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A modern and transparent way to use Windows VST2 and VST3 plugins on Linux

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yabridge

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Yet Another way to use Windows VST plugins on Linux. Yabridge seamlessly supports using both 32-bit and 64-bit Windows VST2 and VST3 plugins in a 64-bit Linux VST host as if they were native VST2 and VST3 plugins, with optional support for plugin groups to enable inter-plugin communication for VST2 plugins and quick startup times. Its modern concurrent architecture and focus on transparency allows yabridge to be both fast and highly compatible, while also staying easy to debug and maintain.

yabridge screenshot

Table of contents

Tested with

Yabridge has been tested under the following hosts using Wine Staging 6.4*:

Host VST2 VST3
Bitwig Studio 3.3.10/4.0 beta 2 ✔️ ✔️
REAPER 6.29 ✔️ ✔️
Carla 2.3 ✔️ ✔️
Qtractor 0.9.21 ✔️ ✔️
Renoise 3.3.2 ✔️ ✔️
Waveform 11.5.17 ✔️ ✔️
Ardour 6.7 ✔️ ⚠️ Ardour does not support plugins with multiple input or output busses
Mixbus 7.0.140 ✔️ ⚠️ Mixbus does not support plugins with multiple input or output busses

Please let me know if there are any issues with other hosts.

Usage

You can either download a prebuilt version of yabridge through GitHub's releases page, or you can compile it from source using the instructions in the build section below. If you're downloading the prebuilt version and you're using a distro that's older than Ubuntu 20.04 such as Ubuntu 18.04, Debian 10, or Linux Mint 19, then you should download the version that ends with -ubuntu-18.04.tar.gz. Alternatively, there are AUR packages available if you are running Arch or Manjaro (yabridge, yabridge-bin, yabridge-git).

Preliminaries

Yabridge requires a recent version of Wine (Staging). Users of Debian, Ubuntu, Linux Mint and Pop!_OS should install Wine Staging from the WineHQ repositories as the versions of Wine provided by those distro's repositories will likely be too old to be used with yabridge.

At the moment it's recommended to stick with Wine Staging 6.4 since newer versions have regressions that tend to cause many popular plugins to crash during shutdown, downloads in Native Access to fail, and Wine processes to not shut down properly. See below for instructions on downgrading to Wine Staging 6.4.

For a general overview on how to use Wine to install Windows applications, check out Wine's user guide.

Automatic setup (recommended)

The easiest way to get up and running is through yabridgectl. Yabridgectl is already included in the archives downloaded from GitHub's releases page. If you're using Arch or Manjaro, then you can install it using the AUR package corresponding to yabridge package you installed (yabridgectl, yabridgectl-git, and it's already included in yabridge-bin). More comprehensive documentation on yabridgectl can be found in its readme, or by running yabridgectl --help.

First, yabridgectl needs to know where it can find yabridge's files. If you have downloaded the prebuilt binaries from GitHub, then you can simply extract the archive to ~/.local/share. Both yabridge and yabridgectl will then pick up the files in ~/.local/share/yabridge automatically. You also won't have to do any additional work if you're using one of the AUR packages. Since ~/.local/share/yabridge will likely not be in your search PATH, you may have to replace yabridgectl in any of the commands below with ~/.local/share/yabridge/yabridgectl.

Next, you'll want to tell yabridgectl where it can find your VST2 and VST3 plugins. For this you can use yabridgectl's add, rm and list commands. You can also use yabridgectl status to get an overview of the current settings and the installation status for all of your plugins. To add the most common VST2 plugin directory, use yabridgectl add "$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins". The directory may be capitalized as VSTPlugins on your system, and some plugins may also install themselves to a similar directory directly inside of Program Files. VST3 plugins under Windows are always installed to the same directory, and you can use yabridgectl add "$HOME/.wine/drive_c/Program Files/Common Files/VST3" to add that one.

