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- implemented input/output targets
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- added render textures quality ratio
- updated es build to allow tree shaking
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martinlaxenaire committed Feb 21, 2024
1 parent 648af11 commit 8e39c82
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -39,7 +39,7 @@ You can directly download the files and start using the ES6 modules:
#### ES modules

```javascript
import { GPUCurtains } from 'path/to/dist/gpu-curtains.mjs'
import { GPUCurtains } from 'path/to/dist/esm/index.mjs'

window.addEventListener('load', async () => {
// set our main GPUCurtains instance
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107 changes: 107 additions & 0 deletions dist/esm/core/DOM/DOMElement.mjs
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import { resizeManager } from '../../utils/ResizeManager.mjs';
import { throwError } from '../../utils/utils.mjs';

class DOMElement {
/**
* DOMElement constructor
* @param parameters - {@link DOMElementParams | parameters} used to create our DOMElement
*/
constructor({
element = document.body,
priority = 1,
onSizeChanged = (boundingRect = null) => {
},
onPositionChanged = (boundingRect = null) => {
}
} = {}) {
if (typeof element === "string") {
this.element = document.querySelector(element);
if (!this.element) {
const notFoundEl = typeof element === "string" ? `'${element}' selector` : `${element} HTMLElement`;
throwError(`DOMElement: corresponding ${notFoundEl} not found.`);
}
} else {
this.element = element;
}
this.priority = priority;
this.isResizing = false;
this.onSizeChanged = onSizeChanged;
this.onPositionChanged = onPositionChanged;
this.resizeManager = resizeManager;
this.resizeManager.observe({
element: this.element,
priority: this.priority,
callback: () => {
this.setSize();
}
});
this.setSize();
}
/**
* Check whether 2 bounding rectangles are equals
* @param rect1 - first bounding rectangle
* @param rect2 - second bounding rectangle
* @returns - whether the rectangles are equals or not
*/
compareBoundingRect(rect1, rect2) {
return !["x", "y", "left", "top", "right", "bottom", "width", "height"].some((k) => rect1[k] !== rect2[k]);
}
/**
* Get our element bounding rectangle
*/
get boundingRect() {
return this._boundingRect;
}
/**
* Set our element bounding rectangle
* @param boundingRect - new bounding rectangle
*/
set boundingRect(boundingRect) {
const isSameRect = !!this.boundingRect && this.compareBoundingRect(boundingRect, this.boundingRect);
this._boundingRect = {
top: boundingRect.top,
right: boundingRect.right,
bottom: boundingRect.bottom,
left: boundingRect.left,
width: boundingRect.width,
height: boundingRect.height,
x: boundingRect.x,
y: boundingRect.y
};
if (!isSameRect) {
this.onSizeChanged(this.boundingRect);
}
}
/**
* Update our element bounding rectangle because the scroll position has changed
* @param delta - scroll delta values along X and Y axis
*/
updateScrollPosition(delta = { x: 0, y: 0 }) {
if (this.isResizing)
return;
this._boundingRect.top += delta.y;
this._boundingRect.left += delta.x;
if (delta.x || delta.y) {
this.onPositionChanged(this.boundingRect);
}
}
/**
* Set our element bounding rectangle, either by a value or a getBoundingClientRect call
* @param boundingRect - new bounding rectangle
*/
setSize(boundingRect = null) {
if (!this.element)
return;
this.boundingRect = boundingRect ?? this.element.getBoundingClientRect();
this.isResizing = false;
}
/**
* Destroy our DOMElement - remove from resize observer and clear throttle timeout
*/
destroy() {
this.resizeManager.unobserve(this.element);
}
}

export { DOMElement };
//# sourceMappingURL=DOMElement.mjs.map
1 change: 1 addition & 0 deletions dist/esm/core/DOM/DOMElement.mjs.map

