Skip to content
View mateusgondim's full-sized avatar
  • London, UK
  • 18:27 (UTC -12:00)
Block or Report

Block or report mateusgondim

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories

  1. T2DEngine T2DEngine Public

    A in development tile based 2d game engine

    C++ 3 1

  2. mateusgondim.github.io mateusgondim.github.io Public

    SCSS

  3. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++

  4. lux lux Public

    A global Illumination renderer via Path Tracing

    C++

  5. jfbuild jfbuild Public

    Forked from jonof/jfbuild

    Port of the Build game engine

    C

  6. jfduke3d jfduke3d Public

    Forked from jonof/jfduke3d

    Port of the 3D Realms game "Duke Nukem 3D"

    C