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keyboard_control_view.rb
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keyboard_control_view.rb
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# Phileas Frog
#
# Copyright 2009 Matt Aimonetti
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# This NSView subclass receives and handles the key controls
class KeyboardControlView < NSView
attr_accessor :game_controller
ESCAPE_KEY_CODE = 27
SPACE_KEY_CODE = 32
P_KEY_CODE = 112
X_KEY_CODE = 120
Q_KEY_CODE = 113
ENTER_KEY_CODE = 13
def acceptsFirstResponder
true
end
# Deals with keyboard keys being pressed
def keyDown(event)
characters = event.characters
if characters.length == 1 && !event.isARepeat
character = characters.characterAtIndex(0)
if GameData.game_on?
if character == NSLeftArrowFunctionKey
PlayerPosition.left if GameData.player
elsif character == NSRightArrowFunctionKey
PlayerPosition.right if GameData.player
elsif character == NSUpArrowFunctionKey
puts "UP pressed"
elsif character == NSDownArrowFunctionKey
puts "DOWN pressed"
elsif character == SPACE_KEY_CODE || character == P_KEY_CODE
game_controller.pause
elsif character == ESCAPE_KEY_CODE || character == X_KEY_CODE
game_controller.toggle_fullscreen(nil)
elsif character == Q_KEY_CODE
exit
elsif character == ENTER_KEY_CODE && GameData.game_on?
# play!
end
elsif character == ESCAPE_KEY_CODE || character == X_KEY_CODE
game_controller.toggle_fullscreen(nil)
elsif character == Q_KEY_CODE
exit
else
# puts character
end
end
# super
end
# Deals with keyboard keys being released
def keyUp(event)
characters = event.characters
if GameData.game_on? && characters.length == 1
character = characters.characterAtIndex(0)
if character == NSLeftArrowFunctionKey
PlayerPosition.release_left
elsif character == NSRightArrowFunctionKey
PlayerPosition.release_right
elsif character == NSUpArrowFunctionKey
puts "UP released"
elsif character == NSDownArrowFunctionKey
puts "DOWN released"
elsif character == ESCAPE_KEY_CODE
puts "ESCAPE released"
end
end
# super
end
end