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Open source realtime laser graphics framework
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This project is now hosted on GitHub, so your best bet for documentation is the wiki. You'll find it here: https://github.com/marcan/openlase/wiki Old README contents: No documentation for now, sorry! But there are a few examples. You'll want to read the blog post here: http://marcansoft.com/blog/2010/11/openlase-open-realtime-laser-graphics/ Please drop me a line if you find any of this useful or you have suggestions! TODO/bugs: - Near/far clipping in 3D. Currently objects behind the camera cause all kinds of fail. - Color interpolation. Right now it just switches colors on vertices. - RGB support. The basics are there in libol, but I'm sure I'm missing stuff since I currently can't test it. - Unify genfont.py and svg2ild.py. Right now genfont is a horrible cut-and-paste-and-hack of svg2ild. - Better integrate SVGs with libol, and/or deduplicate code. Currently svg2ild does a lot of the same stuff tha libol does (rendering and object reordering). genfont might be a step forwards, but libol's bezier support needs to improve. Also, I need some kind of higher level format for bezier-based laser graphics (ILDA is sample-based). On the other hand, it would be nice to make libol's ILDA loader optionally split the ILDA stream into objects to merge in with the scene more efficiently. - Optimize - Tons more that I'm forgetting Thoughts: - Develop a "codec" for mkv/whatever to do sample-based laser graphics? So playvid can play dedicated laser videos. After all, existing video containers already do all of the audio and sync stuff for us, it makes no sense to invent a format from scratch. I could even write an mplayer "decoder" that renders the image, so it can be previewed.