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mouseEvents.js
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mouseEvents.js
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'use strict';
/**
* This module is responsible for seamlessly unifying mouse events from all frames in a tab.
*/
window.fg.module('mouseEvents', function (exports, fg) {
// Enum of buttons in event.button.
// See: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button
const BUTTON = exports.BUTTON = {
LEFT: 0,
MIDDLE: 1,
RIGHT: 2,
BUTTON4: 3,
BUTTON5: 4
};
// Enum of buttons event.buttons.
// See: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons
const BUTTONS_MASK = exports.BUTTONS_MASK = {
NONE: 0x0,
LEFT: 0x1,
MIDDLE: 0x4,
RIGHT: 0x2,
BUTTON4: 0x8,
BUTTON5: 0x10,
};
// Retrieve the buttons mask for button by indexing the array.
const GET_BUTTONS_MASK = [
BUTTONS_MASK.LEFT,
BUTTONS_MASK.MIDDLE,
BUTTONS_MASK.RIGHT,
BUTTONS_MASK.BUTTON4,
BUTTONS_MASK.BUTTON5
];
// Enum of states in gesture state machine.
const GESTURE_STATE = exports.GESTURE_STATE = {
// No gesture in progress.
NONE: 0,
// Mouse down on the gesture button has occurred.
MOUSE_DOWN: 1,
// Mouse has moved with the gesture button pressed.
MOUSE_MOVE: 2,
// Mouse gesture has timed out.
MOUSE_TIMEOUT: 3,
// A wheel gesture was performed.
WHEEL: 4,
// A chord gesture was performed.
CHORD: 5
};
// Enum of types of devices that generate input.
// See: MouseEvent.mozInputSource
const INPUT_SOURCE = exports.INPUT_SOURCE = {
UNKNOWN: 0,
MOUSE: 1,
PEN: 2,
ERASER: 3,
CURSOR: 4,
TOUCH: 5,
KEYBOARD: 6
};
// A unique identifier for this frame.
// Used by commands to target a specific nested frame.
exports.scriptFrameId = fg.helpers.makeScriptFrameId();
// State for this module.
const state = (exports.state = {
isNested: (window !== window.top), // Is this frame nested?
nestedFrames: [], // Array of all nested frames.
frameScrolling: null, // Scrolling attribute for this frame.
listenersInstalled: false, // Are event listeners installed?
isUnloading: false, // Is the page is unloading?
gestureState: GESTURE_STATE.NONE, // Gesture state machine state.
chordButtons: [], // Buttons in the chord gesture.
contextMenu: false, // Context menu is enabled?
preventClick: false, // Prevent handling of clicks when truthy.
deadTimeHandle: null, // Timeout for click preventing dead time.
lastContextMenu: 0, // Time of last contextmenu event.
stickyEventCount: 0 // Number of consecutive sticky mousemove events.
});
// Settings for this module.
const settings = fg.helpers.initModuleSettings({
gestureButton: BUTTON.RIGHT,
gestureFidelity: 10,
disableOnAlt: true,
disableOnShift: true,
canSelectStart: false,
wheelGestures: false,
chordGestures: false,
deadTimeMillis: 300
}, 'local');
if (state.isNested) {
// Check if the URL is blacklisted
browser.runtime.sendMessage({
topic: 'mg-isTabBlacklisted'
}).then(blacklisted => {
if (!blacklisted) {
// Notify the parent script instance that a nested frame has loaded.
postTo(window.parent, 'loadFrame', { id: exports.scriptFrameId });
}
});
}
// Event listeners ---------------------------------------------------------------------------------------------------
// Need to handle messages to establish the frame hierarchy.
window.addEventListener('message', onMessage);
// Install native event listeners in this frame and all nested frames.
exports.installEventListeners = function () {
if (!state.listenersInstalled) {
let options = {
capture: true,
passive: false
};
window.addEventListener('unload', onUnload);
window.addEventListener('mousedown', onMouseDown, options);
window.addEventListener('mouseup', onMouseUp, options);
window.addEventListener('mousemove', onMouseMove, true);
window.addEventListener('touchstart', onTouchStart, true);
window.addEventListener('wheel', onWheel, options);
window.addEventListener('click', onClick, options);
window.addEventListener('dblclick', onDblClick, options);
window.addEventListener('contextmenu', onContextMenu, options);
window.addEventListener('selectstart', onSelectStart, options);
window.addEventListener('dragstart', onDragStart, options);
}
state.listenersInstalled = true;
// Ensure nested frames install listeners as well.
