require you to host the exolve-m.css and exolve-m.js files, as it links to their latest copies on a website that I maintain, hosted on GitHub.

Yet another option is to embed the Exolve puzzle within arbitrary web pages (like blog posts) in a "widget". See the details in the Exolve widget section.

Here is a minimal example of the puzzle specification:

exolve-begin
  exolve-id: tiny-42
  exolve-title: Tiny Demo Crossword
  exolve-setter: Exolve
  exolve-width: 5
  exolve-height: 5
  exolve-grid:
    HELLO
    O...L
    WORLD
    L...E
    STEER
  exolve-across:
    1 Greeting (5)
    3 Earth (5)
    4 Guide (5)
  exolve-down:
    1 Emits cry (5)
    2 More ancient (5)
exolve-end

The format is very simple and uses plain text (but the parsing code is also simplistic and not very forgiving, so please go through the format documentation). The setter has the option to provide solutions (as in the example above), or to just use 0 to indicate a square that needs to be filled (i.e., is a part of a "light," in crossword terms).

A few example puzzles are also included in this directory, each in a file with the ".exolve" extension. These showcase some of the available features, such as ninas, additional clues or questions, submission, barred puzzles, diagramless puzzles, etc. To try one of these, create a copy of exolve.html and edit it as described above, splicing in the whole .exolve file from exolve-begin to exolve-end. A whole suite of test-*.html files is also available in this directory. I use them to test new releases, but you can use them to see examples of usage of most Exolve features.

Controls

The basic control is to click on a square and enter a letter in it. If a square is a part of both an across clue and a down clue, then clicking on that square while it is the current square (or pressing the Enter key) will toggle the active direction.

The control buttons (Clear this, Clear all, Check this, Check all, Reveal this, and Reveal all) work as suggested by their names ("this" refers to the currently selected clue(s)). You can click on a clue to jump to its squares. If the setter has not provided all solutions, then only the "Clear this/all" control buttons are shown, the "Check/Reveal" buttons do not get shown.

The "Clear this" button at first only clears letters that do not cross other fully filled lights, if there are any. If there are none (i.e., if all remaining letters in the current light also cross other fully filled lights), only then will these remaining letters get cleared.

A long click on either of "Check this" or "Reveal this" will toggle the text "this" to "cell," and the checking/revealing will then only happen on the current cell (as opposed to the whole light), for that particular activation of the button. Caveat: this does not seem to work on phones and tablets (only tested on Android devices though).

Exolve supports diagramless puzzles, where the blocked squares are not identified and the solver has to figure out their locations. In fact, exolve supports partially diagramless puzzless, where only some squares or some partial areas of the grid do not show where the blocked squares are. While solving such a puzzle, the solver can press the space bar in a diagramless square to posit that it is a blocked square (the dark square character, ⬛, will get placed in that square. It can be deleted just like any other regular entry). Further, when a user enters or clears a blocked square in a diagramless cell, the appropriate action will also be taken in the square that is the symmetric counterpart of the current square.

If the setter has provided annotations by appending annotations at the end of some clues, then these annotations get shown when the solver clicks "Reveal all". Clue-specific annotations get revealed/hidden with "Reveal/Clear this" buttons (unless the clue only has diagramless cells). Additionally, "Check this" and "Check all" behave like "Reveal this" and "Reveal all" respectively, if they find no mistakes. In a puzzle in which solutions are not provided, the "Reveal this" button will still get shown if there are any clues for which annotations are present (these annotations may be full solutions or just hints, possibly).

If the setter has provided the location of one or more ninas (through exolve-nina sections), then an additional button control, Show ninas, gets shown, for the solver to see where the ninas are. The button can be clicked again to hide the nina locations. Ninas also get shown on clicking "Reveal all".

If the setter has asked additional questions in the puzzle (through exolve-question sections), then input fields for these get shown too. "Reveal/Clear all" controls buttons also include revealing/clearing answers to these questions apart from showing/hiding annos/explanations/ninas.

If the setter has set up a submit URL (with an exolve-submit section—the URL can be set up using a Google Form, for instance), then there is a Submit buttion.

When the solver enters a letter in a square, the cursor automatically jumps to the next square for the currently active clue (the next square can be from a different clue, when there are linked clues that "cover" multiple clues).

The solver can press Tab/Shift-Tab to navigate to the next/previous clue in the current direction. The solver can use the arrow keys to navigate to the next/previous light cells in the direction of the arrow.

The software tries to keep the current clue visible when scrolling, as long as the square with the cursor is visible.

"Clear/Check/Reveal all" buttons, the "Show ninas" button, and the "Submit" button solicit additional confirmation from the solver.

You can click on the black background or on the puzzle title to unhighlight the current clue (for printing or screenshotting, for example).

Format

The puzzle can contain the following "sections" between the exolve-begin line and the exolve-end line:

  • exolve-id
  • exolve-title
  • exolve-setter
  • exolve-copyright
  • exolve-credits
  • exolve-width
  • exolve-height
  • exolve-preamble / exolve-prelude
  • exolve-postscript
  • exolve-grid
  • exolve-across
  • exolve-down
  • exolve-nodir
  • exolve-explanations
  • exolve-nina
  • exolve-colour / exolve-color
  • exolve-question
  • exolve-submit
  • exolve-option
  • exolve-language
  • exolve-relabel
  • exolve-force-hyphen-right
  • exolve-force-hyphen-below
  • exolve-force-bar-right
  • exolve-force-bar-below

Each section has the section name (exolve-something), followed by a colon. Other than the exolve-preamble/exolve-prelude, exolve-grid, exolve-across, exolve-down, exolve-nodir, exolve-explanations, and exolve-postscript sections, all other sections occupy a single line (some can be repeated though). For such single-line sections, the "value" of the section is the text following the colon on the same line.

The bolded sections, namely, exolve-id, exolve-width, exolve-height, and exolve-grid are required. The other sections are optional, but exolve-across, exolve-down, exolve-title, exolve-setter should probably be present in most puzzles.

Any line (or trailing part of a line) that begins with a "# " is treated as a comment and is ignored. A "#" with an end-of-line after it is also treated as a comment. Note that a "#" with a non-space character after it is NOT treated as a somment (this is so because we may have HTML colour names such as #FF00FF in exolve-colour sections, and we may have clues in which their grid-location is indicated in the #xN notation—see this section). I did not use "//" as the comment marker as it is used in URLs.