Finally, you'll have to run yabridgectl sync to finish setting up yabridge for all of your plugins. For VST2 plugins this will create .so files alongside the Windows VST2 plugins that your DAW will be able to read, so if you tell your Linux VST2 host to search for VST2 plugins in that same directory you'll be good to go. VST3 plugins are always set up in ~/.vst3/yabridge as per the VST3 specification, and your VST3 host will pick those up automatically without any additional setup. Don't forget to rerun yabridgectl sync whenever you update yabridge if you are using the default copy-based installation method.

Manual setup

Setting up yabridge through yabridgectl is the recommended installation method as it makes setting up plugins and updating yabridge easier. Yabridgectl will also check for some common issues during the installation process so you can get up and running faster. To manually set up yabridge for VST2 plugins, first download and extract yabridge's files just like in the section above. Yabridge's files have to be extracted to ~/.local/share, such that ~/.local/share/yabridge/libyabridge-vst2.so exists. If you want to set up yabridge for a VST2 plugin located at ~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.dll, then you'll have to copy ~/.local/share/yabridge/libyabridge-vst2.so to ~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so. This process has to be repeated for all of your installed plugins whenever you download a new version of yabridge.

Doing the same thing for VST3 plugins involves creating a merged VST3 bundle by hand with the Windows VST3 plugin symlinked in. Doing this without yabridgectl is not supported since the process is very error prone.

DAW setup

After first setting up yabridge for VST2 plugins, open your DAW's plugin location configuration and tell it to search for VST2 plugins under ~/.wine/drive_c/Program Files/Steinberg/VstPlugins, or whichever VST2 plugin directories you've added in yabridgectl. That way it will automatically pick up all of your Windows VST2 plugins. For VST3 plugins no additional DAW configuration is needed, as those plugins will be set up under ~/.vst3/yabridge.

If you're using a DAW that does not have an easy way to configure VST2 plugin paths such as Renoise, then you may want to just symlink the plugin directories to your DAW's default search location, like this:

ln -s "$HOME/.wine/drive_c/Program Files/Steinberg/" ~/.vst/yabridge-steinberg

Bitbridge

If you have downloaded the prebuilt version of yabridge or if have followed the instructions from the bitbridge section below, then yabridge is also able to load 32-bit VST2 and VST3 plugins. The installation procedure for 32-bit plugins is exactly the same as for 64-bit plugins. Yabridge will automatically detect whether a plugin is 32-bit or 64-bit on startup and it will handle it accordingly.

If you want to use the 32-bit version of a VST3 plugin when you also have the 64-bit version installed, then you may have to enable the vst3_prefer_64bit compatibility option if those two plugins are located in the same VST3 bundle in ~/.vst3/yabridge.

Wine prefixes

It is also possible to use yabridge with multiple Wine prefixes. Yabridge will automatically detect and use the Wine prefix the plugin's .dll or .vst3 file is located in. Alternatively, you can set the WINEPREFIX environment variable to override the Wine prefix for all instances of yabridge.

Downgrading Wine

There have been some regressions in Wine since Wine 6.4. If you run into software or a plugin that does not work correctly with the current version of Wine Staging, then you may want to try downgrading to an earlier version of Wine. This can be done as follows:

  • On Debian, Ubuntu, Linux Mint and other apt-based distros, you can use the command below to install Wine Staging 6.4 after you add the WineHQ repositories linked above. This command is a bit complicated because on these distros the Wine package is split up into multiple smaller packages, and the package versions include the distros codename (e.g. focal, or buster).

    version=6.4
    codename=$(awk '/^deb https:\/\/dl\.winehq\.org/ { print $3 }' /etc/apt/sources.list)
    sudo apt install --install-recommends {winehq-staging,wine-staging,wine-staging-amd64,wine-staging-i386}=$version~$codename-1

    If you want to prevent these packages from being updated automatically, then you can do so with:

    sudo apt-mark hold winehq-staging

    Running the same command with unhold instead of hold will enable updates again.

  • On Arch and Manjaro, you can install the downgrade tool from the repos or the AUR, then run:

    sudo env DOWNGRADE_FROM_ALA=1 downgrade wine-staging

    Then select the package for the wine-staging version you want to isntall from the list. After installing downgrade will ask if you want to add the package to IgnorePkg. If you select yes, the package will be added to the IgnorePkg field in /etc/pacman.conf and it won't be updated again automatically.

