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I wasted a week on fixing mipmaps. You're not going to believe the fix 😡
However, there seems to be an issue with
MeshLambertMaterial
. When using that in the mipmaps example the mesh becomes black, but when usingMeshBasicMaterial
the textures work. SomehowMeshLambertMaterial
is being treated differently.I tried to update the
MeshLambertMaterial
class and set the default values like threejs does in r106, but I had no luck yet.Forgive me for my useless "merge pull request" commits xD.