Any text appearing before exolve-begin or after exolve-end is ingored.

exolve-id

Provide a unique id for this crossword puzzle. This id is used as the key for saving/restoring state and also to distinguish between multiple puzzles on a single page. You can create an unsolved version of a puzzle (to run a contest, for example) and, later, a version of the same puzzle that has the solutions, giving them both the same exolve-id. Then, when solvers visit the version with solutions, they can see their own entries and see which mistakes they made, if any. Example:

  exolve-id: tiny-42

exolve-title, exolve-setter

The title of the puzzle and the name/pseudonym of the crossword setter. Example:

  exolve-title: My Lovely Crossword
  exolve-setter: Narsi Sus

exolve-copyright

If your provide this, it will be displayed with the copyright symbol, under the rendered puzzle grid. Example:

  exolve-copyright: 2019 Viresh Ratnakar

exolve-credits

If your provide this, it will be displayed under the copyright. You can provide multiple instance of this. Example:

  exolve-credits: Test solver: Zaphod Beeblebrox
  exolve-credits: Custom code: H. A. C. Ker

exolve-width, exolve-height

The width and height of the puzzle—i.e., how many squares across and how many squares down is the crossword grid. Example:

  exolve-width: 15
  exolve-height: 15

exolve-preamble, exolve-prelude

Crossword puzzles often come with a preamble that contains special instructions and/or hints. The preamble text occupies multiple lines—starting from the line after the exolve-preamble (or exolve-prelude) line, and going all the way down to the line preceding the next exolve-something section. The preamble may include HTML tags. The preamble is rendered just above the grid, in the rendered puzzle. Example:

  exolve-preamble:
    Words should be entered in the grid <i>after</i> deleting one letter. The
    letters thus deleted, in clue order, form the name of a famous farm
    animal.

exolve-postscript

If this section is provided, it gets rendered under the whole puzzle. Like exolve-preamble, this is also a multiline section and can include arbitrary HTML. Example:

  exolve-postscript:
    <ul>
     <li><a href="puzzle-41.html">Previous puzzle</a></li>
     <li><a href="index.html">Home</a></li>
     <li><a href="puzzle-43.html">Next puzzle</a></li>
   </ul>

exolve-grid

The grid specification starts from the line after the exolve-grid line and goes all the way to the next exolve-something section. There should be exactly as many lines in this section as the height of the grid. On each line, the squares in that row of the grid are specified.

There are two kinds of puzzles: with solutions provided and without solutions provided. Here are simple examples of both:

Grid with solutions provided:

  exolve-grid:
    ACE
    R.R
    EAR

This is a 3x3 grid with one blocked square in the center ("." is used to indicate blocked squares). In this grid, 1 Across = ACE, 1 Down = ARE, 3 Down = ERR, and 3 Across = EAR. When solution letters are included like this, the control buttons for checking/revealing answers get shown.

In a grid with solutions provided, setters may use the letter '?' as a placeholder in any light square for which they have not yet decided what letter to place.

Grid without solutions provided:

  exolve-grid:
    000
    0.0
    000

This is also a 3x3 grid, but no solutions have been provided (every light is shown using the letter "0"). In such a grid, the control buttons for checking/ revealing answers do not get shown.

It is also possible to specify barred grids, instead of blocked ones. In fact, it is possible to specify a a grid that uses both bars and blocks. Bars (and some other special treatments) are specified using letters that follow the main grid square specifier, which we'll refer to as decorators. A bar to the right of a square is specified using the decorator |. A bar under a square is specified using the decorator _. A square that has both a bar after and a bar under can use "|_" or the shortcut for that, "+". Arbitrary many spaces are allowed between grid square specifications, and spaces can (should!) be used to line up the squares in the presence of decorators. Here is an example 3x3 grid that uses both bars and blocked squares:

  exolve-grid:
    A M|B
    X . E
    E|A T

The decorator "@" can also be used to inscribe circles inside some squares, and the decorator "*" can be used to indicate that a square is to be diagramless. Here's the last example again, this time with circles around some cells, and some cells being diagramless:

  exolve-grid:
    A  M|@B
    X* .  E*
    E| A  T

The decorator "!" can be used to mark a cell as pre-filled (its solution letter must be provided). The solution letter will be pre-filled and will not be editable. If all entries in a light are prefilled, and an anno is provided for that clue, the anno will be shown automatically at start-up. Even if no anno is given for a fully prefilled clue, the solution will be displayed at the end of the clue (unless the no-auto-solution-in-anno option is set).

The decorator "~" can be used to mark a cell that starts an across/down clue as one in which normal clue numbering should be skipped. Such a cell gets no clue number. The clue number that it would have got will instead be used for the next cell that starts a clue. The light(s) that start at such "skipped number" cells would have to be clued in some other way (for example, with a clue that is specified or revealed separately). One way the clue can be provided is with a nodir clue or a non-numerically labelled clue, as described later.

As a convenient reference, here again is the complete list of decorators:

Decorator Meaning
| Has a bar after it, to the right.
_ Has a bar under it. at the bottom.
+ Has bars both after and under.
@ Has an inscribed circle.
* Is diagramless.
! Is prefilled.
~ Skips normal numbering

If you use a language/Script that uses compound letters made up of multiple Unicode characters (for example, Devanagari—see the exolve-language section), then your must separate grid letters (when specifying a grid with solutions) with a space (unless they are already separated by decorator). For example, this will not work:

  exolve-grid:
     सेहत

This will work:

  exolve-grid:
     से ह त

Some details about clue numbers

Across and down clue numbers are automatically inferred from the grid, except in two cases. The first is when there are diagramless cells and solutions have not been provided. The second is in jigsaw-style puzzles, where the setter opts to deliberately not provide associations between grid squares and clues, by using non-numeric clue labels without providing their grid locations. When the solver is entering a value in a light for which the clue association is not known, the highlighted "current clue" browsable interface runs through all the clues for which all grid cells are not known.

Extended chessboard notation

In a few cases (such as when specifying colouring or ninas or locations of some clue numbers in diagramless puzzles), you will need to specify the location of a square in the grid. You can do that in one of the following ways:

a3 (column "a": the 1st column from the left, and row 3 from the bottom)
f11 (column "f": the 6th column from the left, and row 11 from the bottom)

The letters (a-z) must be in lower case and must precede the row number, with no intervening space.

This chessboard notation is insufficient if your grid has more than 26 columns. You can directly specify the row and the column too, like this:

c1r3 (the 1st column from the left, and row 3 from the bottom)
r11c6 (the 6th column from the left, and row 11 from the bottom)

Some details about diagramless cells

Note that "diagramlessness" only hides from the solver whether a square is in a light or is a blocked square—if the setter has used any bars, they do get displayed to the solver, even in diagramless cells.

If a puzzle with diagramless squares has specified all solutions, then check/reveal controls get displayed. For example, revealing a blocked diagramless square will show the dark square character, ⬛, in that square.

