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PMap.cpp
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PMap.cpp
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//
//
// @ Project : PorkParser
// @ File Name : PMap.cpp
// @ Date : 9/16/2011
// @ Author : Andy Brennan
//
//
#include "PMap.h"
namespace GameContainer
{
PMap::PMap(string ID, string name, string desc):
PBaseWorld(name, desc), itsID(ID)
{
}
PMap::~PMap()
{
}
void PMap::SetCurrentState(string sID)
{
if(itsPStateList.count(sID) == 1)
currentState = sID;
return;
}
void PMap::AddState(string sID, string name, string desc, bool isDefinitive = false, string trigger = "")
{
if(sID != "" && itsPStateList.count(sID) == 0)
{
PState tempState(sID, name, desc, isDefinitive, trigger);
itsPStateList.insert(std::pair<string, PState>(sID, tempState));
}
return;
}
PState* PMap::GetCurrentState()
{
if(currentState == "")
return (PState*)this;
if(itsPStateList.count(currentState) == 1)
return &itsPStateList[currentState];
else
throw xReturnError(currentState + string(" could not be found!"));
}
PState* PMap::GetState(string sID)
{
if(itsPStateList.count(sID) == 1)
return &itsPStateList[sID];
else
throw xReturnError(sID + " could not be found!");
}
PMap::operator PState()
{
PState tempState("default", itsName, itsDesc, false, "");
tempState.SetPropList(propList);
tempState.SetDynVersions(dynVersions);
tempState.SetPItemDTagList(itsPItemDTags);
tempState.SetPItemList(itsPItemList);
return tempState;
}
}