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Custom engine model name not changing #18
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This is an implementation of DeepStream. You can change it only by editing and recompiling default DeepStream code (not Yolo model code). The easy way is rename file and edit config_infer path. |
Hi, could you provide the reference to this |
@ntd94, refer to /opt/nvidia/deepstream/deepstream-6.0/sources/libs/nvdsinfer/nvdsinfer_model_builder.cpp lines 825-827:
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how to recompiling default DeepStream code,I change /opt/nvidia/deepstream/deepstream-6.0/sources/libs/nvdsinfer/nvdsinfer_model_builder.cpp @marcoslucianops |
Hi, firstly thanks for your great work. Small issue, when I create an engine with a custom engine name using your native folder, the engine doesn't have the same name as that specified in the config file.
For example, if I set model-engine-file=model_b1_gpu0_fp32_custom.engine, the engine is saved as model_b1_gpu0_fp32.engine.
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