Configuration

Yabridge can be configured on a per plugin basis to host multiple plugins within a single process using plugin groups, and there are also a number of compatibility options available to improve compatibility with certain hosts and plugins.

Configuring yabridge is done through a yabridge.toml file located in either the same directory as the plugin's .so file you're trying to configure, or in any of its parent directories. This file contains case sensitive glob patterns that match paths to yabridge .so files relative to the yabridge.toml file. These patterns can also match an entire directory to apply settings to all plugins within that directory. To avoid confusion, only the first yabridge.toml file found and only the first matching glob pattern within that file will be considered. See below for an example of a yabridge.toml file. On startup, yabridge will print used yabridge.toml file and the matched section within it, as well as all of the options that have been set.

Plugin groups

Option Values Description
group {"<string>",""} Defaults to "", meaning that the plugin will be hosted individually.

Some plugins have the ability to communicate with other instances of that same plugin or even with other plugins made by the same manufacturer. This is often used in mixing plugins to allow different tracks to reference each other without having to route audio between them. Examples of plugins that do this are FabFilter Pro-Q 3, MMultiAnalyzer and the iZotope mixing plugins. In order for this to work, all instances of a particular plugin will have to be hosted in the same process.

Yabridge has the concept of plugin groups, which are user defined groups of plugins that will all be hosted inside of a single process. Plugins groups can be configured for a plugin by setting the group option of that plugin to some name. All plugins with the same group name will be hosted within a single process. Of course, plugin groups with the same name but in different Wine prefixes and with different architectures will be run independently of each other. See below for an example of how these groups can be set up.

Note that because of the way VST3 works, multiple instances of a single VST3 plugin will always be hosted in a single process regardless of whether you have enabled plugin groups or not. The only reason to use plugin groups with VST3 plugins is to get slightly lower loading times the first time you load a new plugin.

Compatibility options

Option Values Description
disable_pipes {true,false,<string>} When this option is enabled, yabridge will redirect the Wine plugin host's output streams to a file without any further processing. See the known issues section for a list of plugins where this may be useful. This can be set to a boolean, in which case the output will be written to $XDG_RUNTIME_DIR/yabridge-plugin-output.log, or to an absolute path (with no expansion for tildes or environment variables). Defaults to false.
editor_double_embed {true,false} Compatibility option for plugins that rely on the absolute screen coordinates of the window they're embedded in. Since the Wine window gets embedded inside of a window provided by your DAW, these coordinates won't match up and the plugin would end up drawing in the wrong location without this option. Currently the only known plugins that require this option are PSPaudioware plugins with expandable GUIs, such as E27. Defaults to false.
editor_force_dnd {true,false} This option forcefully enables drag-and-drop support in REAPER. Because REAPER's FX window supports drag-and-drop itself, dragging a file onto a plugin editor will cause the drop to be intercepted by the FX window. This makes it impossible to drag files onto plugins in REAPER under normal circumstances. Setting this option to true will strip drag-and-drop support from the FX window, thus allowing files to be dragged onto the plugin again. Defaults to false.
editor_xembed {true,false} Use Wine's XEmbed implementation instead of yabridge's normal window embedding method. Some plugins will have redrawing issues when using XEmbed and editor resizing won't always work properly with it, but it could be useful in certain setups. You may need to use this Wine patch if you're getting blank editor windows. Defaults to false.
frame_rate <number> The rate at which Win32 events are being handled and usually also the refresh rate of a plugin's editor GUI. When using plugin groups all plugins share the same event handling loop, so in those the last loaded plugin will set the refresh rate. Defaults to 60.
hide_daw {true,false} Don't report the name of the actual DAW to the plugin. See the known issues section for a list of situations where this may be useful. This affects both VST2 and VST3 plugins. Defaults to false.
vst3_no_scaling {true,false} Disable HiDPI scaling for VST3 plugins. Wine currently does not have proper fractional HiDPI support, so you might have to enable this option if you're using a HiDPI display. In most cases setting the font DPI in winecfg's graphics tab to 192 will cause plugins to scale correctly at 200% size. Defaults to false.
vst3_prefer_32bit {true,false} Use the 32-bit version of a VST3 plugin instead the 64-bit version if both are installed and they're in the same VST3 bundle inside of ~/.vst3/yabridge. You likely won't need this.