exports.broadcast('installEventListeners');
};
// Remove native event listeners in this frame and all nested frames.
exports.removeEventListeners = function () {
if (state.listenersInstalled) {
let options = {
capture: true,
passive: false
};
window.removeEventListener('unload', onUnload);
window.removeEventListener('mousedown', onMouseDown, options);
window.removeEventListener('mouseup', onMouseUp, options);
window.removeEventListener('mousemove', onMouseMove, true);
window.removeEventListener('touchstart', onTouchStart, true);
window.removeEventListener('wheel', onWheel, options);
window.removeEventListener('click', onClick, options);
window.removeEventListener('dblclick', onDblClick, options);
window.removeEventListener('contextmenu', onContextMenu, options);
window.removeEventListener('selectstart', onSelectStart, options);
window.removeEventListener('dragstart', onDragStart, options);
}
state.listenersInstalled = false;
// Ensure nested frames remove listeners as well.
exports.broadcast('removeEventListeners');
};
function onMessage (event) {
if (event.data) {
switch (event.data.topic) {
case 'mg-installEventListeners':
if (event.source.window === window.parent) {
exports.installEventListeners();
}
break;
case 'mg-removeEventListeners':
if (event.source.window === window.parent) {
exports.removeEventListeners();
}
break;
case 'mg-stateUpdate':
// State replication messages should only go down the hierarchy.
if (event.source.window === window.parent) {
exports.replicateState(event.data.data);
}
break;
// Frame hierarchy.
case 'mg-loadFrame':
onLoadFrame(event.data.data, event.source);
break;
case 'mg-unloadFrame':
onUnloadFrame(event.data.data, event.source);
break;
case 'mg-frameInfo':
onFrameInfo(event.data.data, event.source);
break;
// Messages that may bubble up from nested frames and require applyFrameOffset() to be applied.
case 'mg-mousedown':
// This should never be dispatched from a frame above.
if ((event.source.window !== window.parent) && (event.source.window !== window.top)) {
// Offset the x,y-coordinates by the source element's position.
applyFrameOffset(event.data.data, event.source);
if (state.isNested) {
// Refer this event up the hierarchy.
postTo(window.parent, 'mousedown', event.data.data);
} else {
onBubbledMouseDown(event.data.data);
}
}
break;
case 'mg-mouseup':
// This should never be dispatched from a frame above.
if ((event.source.window !== window.parent) && (event.source.window !== window.top)) {
// Offset the x,y-coordinates by the source element's position.
applyFrameOffset(event.data.data, event.source);
if (state.isNested) {
// Refer this event up the hierarchy.
postTo(window.parent, 'mouseup', event.data.data);
} else {
onBubbledMouseUp(event.data.data);
}
}
break;
// Note: applyFrameOffset() is not required as the following messages are posted directly to window.top.
case 'mg-mousemove':
onBubbledMouseMove(event.data.data);
break;
case 'mg-touchstart':
onBubbledTouchStart(event.data.data);
break;
case 'mg-wheel':
onBubbledWheel(event.data.data);
break;
case 'mg-contextmenu':
onBubbledContextMenu(event.data.data);
break;
// Async content work handlers for nested frames.
case 'mg-getCanvasImage':
exports.onGetCanvasImage(event.data.data);
break;
case 'mg-getSelectedLinks':
exports.onGetSelectedLinks(event.data.data);
break;
}
}
}
function onMouseDown (event) {
// Ignore untrusted events, events while Alt/Shift are pressed, and events that need not be handled.
if (shouldIgnoreEvent(event) || ignoreButtonNotUsedByGesture(event)) { return; }
// Record the original mouse event.
state.mouseDown = event;
// Prevent handling of mousedown events during a gesture.
if (state.gestureState) {
event.preventDefault();
event.stopPropagation();
}
var data = getMouseData(event, true);
if (state.isNested) {
// Post to parent - must apply frame offsets.
postTo(window.parent, 'mousedown', data);
} else {
onBubbledMouseDown(data);
}
}
function onMouseUp (event) {
// Ignore untrusted events, events while Alt/Shift are pressed, and events that need not be handled.
