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Cognite 2

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@matheus-s-arruda matheus-s-arruda released this 03 Dec 19:12
· 10 commits to 2.0 since this release
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No code generation, everything virtual.

Now, the behavior will be built in real time, using Callable instead of conversion to GDScript.

Additionally, there is no longer CogniteBehavior, there is now a more efficient way to create state blocks.
It is enough that the direct child node of CogniteNode has exactly the name of a state.

The start() function will be called when the state is started, the _process(delta) and _physics_process(delta) functions will ONLY be available when the state is activated.