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Updated test.pmf and Notepad++ definition. Also added parts of the ne…
…w PorkScript grammar. Definitions updated to add lists.
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/*********************************************************************** | ||
PorkScript Game Engine (C) 2012 Andy J. Brennan | ||
PProperty.h -- Header file that defines the PProperty class. This class | ||
holds a boost::any and other property information | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/> | ||
PorkScript on GitHub: https://github.com/valdez42/porkscript/ | ||
*************************************************************************/ | ||
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#ifndef _PPROPERTY_H | ||
#define _PPROPERTY_H | ||
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#include <boost\variant.hpp> | ||
#include <string> | ||
#include <vector> | ||
#include <map> | ||
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using std::string; | ||
using std::map; | ||
using std::vector; | ||
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namespace GameContainer | ||
{ | ||
typedef boost::variant<long, string, bool, vector<long>, vector<string>, vector<bool>> PVariant; | ||
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class PProperty | ||
{ | ||
public: | ||
PProperty(string name, PVariant value); | ||
~PProperty(); | ||
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void SetDynVersion(PVariant ident, PVariant value); | ||
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private: | ||
string itsName; | ||
string itsModule; | ||
PVariant itsValue; | ||
map<PVariant, PVariant> dynVersions; | ||
}; | ||
} | ||
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#endif |
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