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rotate the hand based on the wrist matrix #42

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i-make-robots opened this issue Jul 11, 2019 · 2 comments
Closed

rotate the hand based on the wrist matrix #42

i-make-robots opened this issue Jul 11, 2019 · 2 comments

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@i-make-robots
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rotate z stays the same - turns the tool at the current pose Z axis.
rotate x turns targetPose around the wrist X axis (the wrist bends forward and back around the target point)
rotate y turns taretPose around a vector that is the cross product of handZ and wristX.

@i-make-robots
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This movement scheme only applies to robots that can turn X and Y.

@i-make-robots
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What is this garbage problem description?

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