If the setter wants to not provide solutions for a puzzle that has some diagramless squares, then the blocked square marker (".") should not be used in the blocked squares that are also diagramless (otherwise the solver can peak into the HTML source and see where the blocked squares are). Each diagramless square in such a puzzle should be specified with a "0" followed by the diagramless decorator, i.e., as "0*". But then, even the Exolve software has no way of knowing which grid square any clue starts on. However, sometimes, even in a puzzle with diagramless squares, the setter may want to provide the clue start locations for some clues. Exolve provides a way to do this: the setter can optionally include the location of the square where a clue starts for any clue, using the extended chessboard notation. Details are provided in the next section.

exolve-across, exolve-down, exolve-nodir

The exolve-across and exolve-down sections should be used to specify the across and down clues, respectively (exolve-nodir is for the special/rare case of clues that do not have a specified direction; we will describe it at the end of this section). There should be one clue per line, and there should not be any blank lines. The clues should start with the clue number, and end with the enum (the enum is not strictly required). Example:

  exolve-across:
    1 Untouchable service (3)
    3 Listener (3)
  exolve-down:
    1 Happen to be (3)
    2 Make a mistake (3)

If the enum indicates multiple words (for example, (4,3)), or if the enum indicates hyphenated words (for example, (4-2)), then the word boundary or the hyphen gets displayed in the grid, to help solvers. The software uses the following criteria to decide what constitutes the enum part of a clue: a pair of opening and closing parentheses, containing only numbers, hyphens, commas, apostrophes, and periods, starting with a number. The software also treats a pair of parentheses containing the text "word" or "letter" or "?" with anything before are after it as an enum (to allow the setter to specify the enum as "(two words)" or "(?)", for example).

If the enum is immediately followed by a *, then it is not displayed to the user. Examples:

  1 Satellite (4)* MOON
  2 Star (?)*

Annotations

In a grid with solutions provided, the setter may include annotations for explaining how a clue works or for providing hints. Any text located after the enum in a clue is treated as annotation. The annotation is displayed when the solver clicks on the "Reveal all" button or on the "Reveal this" button when that clue is the current clue. Example:

  exolve-across:
    28 Replace bottles containing questionable medicine (7) Def: questionable medicine. Hidden word: (-re)PLACE BO(-ttles).

If a clue does not provide its anno, the software still creates a minimal anno consisting of just the solution text (that it infers from the grid and the enum). Even if the anno is provided, the software prefixes it with the inferred solution text. This might have meant that if in an older grid the the solution was explicitly included in the anno, it would have got duplicated. So, the code does check to see if the solution string (punctuation/markup notwithstanding) is present at the head of the anno, and avoids duplicating it if so. If the setter wants to present the solution in some other way, they can suppress the automatic addition of the solution to the anno by adding this line to the puzzle specs:

    exolve-option: no-auto-solution-in-anno

This option only suprresses the solution getting added to the anno appearing after the clue. The solution does still get added to the placeholder blank slot of an orphan clue, upon "Reveal this," even with this option.

If the leading part of the anno needs to be something in square brackets, such as "... (6) [t]WITTER ...," then setters should include the solution before that (even if it can be inferred from the grid), to avoid misinterpreting the leading part as the solution, like "... (6) [WITTER] [t]WITTER ..."

In-clue annotations

You can also decorate sub-phrases in the clue with underlines, different styles, colours, backgrounds, etc., by enclosing specific substrings with the special markers, ~{ and }~, like this:

    28 Replace bottles containing ~{questionable medicine}~ (7) Hidden word: (-re)PLACE BO(-ttles).

The default styling for such "in-clue annotations" is to underline the text with a "darkgreen" underline. This styling will get revealed when the solver clicks on "Reveal this" or "Reveal all" (and will get cleared with "Clear this/all").

You can apply different in-clue annotation styles (instead of underlining), by providing an HTML element class name, like this:

    28 ~{{xlv-blue}Replace}~ bottles ~{{my-style}containing}~ ~{questionable medicine}~ (7) Hidden word: (-re)PLACE BO(-ttles).

Here, "xlv-blue" is a class name that Exolve has set up in its CSS (some others are "xlv-red", "xlv-yellow-bg", and "xlv-pink-bg"). But you can use your own class names too (such as "my-style" above) and specify their stylings with your own custom CSS rules.

Linked clues

If a linked clue includes other "children clues," this can be indicated by appending a comma-separated list of children clue numbers to the parent clue number. Example:

  exolve-across:
    1, 5, 2d In spite of adverse circumstances (7,3,4)
    5 See 1 Across
    ...
  exolve-down:
    2 See 1 Across

As shown in the above example, if a child clue (2d in the example) has a different direction from the parent, the direction can be specified with a one-letter suffix ("a" or "d").

While solving, when a light is fully filled in, its clue number changes colour (to a light shade of blue, making the unsolved clue numbers stand out). There are some minor exceptions when this does not happen (diagramless cells or other reasons that don't let us determine when a clue's light is fully filled). For such clues, the solver can click on the clue number to set (or unset) its "has-been-solved" state manually.

As mentioned in the previous section, in a grid that has diagramless squares and that does not provide solutions, if the setter wants to display some clue numbers in squares, they can do so by prepending the clue (in the exolve-across or exolve-down section) with "#<L>", where <L> is the location of the square in the extended chessboard notation. Examples:

  exolve-across:
    #a9 15 Imprison and tie perhaps
    #c17r42 31 Greeting

Here, the clue number 15 will get displayed in the square that is in the first column and the 9th row from the bottom, and 31 will get displayed in the 17th column and 31st row.

Filler lines between clues

Any line in a clues section (i.e., in exolve-across/exolve-down/exolve-nodir) that cannot be parsed as a clue is treated as a filler line. It is simply displayed in that position in the list of clues. It is an error to place a filler line after the last clue in a clues section. Filler lines can be used to demarcate sections within clues, if needed. Example:

  exolve-across:
    1 Communication device (5)
    7 Greeting (5)
    <i>The following entries all begin with B.</i>
    9 Unreachable sound in 1 (4,4)
    15 Zaphod (10)

Splitting long clue lists

Any line in a clues section that starts with --- initiates the rendering of a new table of clues.

Order of rendered clue lists

The order in which the exolve-across, exolve-down, and exolve-nodir sections appear in the puzzle specs is the order in which they will be displayed. Additionally, direction-toggling will also follow the same sequence. Thus, if you list nodir clues before across and down clues, and the solver clicks on a cell that does not have a light in the currently active direction (say Across), but does have both a nodir light and an across light going through it, the nodir light will become active (as nodir clues are listed before across clues in the specs).

Non-numeric clue labels

If you want to use non-numeric clue labels (such as A, B, C, etc.), you can do that by enclosing the non-numeric clue label in square brackets, like this: Example:

  exolve-across:
    2 Imprison and tie perhaps (6)
    [F] Enjoyable (3)
    5 Hitchhiker's accessory (5)
    #a12 [G], 4, [H] Fitting reply (3,3,3)
    ...

