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106 - Maths & Physics

Goal

This course's goal is to teach the fundamentals of 3D Maths and Physics as wel as Rendering and will result in a minimalist 3D Game Engine using OpenGL.

Grading

To pass the course, you need to:

  • finish the basic Game Engine implementation
  • pass a written exam

0 First Steps

1 Numbers

Goal

A small introduction as a reminder to different number ranges and their uses and implications in C#.

Let's Get Started!

2 Cartesian Coordinates

Goal

Learn about Cartesian Coordinate Systems used to plot n-dimensional Points in a consistent system.

Let's Get Started!

3 Vectors

Goal

Learn about Vectors and their Mathematical and Geometrical definitions.

Let's Get Started!

4 Rendering

Goal

Learn about using OpenGL to Render to the Screen.

Let's Get Started!

5 Matrices

Goal

Learn about Matrices and their Mathematical and Geometrical definitions.

Let's Get Started!

6 Physics

Goal

Learn about the basics of Physics, Newton's Laws and Collision Detection and Resolving.

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