if (shouldIgnoreEvent(event) || ignoreButtonNotUsedByGesture(event)) { return; }
// Prevent handling of mouseup events during a gesture.
if (state.gestureState &&
(state.gestureState !== GESTURE_STATE.MOUSE_DOWN)
) {
event.preventDefault();
event.stopPropagation();
}
var data = getMouseData(event, true);
if (state.isNested) {
// Post to parent - must apply frame offsets.
postTo(window.parent, 'mouseup', data);
} else {
onBubbledMouseUp(data);
}
}
function onMouseMove (event) {
// Ignore untrusted events and events when Alt is pressed.
if (shouldIgnoreEvent(event)) { return; }
// Only handle mousemove events during a gesture.
if (state.gestureState) {
var data = getMouseData(event);
if (state.isNested) {
// Send directly to top.
postTo(window.top, 'mousemove', data);
} else {
onBubbledMouseMove(data);
}
}
}
function onTouchStart (event) {
var data = getMouseData(event);
if (state.isNested) {
// Send directly to top.
postTo(window.top, 'mousemove', data);
} else {
onBubbledTouchStart(data);
}
}
function onWheel (event) {
// Ignore untrusted events and events when Alt is pressed.
if (shouldIgnoreEvent(event)) { return; }
// Only handle wheel events (if enabled) during a gesture.
if (settings.wheelGestures && state.gestureState) {
// Cancel scrolling.
event.preventDefault();
var data = getMouseData(event);
if (state.isNested) {
// Send directly to top.
postTo(window.top, 'wheel', data);
} else {
onBubbledWheel(data);
}
}
}
function onClick (event) {
// Ignore untrusted events and events when Alt is pressed.
if (shouldIgnoreEvent(event)) { return; }
// Prevent default actions for all clicks on any button during a gesture.
if (state.preventClick ||
(state.gestureState !== GESTURE_STATE.NONE) &&
(state.gestureState !== GESTURE_STATE.MOUSE_DOWN)
) {
event.preventDefault();
event.stopPropagation();
}
}
function onDblClick (event) {
// Ignore untrusted events and events when Alt is pressed.
if (shouldIgnoreEvent(event)) { return; }
// Prevent double clicks during chord gestures. These sometimes happen due to the initial mousedown "leaking"
// since a gesture hasn't started. This is really annoying if it takes a HTML5 video to fullscreen.
if (state.preventClick || state.gestureState) {
event.preventDefault();
event.stopPropagation();
}
}
function onContextMenu (event) {
// Disable the context menu event after a gesture.
if (!state.contextMenu ||
(state.gestureState !== GESTURE_STATE.NONE) &&
(state.gestureState !== GESTURE_STATE.MOUSE_DOWN)
) {
event.preventDefault();
event.stopPropagation();
}
if (settings.chordGestures) {
// See: #307 - without this device type check, context menu is broken on touch screens.
if (event.mozInputSource === INPUT_SOURCE.MOUSE) {
// When the gesture button is left or middle on Linux/OSX, context fires on mousedown. Only do the following
// check if the contextmenu event is fired on mouseup.
if (settings.gestureButton === BUTTON.RIGHT) {
// Suppress context menu if one or more buttons are pressed. This reduces the chance of showing the context
// menu when restoring tabs with chord gestures. For example, when repeating Undo Close command.
if (event.buttons !== BUTTONS_MASK.NONE) {
event.preventDefault();
event.stopPropagation();
}
}
}
}
if (state.isNested) {
// Send directly to top.
postTo(window.top, 'contextmenu');
} else {
onBubbledContextMenu();
}
}
function onSelectStart (event) {
// Prevent a selection from starting during a gesture.
// Allow text selection if explicitly enabled by settings.
if (!settings.canSelectStart &&
(state.gestureState !== GESTURE_STATE.NONE)
) {
event.preventDefault();
event.stopPropagation();
}
}
function onDragStart (event) {
// Prevent a drag and drop from starting during a gesture.
if (state.gestureState !== GESTURE_STATE.NONE) {
event.preventDefault();
event.stopPropagation();
}
}
function onUnload (event) {
state.isUnloading = true;
if (state.isNested) {
postTo(window.parent, 'unloadFrame');
}
}
// Functions ---------------------------------------------------------------------------------------------------------
// True if an event must not be handled by the addon, otherwise false.
function shouldIgnoreEvent (event) {
return (
// Ignore untrusted or synthetic events.