For non-numeric clue labels, the software does not know which cell the clue begins in, unless it is specified explicitly by the setter using a "#xN" prefix as described above and shown in the fourth clue example above.

Trailing period in clue labels

A trailing period after a clue number or label is considered to be just a punctuation mark and is ignored. The first five periods in the following example get ignored. If you have consecutive periods, they do not get ignored (as you're presumably using an ellipsis).

    2. Clue (4)
    3.Ignorance is _____ (5)
    4 . Time for every one to end, finally (6)
    [Q.]. Hop... (4)
    [R] ... aboard! (6)

Clues without a specified direction

If you want to create a section of clues without a specified across/down direction, you can use an exolve-nodir section, which has the same structure as exolve-across and exolve-down, but the direction of each clue in this section is considered unspecified. Setters would probably want to use this section with non-numeric clue labels. Example:

  exolve-nodir:
    [P] Direct (5)
    [Q] Server spilling one's drink (5)
    ...

The clue label in [] can be numeric too, (like [42]), and the starting cell can also be specified using a "#<L>" prefix (with <L> being a cell location in the extended chessboard notation) as described above.

If the setter is using nun-numeric clue labels or clues without a specified direction, then they should probably also use the option "hide-inferred-numbers" in an exolve-option section. Alternatively, they can use the "~" decorator in the grid to skip numbering the cells using normal numbering.

Nodir clues with cells explicitly specified

In a nodir clue, you can specify not just the starting cell, but all the cells using the chessboard notation. If you do that, then clicking on a cell in that clue will highlight and allow entry in all the cells for that clue (cells in a nodir clue can be scattered arbitrarily in the grid). Example:

  exolve-nodir:
    #c3 #c5 #c8 #f6 [A] One hundred years lived in prison (4)

Note that this technique can be used to create 3-d (or 4-d!) puzzles. Use a nodir section for the third dimension, explicitly specifying the cells for each clue along the third dimension.

Skipped-number cells and clues with cells specified

If an across/down clue's start cell has the decorator "~", its normal numbering gets skipped. If there is another clue that is either an across/down clue with a non-numeric label and with its start cell specified, or is a nodir clue with all its cells specified, and all the cells of the two clues are the same, then the clues get merged. The label specified for the second clue gets shown in the skipped-number cell. For example:

  exolve-grid:
    0~0 0
    0 . 0
    0~0 0
  exolve-across:
    #a1 [B] Bottom row (3)
  exolve-down:
    1 Third column (3)
  exolve-nodir:
    #a3 #b3 #c3 [Q] Top row [3]

Here, the top-left and bottom-left cells are skipped-number cells. The [B] across clue gets merged with the bottom row light, and the [Q] nodir clue gets merged with the top row light. The light in the first column is unclued.

Jigsaw puzzle clues

If there is any nodir clue without cells explicitly specified, or an across/down clue with a non-numeric label whose start/cells are not specified, then the clue is shown with a text entry area next to it. Solvers can record their solutions here, until they figure out where in the grid those letters should be entered. Solvers can transfer recorded letters from these placeholder areas by simply clicking the "copy-placeholder" button (that looks like [⇲]) next to the placeholder area, whenever they have some squares highlighted for entry in the grid.

The placeholder entries do NOT get cleared with 'clear this/all' (they can simply by erased directly by clicking on them and deleting though). For clearing all placeholder entries forcibly, click on the 'Clear all' button when there are no entries in the grid (eg, by clicking on it a second time). This option is only there in puzzles that have such placeholder entries, and in such puzzles, a tooltip is shown over the 'Clear all' button to let the user know.

The same placeholder text and the copy-placeholder button ([⇲]) are also shown in the highlighted scrollable 'orphan' clues widget, whenever the currently highlighed squares do not have a known clue association.

The copy-placeholder button feature does not get activated if there are any diagramless cells (as only one diagramless cell is active at a time generally).

The copy-placeholder buttons can be disabled (i.e., not shown at all) by specifying exolve-option: hide-copy-placeholder-buttons. This is useful if you find the buttons distracting in appearance, or if copying from the placeholder is not very useful for some other reason (for eg., lights are split into parts).

Within such clues, in grids with solutions provided, it is possible to indicate which cells in the grid belong to the clue, for use in "Reveal this" and "Check this." This is done by listing in square brackets a space-separated sequence of clue indices and/or cell locations. Clue indices can be like 12a or 12A or 13d or 13D (must include direction, just like the way these are specified in exolve-nina and exolve-colour). If any clue indices are used in the specified sequence, then those clues themselves must have some of their cell locations known. This listing should be present right after the enum part, if at all. Examples:

  exolve-nodir:
    [A] Some clue (5) [1a]
    [B] One hundred years lived in prison (4) [2d]
    [C] Some other clue ... (?) [3d 4a c4 c5 r5c3] [SOLUTION HERE] Anno...

In the last clue above, there is no enum provided. Even though the software knows all the cells of this clue, it does not know if there are multiple words or hyphens. The solution in such cases can be provided in square brackets at the beginning of the anno.

The inferred or provided solution for an orphan clue gets revealed in its placeholder blank upon "Reveal this" and "Reveal all."

Individually listed cells, if highlighted just by themselves (which would be the case if they are diagramless) do not let solvers reveal/check the whole orphan clue: a single cell may be a part of multiple clues.

There are some subtle implications of providing revelations for orphan clues in this manner. In the above example, say a light in the grid (such as 1a) that belongs to some orphan clue (A in this case) is highlighted by clicking on one of its cells. The current clue shown in the clues list will be last orphan clue that the solver looked at, say B (different from A). If the solver clicks "Reveal this" then 1a will be revealed in the grid, and A till get highlighted in the clues list.

If, after clicking on 1a in the grid, say the solver clicks on clue C in the clues list and then clicks "Reveal this." We infer the solver's intent from their last click. In this case, C in the clues list will get revealed, and the highlighting in the grid will change from 1a to whatever is the correct light for C.

Another subtle point is that in a puzzle with diagramless cells, it's possible for a clue to have specified some of its cells (the first few), but not all. Its cells can be revealed by naming itself, and listing the additional cells. For example:

    15 Imprison and tie perhaps (one word) [15a e9 f9] DETAIN.

Note also that "Reveal all" does not reveal orphan-clue-to-grid-light associations. But, even after "Reveal all," solvers may go through orphan clues, clicking "Reveal this" for each.

Some clue numbering nuances

If you have a non-numeric clue label (say, P) for an across (down) clue, and you have provided the location of its first cell, and that location is actually an across (down) light for which a clue has not been provided, then the software assumes that you wish to use the provided label, P, as the label for that across (down) light.

