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Pong++ - The C++ Pong Online Implementation

This is a little demo project that implements a C++ pong client and server based on the standalone Asio library and the SDL2 framework, with a custom webserver framework, game and ui engines; aimed at macOS and Linux, though it should work on Windows with only minor tweaks.

Dependencies

Building the server

Make sure to download the header-only asio library (tested with v.1.18.2), the SDL2 framework and update the Makefile variables ${INCLUDE}, ${FRAMEWORKS} and ${LINKER_FLAGS} on both the client and server project folders given the installation/include paths.

Also make sure to specify your compiler (tested with g++) by updating the Makefile variable ${CC}.

In order to build and run the server/client, go to the respective project's root folder and execute the following commands:

make build
make run

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