!event.isTrusted ||
// Ignore events when Alt or Shift are configured to disable gestures.
(settings.disableOnAlt && event.altKey) || (settings.disableOnShift && event.shiftKey) ||
// Ignore events during unload.
state.isUnloading
);
}
// True if the event does not need to be handled because no enabled gesture type can handle it, otherwise false.
function ignoreButtonNotUsedByGesture (event) {
if (event.button == BUTTON.RIGHT) {
// See #329 - must handle the right button to enable the context menu.
return false;
}
if (!settings.chordGestures) {
// Ignore the non-gesture button if chord gestures are disabled.
return (event.button !== settings.gestureButton);
}
return false;
}
// Post a message to the given window with the given topic.
// Typically used to send messages up the frame/window hierarchy.
function postTo (targetWindow, topic, data) {
targetWindow.postMessage({
topic: 'mg-' + topic,
data: data || {}
}, '*');
}
// Post a mesage to all nested frames known to the script.
// Typically used to send messages down the frame/window hierarchy.
exports.broadcast = function (topic, data) {
state.nestedFrames.forEach(tuple => {
try {
tuple.source.postMessage({
topic: 'mg-' + topic,
data: data || {}
}, '*');
} catch (err) {}
});
};
// Modify the state and replicate the changes to nested frames.
exports.replicateState = function (newState) {
// Refer this event down the hierarchy.
Object.assign(state, newState);
exports.broadcast('stateUpdate', newState);
};
// Reset all state associated with gestures.
exports.abortGesture = function (extraState) {
// Cancel any pending state changes.
if (state.deadTimeHandle !== null) {
window.clearTimeout(state.deadTimeHandle);
}
exports.replicateState(Object.assign({
gestureState: GESTURE_STATE.NONE,
chordButtons: [],
contextMenu: true,
preventClick: false
}, extraState || {}));
};
// Invoke preventDefault() on click events for the given number of milliseconds.
exports.clickDeadTime = function (beforeState, afterState, millis) {
// Prevent clicks and contextmenu event from being handled.
exports.replicateState(Object.assign({
preventClick: true
}, beforeState || {}));
// Re-enable clicks and contextmenu events after the timeout.
if (state.deadTimeHandle !== null) {
window.clearTimeout(state.deadTimeHandle);
}
state.deadTimeHandle = window.setTimeout(() => {
exports.replicateState(Object.assign({
preventClick: false
}, afterState || {}));
state.deadTimeHandle = null;
}, millis || settings.deadTimeMillis || 300);
};
// This is a catch-all handler for sticky gesture scenarios. Every gesture requires at least one button to be
// pressed. Therefore, if no buttons are pressed during a gesture state it must be a sticky gesture scenario.
// This happens most often when the mouse leaves the DOM during a gesture and some mouse events are not able to
// be handled.
// Note: OSX will occasionally fire a mousemove event with buttons = 0 at the moment a button is released, just
// before the mouseup event. This is handled by requiring two consecutive sticky mousemove events to trigger the
// sticky gesture.
function stickyGestureCheck (data) {
if (data.buttons === BUTTONS_MASK.NONE) {
// Sticky gesture detected.
if (state.stickyEventCount++ > 1) {
console.log('sticky gesture detected', state.gestureState);
exports.abortGesture();
return true;
}
} else {
// Gesture is not sticky.
state.stickyEventCount = 0;
return false;
}
}
// Get the relevant parts of the mouse event as an object.
// The return value must be serializeable for compatabiltiy with postMessage() and sendMessage().
function getMouseData (event, detailed) {
// Xray Vision considers this data object to be cross origin when it originates in a frame.
// You cannot attach object or array properties to cross-origin objects.