You can use this feature to create a grid that has all non-numeric labels. Example:

  exolve-grid:
    000
    0.0
    000
  exolve-across:
    #a3 [A] Ace (3)
    #a1 [C] Den (3)
  exolve-down:
    #a3 [A] And (3)
    #c3 [B] Ein (3)

Similarly, if you have a non-numeric clue label (say Q) for a nodir clue, and you have provided the locations of all its cells (that is, you have provided the locations of at least two cells), and these locations belong to an unclued light in the grid, then the software makes the label of that light be Q.

Deleted clues

Sometimes, when using nodir clues, you might subsume some across/down clues entirely within some nodir clues. In such cases, you might want to not specify any clue for the across/down subsumed clue, and you would not even want the across/down clue to get highlighted when navigating the grid/clues. You can mark an across/down clue "deleted" by simply setting it to *. For example:

  exolve-grid:
    TUB
    A.O
    CKY
  exolve-across:
    1 tub (3)
    3 *
  exolve-down:
    1 *
    2 boy (3)
  exolve-nodir:
    #a3 #a2 #a1 #b1 #c1 [1] tacky (5)
  

exolve-explanations

In a grid that includes solutions, the setter may provide additional notes, explanations, commentary, etc., in an exolve-explanations section. Just like the exolve-preamble section, this section also has multiple lines, and these lines can include HTML tags. The contents get revealed when the solver clicks on "Reveal all".

  exolve-explanations:
    This puzzle's hidden message was driven by occasional hiccups in
    some <i>noted</i> interactive solvers.

exolve-nina

If a setter has included ninas in the grid, and if they are putting up a version that has solutions included, they can also specify where the ninas are, and in that case, a "Show ninas" control button will get displayed. Each nina should use its own exolve-nina line, and the ninas will get displayed in different colours upon clicking "Show ninas" (as well as "Reveal all").

The squares involved in a nina are specified in the extended chessboard notation described above. It can also use clue indices like A12 and D33 (with uppercase A or D preceding the clue number) or like 12a, 12A, 33d, or 33D. Example:

  exolve-nina: j5 j7 j9 c10r11 j13
  exolve-nina: a7 b7 c7 d7 e7 A12 16d

This example is from a puzzle with two ninas. The first one is in the 10th column ("j"), and the second one is in the seventh row from the bottom as well as all the cells in the A12 and D16 clues.

You can also have ninas that involve arbitrary letters/words from within the text of the clues or the prelude. This involves a little bit of HTML. Just enclose the text that you want to highlight as a nina in a "span" tag, giving it a unique class name, and specify that class name in the exolve-nina (the name should not be a letter followed by a number, so that it is not confused with the extended chessboard notation or clue indices). For example:

  exolve-nina: acrostic-1
  exolve-across
    1 <span class="acrostic-1">W</span>herefore? (3)
    2 <span class="acrostic-1">O</span>pen borders working (2)
    2 <span class="acrostic-1">W</span>indow (8)

Span-class-specified and square-location-specified ninas can be intermixed too, such as:

  exolve-nina: a4 c4 clue-nina

exolve-colour, exolve-color

Specific cells in the grid may be coloured using this feature. The squares involved are again specified in the extended chessboard notation or with clue indices like A12 and D32 (with uppercase A or D preceding the clue number) or like 12a, 12A, 33d, or 33D.

  exolve-colour: palegreen j5 j7 c10r9 c10r11 j13 A12 16D

The colour itself can be any valid HTML colour name.

exolve-question

Often, the setter might have hidden additional information for the solver to discover (such as ninas), or may simply want to survey solvers about something (such as their favourite clues). The exolve-question section can be used to do this. Example:

  exolve-question: What is the nina that begins with S?
  exolve-question: What is the nina that requests people to find a famous TV series? (3,4) GET LOST
  exolve-question: Your name (30)*

In this example, there are three questions. An answer has also been provided for the second question. The part following the enum ("(3,4)"), if there is an enum, is treated as the answer (see the exolve-across/exolve-down section for details on enums). The answer is not shown in the displayed question. When the solver clicks "Reveal all", answers to all questions for which answers have been provided do get revealed.

Questions that specify an enum get displayed with placeholder question-marks formatted according to the enum: ??? for (3), ??? ?? for (3,2), and ??-??? for (2,3), when no entry has been made in the answer slot.

If an enum in an exolve-question is immediately followed by an asterisk (like "(30)*" above—note that there is no space before the asterisk), then the enum is not displayed to the solver; it is only used to determine the size of the answer box to show. The placeholder questionmarks are also not shown.

Answers are automatically converted to uppercase. But lowercase answers can be permitted by adding "[lowercase-ok]" immediately after the enum. For example:

  exolve-question: That quirky poet? (1,1,8) [lowercase-ok] e e cummings
  exolve-question: A long comment from you, please (300)* [lowercase-ok]

If the setter has created an exolve-submit section, then answers to each exolve-question are also sent to the submit URL (see below for details).

exolve-submit

Setters/publishers can use the exolve-submit section to receive submissions from solvers. The format is easily seen from this example:

  exolve-submit: https://something k k1 k2

The first parameter is the URL. The second parameter k is the key for the letters entered in the grid. The letters are all strung together, row by row. Dots for blocked squares are also included. In a diagramless square, if the solver has proposed placing a block, then it is represented by "1" in the solution string. Consider this grid-fill:

  ACE
  R.R
  EAR

When submitting, the solution letters will be sent as the string "ACER.REAR" for this example.

Subsqeuent parameters (k1, k2) are the keys for any questions posed using exolve-question sections. So, for this example, if the answers entered for the exolve-questions are ANSWER1, ANSWER2, respectively, then the full URL for submission will be:

  https://something&k=ACER.REAR&k1=ANSWER1&k2=ANSWER2

The submission is made using HTTP GET.

One easy way to set up submissions is to create a Google Form with one Google Form question for the solution letters, and one Google Form question for each exolve-question (using "Long answer" or "Short answer" as the question type in each case). Then, click on the "Get prefilled link" menu option. Fill some dummy text in each of the form fields shown, and then click on "Get Link." This will copy a URL like this:

https://docs.google.com/forms/d/e/1FAIpQLSeezqRzI7N77Huk8_TYwAB40wp2E6HgQaOsNPMc1KgJp-7O8Q/viewform?usp=pp_url&entry.411104056=sol&entry.464339112=col&entry.861079418=lif&entry.1052922113=nam

Delete all the =<value> parts from this, and replace the & separators with spaces, to get something like this:

  exolve-submit: https://docs.google.com/forms/d/e/1FAIpQLSeezqRzI7N77Huk8_TYwAB40wp2E6HgQaOsNPMc1KgJp-7O8Q/viewform?usp=pp_url entry.411104056 entry.464339112 entry.861079418 entry.1052922113

