Cognite 2
No code generation, everything virtual.
Now, the behavior will be built in real time, using Callable instead of conversion to GDScript.
Additionally, there is no longer CogniteBehavior, there is now a more efficient way to create state blocks.
It is enough that the direct child node of CogniteNode has exactly the name of a state.
The start() function will be called when the state is started, the _process(delta) and _physics_process(delta) functions will ONLY be available when the state is activated.