These options are workarounds for issues mentioned in the known issues section. Depending on the hosts and plugins you use you might want to enable some of them.

Example

All of the paths used here are relative to the yabridge.toml file. A configuration file for VST2 plugins might look a little something like this:

# ~/.wine/drive_c/Program Files/Steinberg/VstPlugins/yabridge.toml

["FabFilter Pro-Q 3.so"]
group = "fabfilter"

["MeldaProduction/Tools/MMultiAnalyzer.so"]
group = "melda"

# Matches an entire directory and all files inside it, make sure to not include
# a trailing slash
["ToneBoosters"]
group = "toneboosters"

["PSPaudioware"]
editor_double_embed = true

["Analog Lab 3.so"]
editor_xembed = true

["Chromaphone 3.so"]
hide_daw = true

["sforzando VST_x64.so"]
editor_force_dnd = true
frame_rate = 24

["LoopCloud*"]
disable_pipes = true

# Simple glob patterns can be used to avoid unneeded repetition
["iZotope*/Neutron *"]
group = "izotope"

# Since this file has already been matched by the above glob pattern, this won't
# do anything
["iZotope7/Neutron 2 Mix Tap.so"]
group = "This will be ignored!"

# Of course, you can also add multiple plugins to the same group by hand
["iZotope7/Insight 2.so"]
group = "izotope"

# This would cause all plugins to be hosted within a single process. Doing so
# greatly reduces the loading time of individual plugins, with the caveat being
# that plugins are no longer sandboxed from each other.
#
# ["*"]
# group = "all"

For VST3 plugins you should just match the directory instead of the .so file deep within in, like this:

# ~/.vst3/yabridge/yabridge.toml

["FabFilter*.vst3"]
group = "fabfilter"
vst3_no_scaling = true

["Chromaphone 3.vst3"]
hide_daw = true

["Misstortion2.vst3"]
vst3_no_scaling = true

["*/*Spectral*.vst3"]
vst3_prefer_32bit = true

# These options would be applied to all plugins that do not already have their
# own configuration set
["*"]
editor_force_dnd = true
vst3_no_scaling = true

Runtime dependencies and known issues

Any plugin should function out of the box, although some plugins will need some additional dependencies for their GUIs to work correctly. Notable examples include:

  • If plugins have missing or invisible text, then installing corefonts through winetricks may help.

  • Serum requires you to disable d2d1.dll in winecfg and to install gdiplus through winetricks. You may also want to disable the tooltips by going to the global settings tab, unchecking 'Show help tooltips', and clicking on the save icon next to 'Preferences'.

  • Native Instruments plugins work, but Native Access is unable to finish installing the plugins. To work around this you can open the .iso file downloaded to your downloads directory and run the installer directly. With Wine (Staging) 6.8 or later Native Access might also not be able to finish the download, in which case you should downgrade Wine first using the instructions above. You may also have to manually terminate the ISO driver installation process when installing Native Access for the first time to allow the installation to proceed. Some Native Instruments .iso files contain hidden files, and the installer will fail unless you mount the .iso file with the correct mounting options. To do this, first run udisksctl loop-setup -f ~/Downloads/<filename>.iso to load the .iso file, and then use udisksctl mount -t udf -o unhide -b /dev/loopX where /dev/loopX corresponds to the loop device printed by the loop-setup command to mount the .iso file to a directory in /run/media.

    If you're using an older distro and you're getting a Mount option 'unhide' is not allowed error when trying to mount the file, then you may need to manually create or edit /etc/udisks2/mount_options.conf first, adding the following to the file:

    [defaults]
    udf_allow=uid=$UID,gid=$GID,iocharset,utf8,umask,mode,dmode,unhide,undelete
    
  • If Spitfire Audio plugins like BBC Symphony Orchestra and LABS are unable to load their sample libraries (Error #X: Something went wrong), then you can try reinstalling those plugins to a new, clean Wine prefix. To avoid potential confusion, make sure to uninstall the Spitfire software along with the VST2 and VST3 plugins from your main Wine prefix first.