// This can impact handlers in parent frames, so you can stub empty properties here.
var data = {
button: event.button,
buttons: event.buttons,
altKey: event.altKey,
ctrlKey: event.ctrlKey,
metaKey: event.metaKey,
shiftKey: event.shiftKey,
chord: [],
x: event.clientX,
y: event.clientY,
dx: event.movementX,
dy: event.movementY
};
if (event instanceof window.WheelEvent) {
data.wheel = {
x: event.deltaX,
y: event.deltaY,
z: event.deltaZ,
mode: event.deltaMode
};
}
if (detailed) {
// Information about the event context: script ID, frame URL, etc.
data.context = {
nested: state.isNested,
originFrameId: exports.scriptFrameId,
frameUrl: String(window.location.href)
};
// Information about the target element: tag, href, etc.
// Note: not necessarily properties of the element itself.
// These can be properties of enclosing elements.
data.element = {
tag: event.target.tagName
};
// Search for a media URL related to the element.
let mediaInfo = fg.helpers.getMediaInfo(event.target);
if (mediaInfo) {
data.element.mediaSource = mediaInfo.source;
data.element.mediaType = mediaInfo.type;
}
// Collect information about the enclosing link if present.
let linkElement = fg.helpers.findLinkElement(event.target);
if (linkElement) {
data.element.linkHref = linkElement.href;
data.element.linkText = fg.helpers.gatherTextUnder(linkElement);
}
// Collect selected text if present.
let selectedText = fg.helpers.selectedText(event.target);
if (selectedText) {
data.element.selectedText = selectedText;
}
}
return data;
}
// Nested frames -----------------------------------------------------------------------------------------------------
// Remember nested frames when their DOM is parsed.
// Invoked when the nested frame posts an event at document_start.
function onLoadFrame (data, source) {
// Compile a list of frames on the page.
var iframes = document.getElementsByTagName('iframe');
var allFrames = Array.from(iframes);
if (document.body && document.body.tagName === 'FRAMESET') {
var framesetFrames = document.getElementsByTagName('frame');
allFrames = allFrames.concat(Array.from(framesetFrames));
}
// Find the element containing the source window.
var frame = allFrames.find(frame => frame.contentWindow === source);
if (!!frame) {
// Attempt to get the computed styles for the frame.
let style = window.getComputedStyle(frame) || {
paddingTop: 0,
paddingLeft: 0
};
state.nestedFrames.push({
scriptFrameId: data.id,
source: source,
element: frame,
// Record properties that can affect the offset calculation.
// Padding introduces an offset when drawing the trails.
paddingTop: parseFloat(style.paddingTop) || 0,
paddingLeft: parseFloat(style.paddingLeft) || 0,
});
// Ensure that the nested frame installs listeners when enabled.
if (state.listenersInstalled) {
postTo(source, 'installEventListeners');
}
// Report some frame attributes back to the script in the nested frame.
// Be careful not to leak anything inappropriate like URLs.
postTo(source, 'frameInfo', {
frameScrolling: frame.getAttribute('scrolling')
});
}
// The browserAction title/icon gets reset when a frame loads in a tab even if the tab hasn't navigated.
// Ensure that it remains in sync with the actual listener status.
if (!state.isNested) {
window.setTimeout(() => exports.resetBrowserAction(), 0);
}
}
// Forget nested frames when their DOM is unloaded.
// Invoked when the nested frame posts an event on DOM unload event.
function onUnloadFrame (data, source) {
// Remove the frame tuple if we know about it.
var index = state.nestedFrames.findIndex(tuple => tuple.source === source);
if (index >= 0) {
state.nestedFrames.splice(index, 1);
}
}
// The parent script will post back some useful frame attributes.
// Invoked as a response to the mg-loadFrame event.
function onFrameInfo (data, source) {
// The scolling attribute is useful for scroll commands.
state.frameScrolling = data.frameScrolling;
}
// Offset the x,y-coordinates of a mouse event by the x,y position of the frame element containing the source window.
function applyFrameOffset (data, source) {
var tuple = state.nestedFrames.find(tuple => tuple.source === source);
if (!!tuple) {
var bounds = tuple.element.getBoundingClientRect();
data.x += bounds.x + tuple.paddingLeft;
data.y += bounds.y + tuple.paddingTop;
}
}
// Bubbled event handlers --------------------------------------------------------------------------------------------
// Invoked by the mousedown event.
