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doing lots of experiments and working on various sketching utilities
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const canvasSketch = require('canvas-sketch'); | ||
const Random = require('./util/random'); | ||
const { lerp, clamp, clamp01 } = require('./util/math'); | ||
const { cubicSpline, resampleLineBySpacing, getPolylinePerimeter } = require('./util/geom'); | ||
const { vec2 } = require('gl-matrix'); | ||
const polylineNormals = require('./util/polyline-util'); | ||
const defined = require('defined'); | ||
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const colors = { | ||
background: '#f4d9be', | ||
foreground: '#ff911c', | ||
pen: '#1975ff' | ||
}; | ||
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const settings = { | ||
// animation: true, | ||
// When exporting, use the seed as the suffix | ||
// This way we can reproduce it more easily later | ||
animation: true, | ||
dimensions: [ 1280, 1280 ] | ||
// units: 'in', | ||
// pixelsPerInch: 300 | ||
}; | ||
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const sketch = ({ context, width, height }) => { | ||
const margin = -1; | ||
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const circle = (x, y, radius, steps = 8) => { | ||
const points = []; | ||
for (let i = 0; i < steps; i++) { | ||
const t = i / steps; | ||
const angle = Math.PI * 2 * t + Math.PI / 4; | ||
const px = x + Math.cos(angle) * radius; | ||
const py = y + Math.sin(angle) * radius; | ||
points.push([ px, py ]); | ||
} | ||
return points; | ||
}; | ||
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const rough = (path, opt = {}) => { | ||
const roughness = defined(opt.roughness, 1); | ||
const jitter = defined(opt.jitter, 1); | ||
const spacing = defined(opt.spacing, 0.1); | ||
const closed = opt.closed; | ||
const isSpline = opt.spline; | ||
const tension = defined(opt.tension, 0.5); | ||
const segments = defined(opt.segments, 25); | ||
const dist = opt.dist || ((...args) => Random.gaussian(...args)); | ||
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const perturbed = path.map(point => { | ||
const p = dist() * jitter; | ||
return vec2.scaleAndAdd([], point, Random.onCircle(), p); | ||
}); | ||
const spline = isSpline ? cubicSpline(perturbed, tension, segments, closed) : perturbed; | ||
let points = resampleLineBySpacing(spline, spacing, closed); | ||
points = points.map(point => { | ||
const r = dist() * roughness; | ||
return vec2.scaleAndAdd([], point, Random.onCircle(), r); | ||
}); | ||
return points; | ||
}; | ||
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const path = circle(width / 2, height / 2, width * 0.175, 8); | ||
const lineWidth = 3; | ||
const shapes = [ { | ||
spacing: 15, | ||
jitter: 7, | ||
roughness: 0.5, | ||
dist: () => Random.gaussian(), | ||
spline: true, | ||
segments: 100, | ||
tension: 0.5, | ||
closed: true | ||
}, { | ||
spacing: 15, | ||
jitter: 10, | ||
roughness: 0.75, | ||
dist: () => Random.gaussian(), | ||
spline: true, | ||
segments: 100, | ||
tension: 0.5, | ||
closed: true | ||
} ].map(opts => rough(path, opts)); | ||
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const backgroundShape = rough(circle(width / 2, height / 2, width * 0.575, 4), { | ||
spacing: 10, | ||
jitter: 10, | ||
roughness: 0.5, | ||
spline: true, | ||
segments: 100, | ||
tension: 0.025, | ||
closed: true | ||
}); | ||
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// Render the shapes | ||
return ({ time, frame }) => { | ||
context.fillStyle = 'white'; | ||
context.lineJoin = 'round'; | ||
context.fillRect(0, 0, width, height); | ||
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context.beginPath(); | ||
backgroundShape.forEach(point => { | ||
context.lineTo(point[0], point[1]); | ||
}); | ||
context.closePath(); | ||
context.strokeStyle = context.fillStyle = colors.background; | ||
context.fill(); | ||
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shapes.forEach((points, i) => { | ||
context.lineWidth = lineWidth; | ||
context.beginPath(); | ||
points.forEach(point => { | ||
context.lineTo(point[0], point[1]); | ||
}); | ||
context.closePath(); | ||
const stroke = i > 0; | ||
context.strokeStyle = context.fillStyle = stroke ? colors.pen : colors.foreground; | ||
if (stroke) context.stroke(); | ||
else context.fill(); | ||
}); | ||
}; | ||
}; | ||
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canvasSketch(sketch, settings); |
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const canvasSketch = require('canvas-sketch'); | ||
const Random = require('./util/random'); | ||
const { lerp, clamp, clamp01 } = require('./util/math'); | ||
