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added lib.js, started putting in primitives
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mattknox committed Apr 8, 2010
1 parent bc351e3 commit aa5468c
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4 changes: 4 additions & 0 deletions 8ball.rb
Expand Up @@ -115,6 +115,10 @@ def self.compile_string(ruby)
parse(ruby).accept(EightBallVisitor.new)
end

def prelude
# this outputs the js runtime we need.
end

def self.cs(ruby)
puts "we're about to compile\n\n#{ruby}\n"
pp (ast = parse(ruby))
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62 changes: 62 additions & 0 deletions lib.js
@@ -0,0 +1,62 @@
// Stolen from John Resig at http://ejohn.org/blog/simple-javascript-inheritance/
// Inspired by base2 and Prototype
(function(){
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
this.Class = function(){};

// Create a new Class that inherits from this class
Class.extend = function(prop) {
var _super = this.prototype;

// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;

// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function(name, fn){
return function() {
var tmp = this._super;

// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];

// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;

return ret;
};
})(name, prop[name]) :
prop[name];
}

// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if ( !initializing && this.init )
this.init.apply(this, arguments);
}

// Populate our constructed prototype object
Class.prototype = prototype;

// Enforce the constructor to be what we expect
Class.constructor = Class;

// And make this class extendable
Class.extend = arguments.callee;

return Class;
};
})();

function primplus(x, y) { return x + y; }

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