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Completed the great vector swapover of 2015
- The content pipeline still uses XNA vectors everywhere. That system interacts so heavily with XNA that there's no point using numerics vectors - Added Some types to replace XNA geometry types with equivalents using Numerics.Vectors (BoundingBox, BoundingFrustum, BoundingSphere, Ray). These are not complete wrappers and should be expanded as needed - Minor fixes made to some tests in GraphicsTests (looks like mistakes that would have been broken before, in the more rarely run tests) Signed-off-by: Martin Evans <martindevans@gmail.com>
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