First person text based N dimensional adventure engine for all platforms
Builds and Runs in Windows (using pdcurses) Builds and Runs in Linux (using ncurses 6.0) but has issues with colors and key code matching Builds and Runs on OSX
At this point you can create arbitrarily large directed cyclic graphs of 'rooms', put creatures and objects in the 'rooms', and kill those creatures with those objects. Objects can go inside of other objects. You can take them out, put them back in, examine them, and drop them.
contact me at jack.mott@theemailmanypeopleusethatgoogledoes
- General C/C++ guidance
- Fixing *NIX specific issues
- Better handling of language. Accurate selection of articles "a / an / some", auto-plural forms etc.
- Setting up a system where game state can be tranmitted via sockets - allowing multi-term/monitor support
- Feature to save game transcript to a file
- Enhance the in game text editor
- A markup system for 'bold' and color
- A system to 'copy' an existing object to speed creation of another similar or identical one.
- A more graceful system of responses to failed and successful commands. Perhaps randomized.
- A combat system
- A generalized object use/effect/crafting system (drink a glass of water -> get effect -> get empty bottle)