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Wisp.pro
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Wisp.pro
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#-------------------------------------------------
#
# Project created by QtCreator 2013-01-03T16:48:01
#
#-------------------------------------------------
QT += core gui opengl xml xmlpatterns
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = Wisp
TEMPLATE = app
SOURCES += \
src/main/wisp.cpp \
src/gui/mainwindow.cpp \
src/gui/glWidget.cpp \
src/core/scene.cpp \
src/core/random.cpp \
src/core/parser.cpp \
src/core/paramset.cpp \
src/core/object.cpp \
src/core/geometry.cpp \
src/core/common.cpp \
src/core/block.cpp \
src/filters/box.cpp \
src/shapes/sphere.cpp \
src/integrators/ao.cpp \
src/cameras/perspective.cpp \
src/samplers/independent.cpp \
src/filters/tent.cpp \
src/filters/gaussian.cpp \
src/filters/mitchell.cpp \
src/shapes/mesh.cpp \
src/accelerators/kdtree.cpp \
src/accelerators/grid.cpp \
src/bsdf/microfacet.cpp \
src/bsdf/diffuse.cpp \
src/bsdf/dielectric.cpp \
src/light/arealight.cpp \
src/integrators/path.cpp \
src/core/timer.cpp \
src/samplers/stratified.cpp \
src/phase/isotropic.cpp \
src/integrators/mipath.cpp \
src/core/shape.cpp \
src/core/light.cpp \
src/core/medium.cpp \
src/medium/homogeneous.cpp \
src/medium/heterogeneous.cpp \
src/integrators/volpath.cpp \
src/core/reflection.cpp \
src/integrators/volpath_simple.cpp \
src/bsdf/mirror.cpp \
src/light/point.cpp \
src/light/spot.cpp
HEADERS += \
src/gui/mainwindow.h \
src/gui/glWidget.h \
src/core/transform.h \
src/core/shape.h \
src/core/scene.h \
src/core/sampler.h \
src/core/renderer.h \
src/core/random.h \
src/core/parser.h \
src/core/paramset.h \
src/core/object.h \
src/core/integrator.h \
src/core/geometry.h \
src/core/frame.h \
src/core/filter.h \
src/core/common.h \
src/core/camera.h \
src/core/block.h \
src/core/aggregate.h \
src/core/bsdf.h \
src/core/light.h \
src/core/distribution1D.h \
src/core/timer.h \
src/core/medium.h \
src/core/phase.h \
src/core/reflection.h
FORMS += \
src/gui/mainwindow.ui
RESOURCES += \
resource/resources.qrc
INCLUDEPATH += \
src/core \
external/glm-0.9.3.4 \
$(BOOST_ROOT)
release: DESTDIR = build/release
debug: DESTDIR = build/debug
OBJECTS_DIR = $$DESTDIR
RCC_DIR = $$DESTDIR
MOC_DIR = $$DESTDIR
UI_DIR = $$DESTDIR
CONFIG += thread
CONFIG += console
CONFIG -= app_bundle
win32 {
# You will have to update the following two lines based on where you have installed OpenEXR
#QMAKE_LIBDIR += openexr/lib/i386
#INCLUDEPATH += openexr/include
QMAKE_CXXFLAGS += /O2 /fp:fast /GS- /GL /D_SCL_SECURE_NO_WARNINGS /D_CRT_SECURE_NO_WARNINGS
QMAKE_LDFLAGS += /LTCG
#SOURCES += src/support_win32.cpp
#LIBS += IlmImf.lib Iex.lib IlmThread.lib Imath.lib Half.lib
}