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2_fill_game_board.py
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2_fill_game_board.py
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import random, pygame, sys
BLUE = ( 0, 0, 255)
RED = (255, 0, 0)
NAVYBLUE = ( 60, 60, 100)
SQUARE = 'square'
DIAMOND = 'diamond'
# 1. Add function to find all possible pieces in a memory game
# 2. fill the board with all pieces, they should be in pairs
def find_all_possible_game_pieces():
pieces = []
for color in [RED,BLUE]:
for shape in [SQUARE,DIAMOND]:
pieces.append( (shape, color) )
return pieces
def pick_random_game_piece():
allPieces = find_all_possible_game_pieces()
randomNumber = random.randint(0,len(allPieces)-1)
return allPieces[randomNumber]
def pick_random_box_in_board():
return (random.randint(0,9), random.randint(0,9))
def find_random_empty_box_in(board):
if(not(is_board_full(board))):
random_box = pick_random_box_in_board()
trylimit=0
while(is_box_empty_in(board,random_box[0],random_box[1]) and trylimit<5):
trylimit=+1
return random_box
return -1
def create_empty_board():
board = []
for row in range(0,10):
emptyRow = []
for col in range(0,10):
emptyRow.append(0)
board.append(emptyRow)
return board
def is_board_full(board):
for row in range(0,10):
index = board[row].index(0) if 0 in board[row] else -1
if(index!=-1):
return False
return True
def is_box_empty_in(board, row,column):
return board[row][column]==0
def find_empty_box_in(board):
for row in range(0,10):
index = board[row].index(0) if 0 in board[row] else -1
if(index!=-1):
return (row,index)
return -1
def fill_game_board(board):
while(not(is_board_full(board))):
pieceToInsertInBoard = pick_random_game_piece()
firstEmptyBox = find_empty_box_in(board)
secondEmptyBox = find_random_empty_box_in(board)
if(firstEmptyBox!=-1 and secondEmptyBox !=-1):
board[firstEmptyBox[0]][firstEmptyBox[1]] = pieceToInsertInBoard
board[secondEmptyBox[0]][secondEmptyBox[1]] = pieceToInsertInBoard
return board
def leftTopCoordsOfBox(boxx, boxy):
# Convert board coordinates to pixel coordinates
left = boxx * (39 + 1)
top = boxy * (39 + 1)
return (left, top)
def draw_square_panel(display):
BOXSIZE= 39
for row in range(1,10):
for col in range(1,10):
left, top = leftTopCoordsOfBox(row, col)
pygame.draw.rect(display, (0,0,0), (left, top, BOXSIZE, BOXSIZE))
def main():
pygame.init()
DISPLAYSURF = pygame.display.set_mode((440,440))
DISPLAYSURF.fill(NAVYBLUE)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
draw_square_panel(DISPLAYSURF)
pygame.display.update()
pygame.time.wait(1000)
pygame.time.Clock().tick(40)
pygame.quit()
board = create_empty_board()
print(board)
print(is_board_full(board))
print(find_empty_box_in(board))
print(is_box_empty_in(board,0,0))
board = fill_game_board(board)
print(board)
print(is_board_full(board))