  • The GUI in Sforzando may appear to not respond to mouse clicks depending on your Wine and system configuration. This is actually a redrawing issue, and the GUI will still be updated even if it doesn't look that way. Dragging the window around or just clicking anywhere in the GUI will force a redraw and make the GUI render correctly again.

  • MeldaProduction plugins have minor rendering issues when GPU acceleration is enabled. This can be fixed by disabling GPU acceleration in the plugin settings. I'm not sure whether this is an issue with Wine or the plugins themselves. Notable issues here are missing redraws and incorrect positioning when the window gets dragged offscreen on the top and left dies of the screen.

  • Knobs in Tokyo Dawn Records plugins may not behave as expected when dragging long distances. Setting the 'Continuous Drag' option in the plugin's options to 'Linear' fixes the issue.

  • Similarly, the knobs in Voxengo plugins behave better when you enable the 'Radial knob mode' setting in the global settings.

  • If Scaler 2's interface lags, blacks out, or otherwise renders poorly, then you can try enabling software rendering to fix these issues.

  • ujam plugins and other plugins made with the Gorilla Engine, such as the LoopCloud plugins, will throw a JS_EXEC_FAILED error when trying to load the plugin. Enabling the disable_pipes compatibility option for those plugins will fix this.

  • Plugins by KiloHearts have file descriptor leaks when esync is enabled, causing Wine and yabridge to eventually stop working after the system hits the open file limit. To fix this, either unset WINEESYNC while using yabridge or switch to using fsync instead.

  • PSPaudioware plugins with expandable GUIs, such as E27, may have their GUI appear in the wrong location after the GUI has been expanded. You can enable an alternative editor hosting mode to fix this.

  • When using recent Applied Acoustics plugins like Chromaphone 3 under Bitwig Studio, text entry will cause the plugin to crash because Chromaphone uses a different text entry method when it detects Bitwig. You can use the hide_daw compatibility option to work around this.

  • VST2 plugins like FabFilter Pro-Q 3 that can share data between different instances of the same plugin plugins have to be hosted within a single process for that functionality to work. See the plugin groups section for instructions on how to set this up. This is not necessary for VST3 plugins, as multiple instances of those plugins will always be hosted in a single process by design.

  • Some hosts, particularly Ardour, REAPER, Qtractor, will by default not unload VST3 modules after you close the last plugin. This means that the associated yabridge-host.exe process will keep running until you close the project. For REAPER there's an option called Allow complete unload of VST plug-ins in the VST tab of the settings dialog to disable this behaviour.

  • Drag-and-drop from applications running under Wine to X11 does not yet work, so you won't be able to drag samples and MIDI files from a plugin to the host. At least, not directly. Because Windows applications have to create actual files on the disk for drag-and-drop to work, you can keep a file manager open and manually drag the generated files into your DAW as a workaround. To find out where in ~/.wine the plugin is creating its files, you can use the following command to monitor the Wine prefix for any newly created files:

    inotifywait -mre CLOSE_WRITE --format '%w%f' ~/.wine/drive_c
  • Aside from the above mentioned Wine issue, drag-and-drop to the plugin window under REAPER doesn't work because of a long standing issue in REAPER's FX window implementation. You can use a compatibility option to [force drag-and-drop](editor hosting mode) to work around this limitation.

Aside from that, these are some known caveats:

  • Most recent iZotope plugins don't have a functional GUI in a typical out of the box Wine setup because of missing dependencies. Please let me know if you know which dependencies are needed for these plugins to render correctly.
  • MIDI key labels for VST2 plugins (commonly used for drum machines and multisamplers) will not be updated after the host first asks for them since VST 2.4 has no way to let the host know that those labels have been updated. Deactivating and reactivating the plugin will cause these labels to be updated again for the current patch.
  • The Cinnamon desktop environment has some quirks with its window management that affect yabridge's plugin editor embedding. Most notably some plugins may flicker while dragging windows around, and there may be rendering issues when using multiple monitors depending on which screen has been set as primary. Enabling the XEmbed compatibility option may help, but Wine's XEmbed implementation also introduces other rendering issues.

