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0.0.10

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@mastercoms mastercoms released this 25 Aug 21:02
  • Fixed crosshair having variable gap in multiplayer options due to preview changing crosshair gap parameter (@Knucklestf)
  • Documented new console variables, commands, and launch options: https://github.com/mastercomfig/team-comtress-2#new-console-commands-and-launch-options
  • Fully integrated TF2 base HUD into download, so less setup is required
  • Fixed airblasted projectiles dealing 170 self-damage instead of normal damage (@wgetJane)
    • This fixes a bug which players commonly associated with minicrit self damage
  • Fixed sticky bomb launcher keeping charging sound when you switch away from it (@wgetJane)
  • Fixed sticky bombs not detonating while swinging or deploying melee (@wgetJane)
  • Fixed last display issues with net graph networking cvars
  • Fixed an issue where stunned movement slow could be bypassed through diagonal movement
  • Fixed an issue where base movement speeds above 450 units per second would be slowed as if they were 450 units per second, thereby cancelling all movement above 450 (Baby Face's Blaster)
  • Fixed a crash relating to the Pyro v. Heavy war not being available anymore (@maximsmol)
  • Implemented post-JI sandman changes (@wgetJane)
  • Fixed forums button linking to Steam Forums instead of Steam Discussions for TF2 (@micwoj92)
  • Ported some security fixes and optimizations from CS:GO networking code
  • Skipped setting buffer size for TCP or UDP if the default game's size was not higher than the system's
  • Fixed the sapper not working infinitely if attached to a building while changing models (@maximsmol)
  • Reworked flamethrower attack responses (@maximsmol)
    • Fixes various animation, airblast repeat, and attack command bugs
  • Fixed build for some people
  • Fixed demo support not marking the first kill in a killstreak
  • Fixed a typo in the startmovie help text (@micwoj92)