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#	ChilleniumProject.project.gmx
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discospider13 committed Sep 25, 2016
2 parents 53f6048 + 6b096d7 commit b6535d6
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Showing 133 changed files with 203 additions and 106 deletions.
2 changes: 2 additions & 0 deletions ChilleniumProject.project.gmx
Expand Up @@ -22,6 +22,7 @@
<sprite>sprites\spr_sprite_4</sprite>
<sprite>sprites\spr_dead_ship</sprite>
<sprite>sprites\spr_cutscene</sprite>
<sprite>sprites\spr_win</sprite>
</sprites>
<backgrounds name="background">
<background>background\background0</background>
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<object>objects\obj_howto</object>
<object>objects\obj_lostTheGame</object>
<object>objects\obj_wonTheGame</object>
<object>objects\obj_win_game</object>
</objects>
<rooms name="rooms">
<room>rooms\rm_mainMenu</room>
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194 changes: 97 additions & 97 deletions fonts/fnt_stats.font.gmx
@@ -1,7 +1,7 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<font>
<name>Perfect DOS VGA 437 Win</name>
<size>14</size>
<size>18</size>
<bold>0</bold>
<renderhq>-1</renderhq>
<italic>0</italic>
Expand All @@ -16,102 +16,102 @@
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<image>fnt_stats.png</image>
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6 changes: 6 additions & 0 deletions objects/NetworkInfoBox.object.gmx
Expand Up @@ -42,6 +42,8 @@ trust_ready = true;
JOIN_URL = '';
SHORTCODE = '';

lossReason = '';

</string>
</argument>
</arguments>
Expand Down Expand Up @@ -207,6 +209,10 @@ if room == rm_lost_game || room == rm_won_game {
}
}

if (room == rm_lost_game) {
draw_text(room_width / 3, room_height / 2, lossReason);
}

</string>
</argument>
</arguments>
Expand Down
2 changes: 1 addition & 1 deletion objects/obj_objective.object.gmx
Expand Up @@ -188,7 +188,7 @@ doProcess = false
// Objective Complete!
obj_shipData.objectives_completed++;
audio_play_sound(snd_ding,5,false);
if (obj_shipData.objectives_completed &gt;= 10) {
if (obj_shipData.objectives_completed &gt;= 3) {
// you win
room_goto(rm_won_game);
}
Expand Down
7 changes: 4 additions & 3 deletions objects/obj_shipData.object.gmx
Expand Up @@ -27,9 +27,9 @@
<kind>1</kind>
<string>//Initialize data
//(these values will probbaly change)
ship_cleanliness = 10;
ship_cleanliness = 5;
objectives_completed = 0;
turns_remaining = 30;
turns_remaining = 10;
doProcess = false;
old_messy_number = 0;

Expand Down Expand Up @@ -87,6 +87,7 @@ if(doProcess){
ship_cleanliness = clamp(ship_cleanliness, -1, 10);

if (ship_cleanliness &lt;= 0) {
NetworkInfoBox.lossReason = "Your ship got too messy!"
room_goto(rm_lost_game);
}
}
Expand Down Expand Up @@ -131,7 +132,7 @@ if(messy_number != old_messy_number)

draw_text(x, y+40, "Rooms messy: " + string(messy_number))
draw_text(x, y+80, "Turns left: " +string((turns_remaining -(obj_turnCycle.turns_elapsed))))
draw_text(x, y+120, "Objectives completed: " +string(objectives_completed) + "/10")
draw_text(x, y+120, "Objectives completed: " +string(objectives_completed) + "/3")

</string>
</argument>
Expand Down
5 changes: 3 additions & 2 deletions objects/obj_turnCycle.object.gmx
Expand Up @@ -56,8 +56,9 @@ choice_offered[3] = false;
<arguments>
<argument>
<kind>1</kind>
<string>
//room_goto(rm_lost_game)
<string>NetworkInfoBox.lossReason = "You ran out of turns!"
room_goto(rm_lost_game);

</string>
</argument>
</arguments>
Expand Down
23 changes: 23 additions & 0 deletions objects/obj_win_game.object.gmx
@@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_win</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

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