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Improve dead zone calibration #38

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matlo opened this issue Nov 27, 2013 · 3 comments
Closed

Improve dead zone calibration #38

matlo opened this issue Nov 27, 2013 · 3 comments

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@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on February 17, 2011 15:17:45

The idea is to propose a "calibration mode for dummies".

One key combination triggers a rectangular dead zone test.
Another key combination triggers a circular dead zone test.

The test generates mouse motion (1,0) for 1s, (1,1) for 1s, and (0,1) for 1s.

If the dead zone is correctly configured (shape+size), the test should not generate any movement.

Original issue: http://code.google.com/p/diyps3controller/issues/detail?id=36

@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on February 20, 2011 15:53:14

Keypad 0 = circular dead zone test.
Keypad 1 = rectangular dead zone test.

@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on February 20, 2011 15:53:28

Status: Fixed

@matlo
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@matlo matlo commented Nov 27, 2013

From mathieu....@gmail.com on December 19, 2011 09:14:55

Status: Verified

@matlo matlo closed this Nov 27, 2013
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