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修改分数传递,上传最新SDK
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chaoyuexing committed Jul 26, 2018
1 parent 006500a commit 7e447ba
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Showing 5 changed files with 172 additions and 82 deletions.
12 changes: 7 additions & 5 deletions client/src/scene/Result.ts
Original file line number Diff line number Diff line change
Expand Up @@ -178,12 +178,14 @@ class ResultUI extends eui.Component implements eui.UIComponent {
p1.pointValue = Number(p1.pointValue) + Number(finalValue/2);
p2.pointValue = Number(p2.pointValue) + Number(finalValue/2);
console.info("显示结果值12:",landowner.pointValue,p1.pointValue,p2.pointValue);
var obj1 = {userID:p1.userID,pointValue: p1.pointValue};
this.userInfo.push(obj1);
var obj2 = {userID:p2.userID,pointValue:p2.pointValue};
this.userInfo.push(obj2);
}

}
var obj = {userID:landowner.userID,pointValue:landowner.pointValue};
this.userInfo.push(obj);
var obj1 = {userID:p1.userID,pointValue: p1.pointValue};
this.userInfo.push(obj1);
var obj2 = {userID:p2.userID,pointValue:p2.pointValue};
this.userInfo.push(obj2);
// console.info("显示结果值:",landowner,p1,p2);

return finalValue;
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2 changes: 1 addition & 1 deletion client/src/scene/Room.ts
Original file line number Diff line number Diff line change
Expand Up @@ -413,7 +413,7 @@ class Room extends eui.Component implements eui.UIComponent {
if (this.restartRoomInfo.length > 0) {
for (var a = 0; a < this.restartRoomInfo.length; a++) {
console.log('a是:'+a);
console.log('我的id是'+userPlayer.id,'对比的id是'+this.restartRoomInfo[a].userID);
console.log('我的id是'+userPlayer.userID,'对比的id是'+this.restartRoomInfo[a].userID);
if (userPlayer.userID == this.restartRoomInfo[a].userID) {
user.pointValue = this.restartRoomInfo[a].pointValue;
console.log('第二次重新开始,我的分数是'+ this.restartRoomInfo[a].pointValue);
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39 changes: 25 additions & 14 deletions matchvs/matchvs.d.ts
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
/************************************************************************************************************
*
* Describe : Matchvs skd .d.ts define files for typescrip
* Version : Develop 1.6.000
* Version : Develop v3.7.3.1
*
* CHANGE : 2018.05.1
* CHANGE : 2018.07.12
*
*
************************************************************************************************************/
Expand Down Expand Up @@ -90,14 +90,17 @@ declare class MsRoomInfo{
public roomID:string;
public roomProperty:any;
public ownerId:number;
constructor(roomId:string, roomProperty:any, ownerId:number)
public owner:number;
public state:number;
constructor(roomID:string, roomProperty:any, owner:number, state?:number)
}

/**
* 房间用户信息
*/
declare class MsRoomUserInfo{
public userId:number;
public userID:number;
public userProfile:string;
constructor(userID:number,userProfile:string)
}
Expand Down Expand Up @@ -188,10 +191,11 @@ declare class MsGetRoomListExRsp{
declare class MsRegistRsp{
public status:number;
public id:number;
public userID:number;
public token:string;
public name:string;
public avatar:string;
constructor(status:number,id:number,token:string,name:string,avatar:string)
constructor(status:number,userID:number,token:string,name:string,avatar:string)
}

/**
Expand All @@ -209,7 +213,7 @@ declare class MsLoginRsp{
declare class MsHeartBeatResponse{
public gameID:number;
public gsExist:number;
constructor(gameId:number, gsExist:number)
constructor(gameID:number, gsExist:number)
}

/**
Expand All @@ -222,7 +226,7 @@ declare class MsRoomInfoEx{
public mode:number;
public canWatch:number;
public roomProperty:string;
constructor(roomId:string, roomName:string,maxplayer:number,mode:number,canWatch:number,roomProperty:string);
constructor(roomID:string, roomName:string,maxplayer:number,mode:number,canWatch:number,roomProperty:string);
}

/**
Expand All @@ -232,27 +236,31 @@ declare class MsLeaveRoomRsp{
public status:number;
public roomID:string;
public userId:number;
public userID:number;//新增
public cpProto:string;
constructor(status:number, roomId:string, userId:number, cpProto:string);
constructor(status:number, roomID:string, userID:number, cpProto:string);
}

declare class MsLeaveRoomNotify{
public userId:number;
public userID:number;
public roomID:string;
public owner:number;
public cpProto:string;
constructor(userId:number, roomID:string, owner:number, cpProto:string)
constructor(userID:number, roomID:string, owner:number, cpProto:string)
}

/**
* 踢人异步回调参数类型
*/
declare class MsKickPlayerNotify{
public userId:number;
public userID:number;
public srcUserId:number;
public srcUserID:number;
public cpProto:string;
public owner:number;
constructor(userId:number, srcUserId:number, cpProto:string, owner:number);
constructor(userID:number, srcUserID:number, cpProto:string, owner:number);
}

/**
Expand Down Expand Up @@ -282,6 +290,7 @@ declare class MsSendEventRsp{
*/
declare class MsSendEventNotify{
public srcUserId:number;
public srcUserID:number;
public cpProto:string;
constructor(srcUserID:number, cpProto:string);
}
Expand All @@ -290,16 +299,18 @@ declare class MsSendEventNotify{
* 接收gameServerNotify发送的消息,srcUserId 为 0
*/
declare class MsGameServerNotifyInfo{
public srcUserID:number;
public srcUserId:number;
public cpProto:string;
constructor(srcUserID:number, cpProto:string);
}

declare class MsSendEventGroupNotify{
public srcUid:number;
public srcUserID:number;
public groups:Array<string>;
public cpProto:string;
constructor(srcUid:number, groups:Array<string>, cpProto:string);
constructor(srcUserID:number, groups:Array<string>, cpProto:string);
}


Expand Down Expand Up @@ -579,11 +590,11 @@ declare class MatchvsResponse {

/**
* 分组消息发送异步回调
* @param {number} srcUid
* @param {number} srcUserID
* @param {Array<string>} groups
* @param {string} cpProto
*/
sendEventGroupNotify(srcUid:number, groups:Array<string>, cpProto:string);
sendEventGroupNotify(srcUserID:number, groups:Array<string>, cpProto:string);

/**
*
Expand Down Expand Up @@ -844,10 +855,10 @@ declare class MatchvsEngine {
* @param {number} msgType 0-包含destUids 1-排除destUids
* @param {string} data 要发送的数据
* @param {number} desttype 0-客户端+not CPS 1-not客户端+ CPS 2-客户端 + CPS
* @param {Array<number>} userids 玩家ID集合 [1,2,3,4,5]
* @param {Array<number>} userIDs 玩家ID集合 [1,2,3,4,5]
* @returns {{sequence: number, result: number}}
*/
sendEventEx(msgType:number, data:string, desttype:number, userids:Array<number>):any
sendEventEx(msgType:number, data:string, desttype:number, userIDs:Array<number>):any

/**
* 发送消息
Expand Down
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