When solvers submit, links of this sort will take them to a Google Forms page where they have to click again on a "Submit" button. Instead, you can modify the URL to make a direct submission link, like this:

  exolve-submit: https://docs.google.com/forms/d/e/1FAIpQLSeezqRzI7N77Huk8_TYwAB40wp2E6HgQaOsNPMc1KgJp-7O8Q/formResponse?submit=SUBMIT entry.411104056 entry.464339112 entry.861079418 entry.1052922113

exolve-option

In this single-line, repeatable section, the setter can specify certain options. Multiple, space-separated options may be provided on each exolve-option line. For options that need a value (provided after a colon), there should not be any leading space after the colon. The list of currently supported options is as follows:

  • hide-inferred-numbers If this option is specified, then the software does not display any clue numbers that were automatically inferred. Setters using non-numeric clue labels may want to specify this option.
  • clues-panel-lines:<N> Limit the across/down/nodir clues boxes to about N lines of text, adding scrollbars if needed.
  • offset-top:<N> Draw the grid with this much space above and under it (N pixels). Useful for drawing additional art around the grid using customizeExolve(), for example.
  • offset-left:<N> Draw the grid with this much space to the left and to the right (N pixels). Useful for drawing additional art around the grid using customizeExolve(), for example.
  • grid-background:<c> Set the colour of the black cells to <c>, which should be a valid HTML colour name/code. This option is deprecated. Please use color-background (see below).
  • allow-digits If this option is specified, then we allow solvers to enter digits in cells.
  • hide-copy-placeholder-buttons This is an option that is only applicable when there are nodir clues without cells explicitly specified. It turns off the display of buttons to copy placeholder texts in those cases (see the subsection below on "Jigsaw puzzle clues"). no-auto-solution-in-anno In a grid with solutions, we automatically show the solution next to the clue, when "Reveal all" or "Reveal this" is used. Set this option to disable that. Useful if you want to control how the solution appears in the anno. Also see the note on "anno" in the section on clues.
  • colour-<name>:<c> or color-<name>:<c> Set the colour of the element named <name> to <c>, which should be a valid HTML colour name/code (do not include spaces within it though). See the "Colour schemes" subsection below for details.

Colour schemes

Using a bunch of exolve-option: colour-<name>:<c> (or, of course, exolve-option: color-<name>:<c>) options, the colour scheme of a puzzle can be altered comprehensively. The following table lists all possible supported values for colour-<name>, their default values (that you would be overriding), and descriptions.

Option Default value What gets coloured
colour-background black The background: blocked squares and bars.
colour-cell white Light squares.
colour-active mistyrose Squares for the light(s) currently active. The current clue(s) in the clues list also get(s) this as background colour.
colour-currclue white Background for the current clue above the grid.
colour-orphan linen The background colour of the current clue(s) without known location(s) in the grid.
colour-input #ffb6b4 The light square where the solver is typing.
colour-light-label black The number (or nun-numeric label) of a clue, in its first square.
colour-light-label-input black Same as above, in the square where the solver is typing.
colour-light-text black The typed solution letters in lights.
colour-light-text-input black Same as above, in the square where the solver is typing.
colour-circle gray Any circles drawn with the @ decorator.
colour-circle-input gray Same as above, in the square where the solver is typing.
colour-caret gray The flashing cursor in the square where the solver is typing.
colour-arrow mistyrose The right- or down-arrow in the square where the solver is typing.
colour-prefill blue Any letters pre-filled with the ! decorator.
colour-anno darkgreen The text of the annotation.
colour-solved dodgerblue The clue number in the list of clues, once the clue has been solved.
colour-separator blue The hyphens and dashes in multi-word lights.
colour-imp-text darkgreen "Important" text: setter's name, answer entries, placeholder entries, grid-filling status.
colour-button #4caf50 Buttons (Check/Reveal etc).
colour-button-hover darkgreen Buttons with mouseover.
colour-button-text white The text in buttons.
colour-small-button inherit Small buttons in the current clue(s).
colour-small-button-hover lightpink Small buttons with mouseover.
colour-small-button-text darkgreen The text in small buttons.

Setting colour-arrow and colour-caret to the same colour as colour-input will make them invisible (if so desired).

For example, the following options will make the rendering look quite similar to the Guardian's colour scheme (as of May 2020).

  exolve-option: colour-active:lightyellow
  exolve-option: colour-input:#bb3b80 color-arrow:lightyellow
  exolve-option: colour-light-label-input:white
  exolve-option: colour-light-text-input:white
  exolve-option: colour-button:#bb3b80 color-button-hover:purple

exolve-language

You can create crosswords in pretty much any language apart from English, using Exolve. You need to specify a line that looks like:

  exolve-language: <lang> <Script> [<max-char-codes-per-letter>]

Here, <lang> is a language code such as "ru" or "hi" and <Script> is the name of the Script to use for that language, such as "Devanagari" or "Cyrillic". Examples:

  exolve-language: hi Devanagari
  exolve-language: ru Cyrillic

On an exolve-language line, you can optionally specify a third parameter, <max-char-codes-per-letter>. In some languages such as those using the Devanagari script, multiple unicode characters are combined together to form a single compound letter (for example, स्सा in Devanagari is made up of four characters). In these situations, you can specify <max-char-codes-per-letter> as the limit on how many characters you want to allow to go into a composite letter, at most. For Devanagari, the software already sets this to 4 (but you can override that if you specify a value here). When <max-char-codes-per-letter> is greater than 1, auto-advance is disabled, as the software cannot know when a letter being entered in a cell is finished—solvers need to use the arrow key or need to click on the next cell when they finish typing a letter.

When you use a language other than English, you may also want to change the text displayed in various buttons etc. to that language. You can do that using an exolve-relabel section (see below). Further, you may want to let solvers know that they have to use a suitable input mechanism for the Script you have specified (Google Input Tools works well on Chrome).

exolve-relabel

You can change the text (and hover-text) of any button or label or any message in the Exolve interface. This is particularly useful if you want to set a crossword in a language other than English. Every piece of text has a name, and you can change it using this syntax within an exolve-relabel section:

    <name>: <new label>

The section can contain multiple relabeling lines. Example:

  exolve-relabel:
    clear: <b>Erase</b> this entry
    clear.hover: Careful!
    across-label: <i>Swimming Across!</i>
    down-label: <i>Sinking Down (नीचे)!</i>
    submit.hover: Think twice before submitting

Here are all the names of pieces of text that you can relabel:

