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// Copyright 2017 Google Inc. | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
using System; | |
using UnityEngine.Networking; | |
namespace Server | |
{ | |
public interface IUnityServer | |
{ | |
/// <summary> | |
/// Start the listening server. | |
/// </summary> | |
/// <returns>false if something has gone wrong</returns> | |
bool StartServer(); | |
/// <summary> | |
/// Shuts down the server and closes all connections | |
/// </summary> | |
void Shutdown(); | |
/// <summary> | |
/// Change the port the server starts on. | |
/// </summary> | |
/// <param name="port">The port to use</param> | |
void SetPort(int port); | |
/// <summary> | |
/// Send a POST HTTP Request, and call the lambda when complete | |
/// </summary> | |
/// <param name="host">the host</param> | |
/// <param name="body">the body to send (probably json)</param> | |
/// <param name="lambda">optional lambda to call</param> | |
void PostHTTP(string host, string body, Action<UnityWebRequest> lambda = null); | |
} | |
} |