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113 changes: 113 additions & 0 deletions dist/esm/core/DOM/DOMFrustum.mjs
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import { Box3 } from '../../math/Box3.mjs';
import { Mat4 } from '../../math/Mat4.mjs';

const defaultDOMFrustumMargins = {
top: 0,
right: 0,
bottom: 0,
left: 0
};
class DOMFrustum {
/**
* DOMFrustum constructor
* @param {DOMFrustumParams} parameters - {@link DOMFrustumParams | parameters} used to create our {@link DOMFrustum}
*/
constructor({
boundingBox = new Box3(),
modelViewProjectionMatrix = new Mat4(),
containerBoundingRect = {
top: 0,
right: 0,
bottom: 0,
left: 0,
width: 0,
height: 0,
x: 0,
y: 0
},
DOMFrustumMargins = defaultDOMFrustumMargins,
onReEnterView = () => {
},
onLeaveView = () => {
}
}) {
this.boundingBox = boundingBox;
this.modelViewProjectionMatrix = modelViewProjectionMatrix;
this.containerBoundingRect = containerBoundingRect;
this.DOMFrustumMargins = { ...defaultDOMFrustumMargins, ...DOMFrustumMargins };
this.projectedBoundingRect = {
top: 0,
right: 0,
bottom: 0,
left: 0,
width: 0,
height: 0,
x: 0,
y: 0
};
this.onReEnterView = onReEnterView;
this.onLeaveView = onLeaveView;
this.isIntersecting = false;
this.shouldUpdate = false;
}
/**
* Set our {@link containerBoundingRect} (called on resize)
* @param boundingRect - new bounding rectangle
*/
setContainerBoundingRect(boundingRect) {
this.containerBoundingRect = boundingRect;
}
/**
* Get our DOM frustum bounding rectangle, i.e. our {@link containerBoundingRect} with the {@link DOMFrustumMargins} applied
* @readonly
*/
get DOMFrustumBoundingRect() {
return {
top: this.projectedBoundingRect.top - this.DOMFrustumMargins.top,
right: this.projectedBoundingRect.right + this.DOMFrustumMargins.right,
bottom: this.projectedBoundingRect.bottom + this.DOMFrustumMargins.bottom,
left: this.projectedBoundingRect.left - this.DOMFrustumMargins.left
};
}
/**
* Applies all {@link modelViewProjectionMatrix} transformations to our {@link boundingBox} and then check against intersections
*/
computeProjectedToDocumentCoords() {
const projectedBox = this.boundingBox.applyMat4(this.modelViewProjectionMatrix);
projectedBox.min.x = (projectedBox.min.x + 1) * 0.5;
projectedBox.max.x = (projectedBox.max.x + 1) * 0.5;
projectedBox.min.y = 1 - (projectedBox.min.y + 1) * 0.5;
projectedBox.max.y = 1 - (projectedBox.max.y + 1) * 0.5;
const { width, height, top, left } = this.containerBoundingRect;
this.projectedBoundingRect = {
left: projectedBox.min.x * width + left,
x: projectedBox.min.x * width + left,
top: projectedBox.max.y * height + top,
y: projectedBox.max.y * height + top,
right: projectedBox.max.x * width + left,
bottom: projectedBox.min.y * height + top,
width: projectedBox.max.x * width + left - (projectedBox.min.x * width + left),
height: projectedBox.min.y * height + top - (projectedBox.max.y * height + top)
};
this.intersectsContainer();
}
/**
* Check whether our {@link projectedBoundingRect} intersects with our {@link DOMFrustumBoundingRect}
*/
intersectsContainer() {
if (Math.round(this.DOMFrustumBoundingRect.right) <= this.containerBoundingRect.left || Math.round(this.DOMFrustumBoundingRect.left) >= this.containerBoundingRect.left + this.containerBoundingRect.width || Math.round(this.DOMFrustumBoundingRect.bottom) <= this.containerBoundingRect.top || Math.round(this.DOMFrustumBoundingRect.top) >= this.containerBoundingRect.top + this.containerBoundingRect.height) {
if (this.isIntersecting) {
this.onLeaveView();
}
this.isIntersecting = false;
} else {
if (!this.isIntersecting) {
this.onReEnterView();
}
this.isIntersecting = true;
}
}
}

export { DOMFrustum };
//# sourceMappingURL=DOMFrustum.mjs.map
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