Name Default text
clear Clear this
clear.hover Clear highlighted clues and squares. Clear crossers from full clues with a second click
clear-all Clear all!
clear-all.hover Clear everything! A second click clears all placeholder entries in clues without known squares
check Check this
checkcell Check cell
check.hover Erase mistakes in highlighted squares. Long-click to check the just current cell
check-all Check all!
check-all.hover Erase all mistakes. Reveal any available annos if no mistakes
reveal Reveal this
revealcell Reveal cell
reveal.hover Reveal highlighted clue/squares. Long-click to reveal the just current cell
show-ninas Show ninas
show-ninas.hover Show ninas hidden in the grid/clues
hide-ninas Hide ninas
hide-ninas.hover Hide ninas shown in the grid/clues
reveal-all Reveal all!
reveal-all.hover Reveal all solutions, available annos, answers, notes!
submit Submit
submit.hover Submit the solution!
setter-by By
curr-clue-prev
curr-clue-prev.hover Previous clue
curr-clue-next
curr-clue-next.hover Next clue
squares-filled Squares filled
across-label Across
down-label Down
tools-link Tools
tools-link.hover Show/hide tools: list of control keys and scratch pad
tools-msg <ul> <li> <b>Tab/Shift-Tab: [longish list of all control keys]... </ul>
exolve-link Exolve on GitHub
report-bug Report bug
saving-msg Your entries are auto-saved in the the browser's local storage and in cookies, when possible.
saving-bookmark You can bookmark/save this link as additional back-up:
saving-url URL
shuffle Scratch pad: (click here to shuffle)
shuffle.hover Shuffle selected text (or all text, if none selected)
across-letter a
down-letter d
mark-clue.hover Click to forcibly mark/unmark as solved (Only used for clue labels on clues that do not have all their cell-associations known)
placeholder.hover You can record your solution here before copying to squares
placeholder-copy
placeholder-copy.hover Copy into currently highlighted squares
confirm-clear-all Are you sure you want to clear every entry!?
confirm-clear-all-orphans1 Are you sure you want to clear every entry!? (The placeholder entries will not be cleared. To clear the placeholders, click on clear-all again after clearing the grid.)
confirm-clear-all-orphans2 Are you sure you want to clear every entry including all the placeholder entries!?
confirm-clear-all Are you sure you want to clear every entry!?
confirm-clear-all-orphans1 Are you sure you want to clear every entry!? (The placeholder entries will not be cleared. To clear the placeholders, click on clear-all again after clearing the grid.)
confirm-clear-all-orphans2 Are you sure you want to clear every entry including all the placeholder entries!?
confirm-check-all Are you sure you want to clear mistakes everywhere!?
confirm-mismatched-copy Are you sure you want to do this mismatched copy (#letters-from : #squares-to)?
confirm-show-ninas Are you sure you want to reveal the nina(s)!?
confirm-reveal-all Are you sure you want to reveal the whole solution!?
confirm-submit Are you sure you are ready to submit!?
confirm-incomplete-submit Are you sure you want to submit an INCOMPLETE solution!?

The .hover-suffixed names are for tooltips. These relabelings for these should not include HTML markup.

The confirm- prefixed messages are all for dialogs seeking confirmation. They all have one special feature: if you set them to be emoty strings, then the confirmation step is skipped and the action is directly taken. For example:

  exolve-relabel:
    confirm-check-all:

The above will skip the confirmation step when the solver clicks on "Check all."

exolve-force-hyphen-right, exolve-force-hyphen-below, exolve-force-bar-right, exolve-force-bar-below

Each of these sections is a single-line section that contains a list of cells. This allows you to force the creation of separator hyphens/bars even if not indicated by the enums. This might be useful in diagramless puzzles (Exolve does not try to infer hyphen/bar locations from clues in diagramless puzzles), or if, for example, you do not want to give away the full enum for some clues, but just want to provide some/all of the separators. Example:

  exolve-force-hyphen-right: a5 c4
  exolve-force-bar-below: a5 c4 d8

Saving state

The software automatically saves state. It does so in the browser's local storage, as well as in a cookie, and in the URL after the # (unless URL-saving is overridden in the constructor). In local storage and in cookies, the state uses the puzzle id specified in the exolve-id section as the key. The cookie is retained for 90 days after the last change.

Please note that a variety of factors control access to and size limits of local storage and cookies. Especially when embedding Exolve puzzles in cross-site iframes, state saving may not work.

Serving and sharing

I want to maintain a released version in the simple state of a single, self-contained HTML file containing all the CSS and all the JavaScript it needs. Vanilla JavaScript, nothing to import, no scripts to run, absolutely zero dependencies. This is the exolve.html file.

If you have just one or two puzzles that you want to render, and/or you do not have much experience with HTML, then just make a copy of exolve.html (renaming it to whatever you want) and modify it between the exolve-begin and exolve-end lines. You can serve the resulting file from your website (no other files are needed as dependencies). You can also share the file as an email attachment. Recipients would need to download the file and open it in their browser. This file would continue to work even when the solver is offline.

If you are serving multiple puzzles from your website, it may be better to use exolve-m.css and exolve-m.js, and create one copy of exolve-m.html for each puzzle (renaming it suitably and then editing it between the exolve-begin and exolve-end lines). This avoids duplication, and also allows you to update exolve-m.css and exolve-m.js to the latest Exolve version regularly, without having to edit all the .html puzzle files.

A variant of the above approach is to just use exolve-m-simple.html instead of exolve-m.html. In this case, you do not have to host exolve-m.js and exolve-m.css at all, as they are pulled in from a GitHub-hosted website that I maintain.

Finally, if you just use a blogging platform (such as Blogger), or if you just want to add crossword puzzles to web pages (that may have other content and may be using other scripts/CSS), you also have the "widget" option, detailed in the next subsection.

Exolve widget

The simplest serving option might be to embed an "Exolve widget" in your blog or website. You can use the following HTML snippet anywhere within the HTML of your website/blog-post (replace the puzzle specs between exolve-begin and exolve-end with your own puzzle).

  <link rel="stylesheet" type="text/css" href="https://viresh-ratnakar.github.io/exolve-m.css"/>
  <script src="https://viresh-ratnakar.github.io/exolve-m.js"></script>

  <div id="exolve"></div>
  <script>
    createExolve(`
    ======REPLACE WITH YOUR PUZZLE BELOW======

    exolve-begin
      exolve-id: some-unique-id-for-this-puzzle
      exolve-title: Quick 3x3 (replace with puzzle title)
      exolve-setter: Gussalufz (replace with setter's pseudonym)
      exolve-copyright: 2020 Copyright Holder(s) (delete or replace)
      exolve-width: 3
      exolve-height: 3
      exolve-grid:
        000
        0.0
        000
      exolve-across:
        1 Running with placement, essentially, for single (3)
        3 Oddly fluent and entertaining (3)
      exolve-down:
        1 Retreating thief forgot to hide bananas (3)
        2 One suffering for a long time (3)
    exolve-end

    ======REPLACE WITH YOUR PUZZLE ABOVE======
    `);
  </script>

If you are embedding more than one puzzle widget in a page, you do not have to duplicate the first two lines (that just load the CSS and JavaScript). Please note that some blogging platforms (such as WordPress) do not let you use JavaScript in their basic, free plans. Exolve widgets like the above work fine in Blogger though.