// The event may have bubbled up from nested frames.
function onBubbledMouseDown (data, event) {
// Keep a reference to the data for this mousedown event.
state.mouseDownData = data;
// Set the script frame ID of the top level frame.
data.context.topFrameId = exports.scriptFrameId;
// Handle or update the chord gesture state when enabled.
if (settings.chordGestures && buttonDownChordGesture(data)) { return; }
// Start a mouse gesture if the gesture button was pressed.
if (data.button === settings.gestureButton) {
exports.replicateState({
gestureState: GESTURE_STATE.MOUSE_DOWN,
contextMenu: true
});
exports.mouseGestureStart(data);
// Reset the accumulated mouse delta on mouse down.
state.mouseAccumulator.reset();
} else
// Ensure the context menu is enabled for non-gestures.
if (data.button === BUTTON.RIGHT) {
exports.replicateState({
contextMenu: true
});
}
}
// Support chord gestures by handling mousedown events.
// This method is called by onBubbledMouseDown().
// Return false to end handling of the mouse down event.
function buttonDownChordGesture (data) {
// Add the pressed button to the chord on mouse down.
// Do not allow duplicates which may occur during tab changes or from missed events.
if (!state.chordButtons.some(button => button === data.button)) {
state.chordButtons.push(data.button);
}
// Remove any button that is not currently pressed which may occur due to the above.
state.chordButtons = state.chordButtons.filter(button => data.buttons & GET_BUTTONS_MASK[button]);
// Handle this mousedown event once two or more buttons are pressed..
if (state.chordButtons.length >= 2) {
// Switch state to chord gesture mode.
exports.replicateState({
gestureState: GESTURE_STATE.CHORD,
contextMenu: false,
lastContextMenu: 0 // Right-clicks should not count towards the double right-click contextmenu.
});
// Copy the chord into the event data.
data.chord.push(...state.chordButtons);
// Handle a chord gesture.
window.setTimeout(() => exports.chordGesture(data), 0);
// Cancel further handling of the mousedown event.
return true;
}
}
// Invoked by the mouseup event.
// The event may have bubbled up from nested frames.
function onBubbledMouseUp (data) {
// Handle or update the chord gesture state when enabled.
if (settings.chordGestures && buttonUpChordGesture(data)) { return; }
// Set the script frame ID of the top level frame.
data.context.topFrameId = exports.scriptFrameId;
// End a mouse gesture if the gesture button was released.
if (data.button === settings.gestureButton) {
switch (state.gestureState) {
case GESTURE_STATE.MOUSE_DOWN:
exports.abortMouseGesture();
exports.replicateState({
gestureState: GESTURE_STATE.NONE
});
break;
case GESTURE_STATE.MOUSE_MOVE:
// Finish a mouse gesture.
exports.mouseGestureFinish(data);
/* falls through */
case GESTURE_STATE.WHEEL:
case GESTURE_STATE.MOUSE_TIMEOUT:
// Finish a wheel gesture.
exports.clickDeadTime({
gestureState: GESTURE_STATE.NONE,
// Prevent the context menu if the gesture button is right.
contextMenu: (settings.gestureButton !== BUTTON.RIGHT)
});
break;
}
}
}
// Support chord gestures by handling mouseup events.
// This method is called by onBubbledMouseUp().
// Return false to end handling of the mouse up event.
function buttonUpChordGesture (data) {
// Remove any button that is not currently pressed.
state.chordButtons = state.chordButtons.filter(button => data.buttons & GET_BUTTONS_MASK[button]);
// Handle this mouseup event during a chord gesture.
if (state.gestureState === GESTURE_STATE.CHORD) {
// End the chord gesture once all buttons have been released.
if (state.chordButtons.length === 0) {
// Exit the gesture state and impose a click handling dead time. The contextmenu event may or may not fire for
// certain button combinations, so use dead-time as a best effort prevention.
exports.clickDeadTime({
gestureState: GESTURE_STATE.NONE,
contextMenu: false
}, {
contextMenu: true
});
}
// Cancel further handling of the mouse up event.
return true;
}
}
// Invoked by the mousemove event.