There are also some extension features for both VST2.4 and VST3 that have not been implemented yet because I either haven't seen them used or because we don't have permission to do so yet. Examples of this are:

  • SysEx messages for VST2 plugins. In addition to MIDI, VST 2.4 also supports SysEx. I don't know of any hosts or plugins that use this, but please let me know if this is needed for something.
  • Vendor specific VST2.4 extensions (for instance, for REAPER, though most of these extension functions will work out of the box without any modifications).
  • The Presonus extensions to the VST3 interfaces. All of these extensions have been superseded by official VST3 interfaces in later versions of the VST3 SDK.
  • VST3 plugin support for ARA. The ARA SDK has recently been open source, so we can now finally start working on this.

Troubleshooting common issues

If your problem is not listed here, then feel free to post on the issue tracker or to ask about it in the yabridge Discord.

  • Using PipeWire's JACK implementation might cause certain plugins to crash. PipeWire currently uses rtkit instead of the realtime priorities you would normally set up using groups and /etc/limits.d, and it will impose a limit on the maximum amount of CPU time a realtime process may use at a time. This will cause plugins that take a long time to initialize, for instance because they're loading a lot of resources, to crash. For the time being the best solution for this problem would be to just use JACK2 until PipeWire doesn't require rtkit anymore.

  • If you have the WINEPREFIX environment variable set and you don't want all of your plugins to use that specific Wine prefix, then you should unset it to allow yabridge to automatically detect Wine prefixes for you.

  • If you're seeing errors related to Wine either when running yabridgectl sync or when trying to load a plugin, then it can be that your installed version of Wine is much older than the version that yabridge has been compiled for. Yabridgectl will automatically check for this when you run yabridgectl sync after updating Wine or yabridge. You can also manually verify that Wine is working correctly by running one of the VST host applications. Assuming that yabridge is installed under ~/.local/share/yabridge, then running ~/.local/share/yabridge/yabridge-host.exe directly (so not wine ~/.local/share/yabridge/yabridge-host.exe, that won't work) in a terminal should print a few messages related to Wine's startup process followed by the following line:

    Usage: yabridge-host.exe <plugin_type> <plugin_location> <endpoint_base_directory>
    

    If you're seeing a 002b:err:module:__wine_process_init error instead, then your version of Wine is too old for this version of yabridge and you'll have to upgrade your Wine version. Instructions for how to do this on Ubuntu can be found on the WineHQ website.

    If you're getting a 0024:err:process:exec_process error, then your Wine prefix is set to 32-bit only and it won't be possible to run 64-bit applications like yabridge-host.exe.

  • Sometimes left over Wine processes can cause problems. Run wineserver -k to terminate Wine related in the current or default Wine prefix.

  • If you're using a lot of plugins and you're unable to load any new plugins, then you may be running into Xorg's client limit. The exact number of plugins it takes for this to happen will depend on your system and the other applications running in the background. An easy way to check if this is the case would be to try and run wine cmd.exe from a terminal. If this prints a message about the maximum number of clients being reached (or if you are not able to open the terminal at all), then you might want to consider using plugin groups to run multiple instances of your most frequently used plugins within a single process.

  • If you're using a WINELOADER that runs the Wine process under a separate namespace while the host is not sandboxed, then you'll have to use the YABRIDGE_NO_WATCHDOG environment variable to disable the watchdog timer. If you know what this means then you probably know what you're doing.

Performance tuning

Running Windows plugins under Wine should have a minimal performance overhead, but you may still notice an increase in latency spikes and overall DSP load. Luckily there are a few things you can do to get rid of most or all of these negative side effects:

  • First of all, you'll want to make sure that you can run programs with realtime scheduling. Note that on Arch and Manjaro this does not necessarily require a realtime kernel as they include the PREEMPT patch set in their regular kernels. You can verify that this is working correctly by running chrt -f 10 whoami, which should your username, and running uname -a should print something that contains PREEMPT in the output.

  • You can also try enabling the threadirqs kernel parameter and using which can in some situations help with xruns. After enabling this, you can use rtirq to increase the priority of interrupts for your sound card.