const { vec2 } = require('gl-matrix'); | ||
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const colors = { | ||
background: '#f4d9be', | ||
foreground: '#ff911c', | ||
pen: '#1975ff' | ||
}; | ||
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const settings = { | ||
// animation: true, | ||
// When exporting, use the seed as the suffix | ||
// This way we can reproduce it more easily later | ||
animation: true, | ||
dimensions: [ 9, 14 ], | ||
units: 'in', | ||
pixelsPerInch: 300 | ||
}; | ||
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const sketch = ({ context, width, height }) => { | ||
const margin = -1; | ||
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const pointCount = 500; | ||
const aspect = width / height; | ||
const points = Array.from(new Array(pointCount)).map((_, i) => { | ||
const t = pointCount <= 1 ? 0.5 : i / (pointCount - 1); | ||
const size = width * 0.45; | ||
const position = vec2.add([], [ width / 2, height / 2 ], Random.onSquare([ aspect * size, 1 * size ])); | ||
// const position = vec2.add([], [ width / 2, height / 2 ], Random.onCircle(2)); | ||
// const position = [ lerp(margin, width - margin, t), height / 2 ]; | ||
return { | ||
attractionRadius: Random.range(0, 1), | ||
attractionForce: Random.gaussian(0, 0.1), | ||
maxFriends: Random.rangeFloor(0, pointCount), | ||
friends: [], | ||
radius: 0.01 * Random.gaussian(1, 0.1), | ||
speed: Random.gaussian(0.0, 0.025), | ||
velocity: Random.onCircle(), | ||
history: [], | ||
lineWidth: Math.abs(0.01 * Random.gaussian(1, 0.25)), | ||
previous: position.slice(), | ||
newPointThrehold: Math.abs(Random.gaussian(0, 0.0001)), | ||
position | ||
}; | ||
}); | ||
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points.forEach(point => { | ||
const other = Random.shuffleArray(points).filter(p => p !== point); | ||
point.friends = other.slice(0, point.maxFriends); | ||
}); | ||
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const step = () => { | ||
points.forEach(point => { | ||
const offset = Random.insideCircle(Random.gaussian(0, 0.1)); | ||
vec2.add(point.position, point.position, offset); | ||
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vec2.scaleAndAdd(point.position, point.position, point.velocity, point.speed); | ||
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point.friends.forEach(friend => { | ||
const distance = vec2.distance(friend.position, point.position); | ||
if (distance <= point.attractionRadius) { | ||
const strength = 1 - clamp01(distance / point.attractionRadius); | ||
const force = vec2.sub([], friend.position, point.position); | ||
vec2.normalize(force, force); | ||
vec2.scaleAndAdd(point.velocity, point.velocity, force, point.attractionForce * strength); | ||
} | ||
}); | ||
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const maxVel = 2; | ||
point.velocity = point.velocity.map(n => clamp(n, -maxVel, maxVel)); | ||
vec2.scale(point.velocity, point.velocity, 0.98); | ||
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if (vec2.distance(point.position, point.previous) >= point.newPointThrehold) { | ||
point.history.push(point.position.slice()); | ||
point.previous = point.position.slice(); | ||
} | ||
}); | ||
}; | ||
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const clearing = false; | ||
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// Render the shapes | ||
return ({ time, frame }) => { | ||
if (frame === 0 || clearing) { | ||
context.fillStyle = 'white'; | ||
context.fillRect(0, 0, width, height); | ||
} | ||
step(); | ||
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// context.fillStyle = 'white'; | ||
// context.fillRect(0, 0, width, height); | ||
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points.forEach(point => { | ||
point.history.forEach(history => { | ||
context.beginPath(); | ||
context.arc(history[0], history[1], point.radius, 0, Math.PI * 2, false); | ||
context.fillStyle = 'black'; | ||
context.fill(); | ||
}); | ||
}); | ||
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// points.forEach(point => { | ||
// context.beginPath(); | ||
// point.history.forEach(p => context.lineTo(p[0], p[1])); | ||
// context.lineWidth = point.lineWidth; | ||
// context.globalAlpha = 0.5; | ||
// context.stroke(); | ||
// // point.history.forEach(history => { | ||
// // context.beginPath(); | ||
// // context.arc(history[0], history[1], point.radius, 0, Math.PI * 2, false); | ||
// // context.fillStyle = 'black'; | ||
// // context.fill(); | ||
// // }); | ||
// }); | ||
}; | ||
}; | ||
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canvasSketch(sketch, settings); |
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