// The event may have bubbled up from nested frames.
function onBubbledMouseMove (data) {
// Perform a check on gesture state and buttons.
if (!stickyGestureCheck(data)) {
// Limit the fidelity of gesture updates. This has two effects: 1) a gesture will not start until gestureFidelity
// pixels in distance are covered, and 2) movements are smoothed to avoid rapid changes in gesture direction. The
// mouse accumulator instance is added to the state by handler.js, so it only exists in the top window/frame.
state.mouseAccumulator.accumulate(data);
if (fg.helpers.distanceDelta(data) >= settings.gestureFidelity) {
// Reset the accumulated mouse delta.
state.mouseAccumulator.reset();
// Start or update a mouse gesture.
switch (state.gestureState) {
case GESTURE_STATE.MOUSE_DOWN:
// The mouse has moved while the gesture button is pressed.
exports.replicateState({
gestureState: GESTURE_STATE.MOUSE_MOVE,
lastContextMenu: 0 // Right-clicks should not count towards the double right-click contextmenu.
});
/* falls through */
case GESTURE_STATE.MOUSE_MOVE:
// Update the mouse gesture.
exports.mouseGestureUpdate(data);
break;
}
}
}
}
// Invoked by the touchstart event.
// The event may have bubbled up from nested frames.
function onBubbledTouchStart (data) {
// Enable the context menu when a touch starts, otherwise long-press context menu will fail to appear.
exports.replicateState({
contextMenu: true
});
}
// Invoked by the wheel event.
// The event may have bubbled up from nested frames.
function onBubbledWheel (data) {
// Perform a check on gesture state and buttons.
if (settings.wheelGestures && !stickyGestureCheck(data)) {
// Start or update a wheel gesture.
switch (state.gestureState) {
case GESTURE_STATE.MOUSE_DOWN:
case GESTURE_STATE.MOUSE_MOVE:
case GESTURE_STATE.CHORD:
// Transition gesture state to wheel gesture.
exports.replicateState({
gestureState: GESTURE_STATE.WHEEL
});
// Handle a wheel gesture.
exports.wheelGestureInitial(data);
break;
case GESTURE_STATE.WHEEL:
// Update the wheel gesture.
exports.wheelGestureRepeat(data);
break;
}
}
}
// Invoked by the contextmenu event.
// The event may have bubbled up from nested frames.
function onBubbledContextMenu () {
// Re-enable the context menu for subsequent clicks. The event listener will call preventDefault() on the native
// event while contextMenu is false.
if (!state.contextMenu) {
exports.replicateState({
contextMenu: true
});
}
}
// Content work handlers ---------------------------------------------------------------------------------------------
// Setup a promise to be resolved with data from a possibly nested frame. Then recursively broadcast a message to
// invoke handler in the origin frame. The first argument to handler() is a resolver to be invoked with a result.
function broadcastContentWork (data, work, handler) {
// Expect to find the canvas in the origin frame.
if (data.context.originFrameId === exports.scriptFrameId) {
let result = false;
handler(value => {
// Either resolve immediately or post up to the top frame.
if (state.isNested) {
postTo(window.top, 'gotContentResolve', value);
} else {
result = Promise.resolve(value);
}
});
return result;
} else
if (state.isNested) {
// The originFrameId didn't match so keep searching the hierarchy of frames.
exports.broadcast(work, data);
} else {
// This case is only reached in the top frame when the originFrameId doesn't match.
// Return a promise that is resolved when any nested frame locates the canvas.
return new Promise((resolve, reject) => {
// Store a reference to the resolver function for later.
state.getContentResolve = resolve;
exports.broadcast(work, data);
});
}
}
// Get the image data from a canvas.
exports.onGetCanvasImage = function (data) {
return broadcastContentWork(data, 'getCanvasImage', resolve => {
// Locate the referenced canvas.
let canvas = document.querySelector('canvas[data-fg-ref="' + data.element.mediaSource + '"]');
if (canvas) {
// Replace the canvas reference with actual image data.
data.element.mediaSource = canvas.toDataURL();
data.element.mediaType = 'image/png';
resolve(data);
} else {
// Canvas cannot be located.
data.element.mediaSource = null;
data.element.mediaType = null;
resolve(data);
}
});
};
// Get all links in the selection.
exports.onGetSelectedLinks = function (data) {
return broadcastContentWork(data, 'getSelectedLinks', resolve => {
// Find all the selected links in the frame with href attributes.
let selection = window.getSelection();
let links = Array.from(document.getElementsByTagName('a'))
.filter(a => !!a.href && selection.containsNode(a, true))
.map(a => a.href);
// Discard duplicate links in the selection.
resolve(Array.from(links.reduce((set, href) => set.add(href), new Set())));
});
};
});