The widget options should work across devices and browsers (bug reports are welcome!). Prior to v0.84, you could not have more than one Exolve puzzle within a single web page (now you can!) and I had created some code to get around that by embedding Exolve puzzles in iframes. This code still exists (see the files exolve-widget-creator.js and exolve-widget.html), but there really is no reason to bury puzzles in iframes now (which has its drawbacks such as adding extra scroll bars).

Customizations

Beyond changing colours and button texts (which can be done through exolve-option and exolve-relabel), setters can customize their grids to add special effects, etc. by directly making changes to the Exolve code. However, this may get hard to maintain over time, as Exolve goes through new versions.

The recommended way to customize is to load separate, additional JavaScript and/or CSS files. Exolve provides a JavaScript hook to do any custom initialization and/or to modify the HTML using JavaScript. If the setter has defined a function called customizeExolve(p), then it gets called after Exolve has finished with its own set-up, with the puzzle object passed as p. For example, the following code, if added within the <script> tag or loaded from a script file, will customize the HTML by inserting the italicized red text Whew! after the puzzle.

  function customizeExolve(p) {
    p.frame.insertAdjacentHTML(
        'beforeend', '<span style="color:red;font-style:italic">Whew!</span>')
  }

It will be easier to keep your files synced up to the latest Exolve version by using customizeExolve() for customizations, instead of editing the HTML or JavaScript directly. You can examine the JavaScript/CSS code to see all the members of the Exolve object (passed as the parameter p above) and all the HTML class names and IDs.

I try to make sure that all Exolve JavaScript/CSS changes are backwards compatible (so, for example, I do not change element IDs in the HTML) so that any customizations you do will continue to work. With v0.84, there were backwards-incompatible changes made, for good reasons. With v0.84, the number of JavaScript globals was reduced to just a handful of distinctive ones, and all HTML IDs and class names were made distinctive by having them use the "xlv" prefix. I'm hopeful that these v0.84 changes will go a long way towards making future backwards-incompatible changes unnecessary.

Customized additional text within cells

Exolve provides you with a JavaScript API that you can call from customizeExolve() that lets you add arbitrary text within any cell. The function to call is:

addCellText(row, col, text, h=16, w=10, atTop=true, toRight=false);

This will add text (which should be just raw text, not HTML) with font size h px in a box of size w px by h px in one of the corners of the cell at row, col (which should be a light cell or a diagramless cell). It will also return an SVG 'text' element that you can style further if needed. Examples:

function customizeExolve(p) {
  p.addCellText(0, 1, '@', 12, 10, true, false)
  let c = p.addCellText(0, 3, '①', 16, 14, true, true)
  c.style.stroke = 'blue'
  c = p.addCellText(1, 0, '*', 18, 10, false, true)
  c = p.addCellText(1, 2, '%', 12, 8, false, false)
}

Placing the puzzle in a specific HTML element

By default, the puzzle content gets created as a new last element in the HTML Dom. But you can direct it to be placed at different spot by creating an empty element (typically a DIV) with id="exolve" anywhere in the HTML file. The puzzle content will then be added inside this element.

Reading other formats

ipuz

You can load the additional script file, exolve-from-ipuz.js and call exolveFromIpuz(ipuz) on an object in the ipuz format. See the example in test-ipuz-solved.html for an example.

.puz

You can load the additional script file, exolve-from-puz.js and call exolveFromPuz(puz) on the contents of a .puz file (which are in the puz format).

exolve-player.html

This is a generic web app for loading any crossword file (Exolve/ipuz/puz) to allow interactive solving. In case of Exolve, of course, if you have an HTML file already, you do not really need to use exolve-player.html. But, for ipuz/puz files, this might be a convenient player to use. Once I find a good OCR solution, I'll also enable opening pictures of crosswords.

You can use your own copy of the player, or you can use the one that I have put up on my site.

API

The Exolve code creates only the following names at global scope:

  • Exolve
  • exolvePuzzles
  • createExolve
  • createPuzzle (deprecated).

The most generic way to create a puzzle is with new Exolve(...).

  • The createExolve() function is a covenient wrapper.
  • The createExolve() function looks for and calls the function customizeExolve() if it exists (passing it the created puzzle).
  • The createPuzzle() function is similar to createExolve(), and is deprecated (as the name may conflict with some other code).
  • All HTML ids/class names begin with xlv.
/**
 * This is the global object in which *all* Exolve puzzles rendered on a single
 * web page are stored as properties, with the puzzle IDs being the keys.
 */
var exolvePuzzles;

/**
 * Constructor to create an Exolve puzzle.
 *
 * puzzleSpec is a string that contains the puzzle specs in the Exolve plain
 *     text format.
 * containerId is the optional HTML id of the container element in which you
 *     want to create this puzzle. If empty, the puzzle is created inside
 *     the element with id "exolve" if it exists (and its id is changed to
 *     exolve<N> in that case, where <N> is the index of this puzzle among
 *     all the pages on the page). If containerId is empty and there is no
 *     element with id "exolve", the the puzzle is created at the end of the
 *     web page.
 * customized is an optional function that will get called after the puzzle
 *     is set up. The Exolve object will be passed to the function.
 * addStateToUrl should be set to false only if you do *not* want to save
 *     the puzzle state in the URL (the puzzle state is also saved in local
 *     storage and a cookie).
 * visTop should be set to the height of any sticky/fixed position elements
 *     at the top of the page (normally just 0).
 * maxDim If non-zero, use this as the suggested max size of the container
 *    in px.
 */
function Exolve(puzzleText,
                containerId="",
                customizer=null,
                addStateToUrl=true,
                visTop=0,
                maxDim=0) {...}

/**
 * createExolve(puzzleText) is just a convenient wrapper that looks for
 *     the customizeExolve() function.
 * See documentation of parameters above the Exolve constructor definition.
 */
function createExolve(puzzleText, containerId="",
                      addStateToUrl=true, visTop=0, maxDim=0) {
  const customizer = (typeof customizeExolve === 'function') ?
      customizeExolve : null;
  let p = new Exolve(puzzleText, containerId, customizer,
                     addStateToUrl, visTop, maxDim);
}

/*
 * The global variable "puzzleText" should have been set to the puzzle specs.
 * inIframe can be set to true if the puzzle is embedded in an iframe, which
 *     will then set addStateToUrl to false.
 * @deprecated use createExolve().
 */
function createPuzzle(inIframe=false) {
  createExolve(puzzleText, "", !inIframe);
}

Frequently Asked Questions

We are an established newspaper. Our readers have complained in various ways about our online interactive crossword. Can we use your code?

See below (same answer).

We are a small newsletter and we occasionally feature a crossword. Our readers have asked for an online interactive solver. Can we use your code?

Yes. The software is free, and is released under the rather permissive MIT License.

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Online interactive crossword solver in JavaScript

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