  • Make sure that you're using the performance frequency scaling governor, as changing clock speeds in the middle of a real time workload can cause latency spikes.

  • The last but perhaps the most important thing you can do is to use a build of Wine compiled with Proton's fsync patches. This can improve performance significantly when using certain plugins. If you're running Arch or Manjaro, then you can use Tk-Glitch's Wine fork for a customizable version of Wine with the fsync patches included. Aside from a patched copy of Wine you'll also need a supported kernel for this to work. Manjaro's kernel supports fsync out of the box, and on Arch you can use the linux-zen kernel. Finally, you'll have to set the WINEFSYNC environment variable to 1 to enable fsync. See the environment configuration section below for more information on where to set this environment variable so that it gets picked up when you start your DAW.

    You can find a guide to setting these things up on Ubuntu here.

  • If you have the choice, the VST3 version of a plugin will likely perform better than the VST2 version.

  • If the plugin doesn't have a VST3 version, then plugin groups can also greatly improve performance when many instances of same VST2 plugin. VST3 plugins have similar functionality built in by design. Some plugins, like the BBC Spitfire plugins, can share a lot of resources between different instances of the plugin. Hosting all instances of the same plugin in a single process can in those cases greatly reduce overall CPU usage and get rid of latency spikes.

Environment configuration

This section is relevant if you want to configure environment variables in such a way that they will be set when you launch your DAW from the GUI instead of from a terminal. You may want to enable WINEFSYNC for fsync support with a compatible Wine version and kernel, or you may want to change your search PATH to allow yabridge to find the yabridge-*.exe binaries if you're using yabridge directly from the build directory. To do this you'll need to change your login shell's profile, which is different from the configuration loaded during interactive sessions. And some display manager override your login shell to always use /bin/sh, so you need to be careful to modify the correct file or else these changes won't work. You can find out your current login shell by running echo $SHELL in a terminal.

  • First of all, if you're using GDM, LightDM or LXDM as your display manager (for instance if you're using GNOME, XFCE or LXDE), then your display manager won't respect your login shell and it will always use /bin/sh. In that case you will need to add the following line to ~/.profile to enable fsync:

    export WINEFSYNC=1
  • If you are using the default Bash shell and you're not using any of the above display managers, then you will want to add the following line to ~/.bash_profile (or ~/.profile if the former does not exist):

    export WINEFSYNC=1
  • If you are using Zsh, then you can add the following line to ~/.zprofile (~/.zshenv should also work, but some distros such as Arch Linux overwrite the environment after this file has been read):

    export WINEFSYNC=1
  • If you are using fish, then you can add the following line to either ~/.config/fish/config.fish or some file in ~/.config/fish/conf.d/:

    set -gx WINEFSYNC=1
    # Or if you're changing your PATH:
    set -gp fish_user_paths ~/directory/with/yabridge/binaries

Make sure to log out and log back in again to ensure that all applications pick up the new changes.

Building

To compile yabridge, you'll need Meson and the following dependencies:

  • GCC 10+*
  • A Wine installation with winegcc and the development headers. The latest commits contain a workaround for a winelib compilation issue with Wine 5.7+.
  • Boost version 1.66 or higher*
  • libxcb

The following dependencies are included in the repository as a Meson wrap:

The project can then be compiled with the command below. You can remove or change the unity size argument if building takes up too much RAM, or you can disable unity builds completely by getting rid of --unity=on at the cost of slightly longer build times.

meson setup build --buildtype=release --cross-file=cross-wine.conf --unity=on --unity-size=1000
ninja -C build

After you've finished building you can follow the instructions under the usage section on how to set up yabridge.

*The versions of GCC and Boost that ship with Ubuntu 18.04 by default are too old to compile yabridge. If you do wish to build yabridge from scratch rather than using the prebuilt binaries, then you should take a look at the docker image used when building yabridge on Ubuntu 18.04 for on overview of what would need to be installed to compile on Ubuntu 18.04.

