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VNC viewer for Equalizer (parallel OpenGL)
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marlam/eqvnc
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eqvnc - VNC Viewer for Equalizer ================================ This is a VNC Viewer on top of the Equalizer framework for distributed OpenGL rendering. You can use it to view VNC desktops across multiple displays, graphics cards, and/or hosts. It requires libvncclient <http://libvncserver.sourceforge.net/> and Equalizer <http://www.equalizergraphics.com/>. eqvnc accepts three types of options: eqvnc options, Equalizer options, and libvncclient options. Specify eqvnc options first, then Equalizer options, and then VNC options and arguments. For example: $ ./eqvnc --view-only --eq-config my-conf.eqc -compress 9 my-vncserver:0 eqvnc options: --view-only Disable keyboard and mouse interaction; just view the desktop. --screen=canvas Draw the VNC desktop onto the canvas specified in the Equalizer configuration. This is the default and should work in most situations. --screen=wall,blx,bly,blz,brx,bry,brz,tlx,tly,tlz Draw the VNC desktop on a 3D wall given by the coordinates of the bottom left, bottom right, and top left corners. --screen=cylinder,cx,cy,cz,ux,uy,uz,r,phi0,phirange,thetarange Draw the VNC desktop on a 3D cylindrical screen given by the cylinder center, cylinder up vector, cylinder radius, azimuth angle of screen center (phi0), and the aperture angles for azimuth (phirange) and polar (thetarange) directions. --lookat=ex,ey,ez,cx,cy,cz,ux,uy,uz Set the observer position and viewing direction using the given eye and center points and an up vector (similar to gluLookAt). This only makes sense for --screen=wall and --screen=cylinder. Limitations: - Mouse interaction only works with --screen=canvas. - Keyboard interaction only works rudimentary because of limitations in the Equalizer key event model. Modifier keys don't work, and non-ascii keys will probably cause trouble.
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VNC viewer for Equalizer (parallel OpenGL)
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