32-bit bitbridge

It is also possible to compile a host application for yabridge that's compatible with 32-bit plugins such as old SynthEdit plugins. This will allow yabridge to act as a bitbridge, allowing you to run old 32-bit only Windows VST2 plugins in a modern 64-bit Linux VST host. For this you'll need to have installed the 32 bit versions of the Boost and XCB libraries. This can then be set up as follows:

# Enable the bitbridge on an existing build
meson configure build -Dwith-bitbridge=true
# Or configure a new build from scratch
meson setup build --buildtype=release --cross-file cross-wine.conf -Dwith-bitbridge=true

ninja -C build

This will produce four files called yabridge-host-32.exe, yabridge-host-32.exe.so, yabridge-group-32.exe and yabridge-group-32.exe.so. Yabridge will detect whether the plugin you're trying to load is 32-bit or 64-bit, and will run either the regular version or the *-32.exe variant accordingly.

32-bit libraries

It also possible to build 32-bit versions of yabridge's libraries, which would let you use both 32-bit and 64-bit Windows VST2 and VST3 plugins from a 32-bit Linux plugin host. This is mostly untested since 32-bit only Linux applications don't really exist anymore, but it should work! The build system will still assume you're compiling from a 64-bit system, so if you're compiling on an actual 32-bit system you would need to comment out the 64-bit yabridge-host and yabridge-group binaries in meson.build:

meson setup build --buildtype=release --cross-file=cross-wine.conf --unity=on --unity-size=1000 -Dwith-bitbridge=true -Dbuild.cpp_args='-m32' -Dbuild.cpp_link_args='-m32'
ninja -C build

Like the above commands, you might need to tweak the unity size based on the amount of system memory available. See the CI build definitions for some examples on how to add static linking in the mix if you're going to run this version of yabridge on some other machine.

Debugging

Wine's error messages and warning are usually very helpful whenever a plugin doesn't work right away. However, with some VST hosts it can be hard read a plugin's output. To make it easier to debug malfunctioning plugins, yabridge offers these two environment variables to control yabridge's logging facilities:

  • YABRIDGE_DEBUG_FILE=<path> allows you to write yabridge's debug messages as well as all output produced by the plugin and by Wine itself to a file. For instance, you could launch your DAW with env YABRIDGE_DEBUG_FILE=/tmp/yabridge.log <daw>, and then use tail -F /tmp/yabridge.log to keep track of the output. If this option is not present then yabridge will write all of its debug output to STDERR instead.

  • YABRIDGE_DEBUG_LEVEL={0,1,2} allows you to set the verbosity of the debug information. Each level increases the amount of debug information printed:

    • A value of 0 (the default) means that yabridge will only log the output from the Wine process and some basic information about the environment, the configuration and the plugin being loaded.
    • A value of 1 will log detailed information about most events and function calls sent between the VST host and the plugin. This filters out some noisy events such as effEditIdle() and audioMasterGetTime() since those are sent multiple times per second by for every plugin.
    • A value of 2 will cause all of the events to be logged without any filtering. This is very verbose but it can be crucial for debugging plugin-specific problems.

    More detailed information about these debug levels can be found in src/common/logging.h.

Wine's own logging facilities can also be very helpful when diagnosing problems. In particular the +message, +module and +relay channels are very useful to trace the execution path within the loaded VST plugin itself.

Attaching a debugger

To debug the plugin you can just attach gdb to the host as long as any sandboxing or out of process hosting is disabled (or you'll have to wrap around that host process). Debugging the Wine plugin host is a bit more difficult. Wine comes with a GDB proxy for winedbg, but it requires a little bit of additional setup and it doesn't support arguments containing spaces. To make this a bit easier, yabridge includes winedbg support behind a build option. You can enable this using:

meson configure build --buildtype=debug -Dwith-winedbg=true

Currently winedbg's normal GDB proxy is broken, so this option will start a remote GDB server that you have to connect to. You can use gdb build/yabridge-host.exe.so to start GDB, and then use the GDB target command printed to STDERR or $YABRIDGE_DEBUG_FILE to start the debugging session. Note that plugin names with spaces in the actual .dll or .vst3 file name will have to be renamed first for this approach to work.

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A modern and transparent way to use Windows VST2 and VST3 plugins on Linux

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