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Releases: matthewkirby/plando-random-settings

2.2.8

23 Jan 21:02
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Lots of new things. Its been quite awhile since release. This release features dungeon shortcuts, chest textures, bug fixes and quite a few small enhancements made to the randomizer over the past couple of months.

2.2.4

15 Nov 06:02
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Bug fix for new users

2.0.2

22 Mar 21:42
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  • Updates to the README
  • Removed skip_child_zelda from the multiworld override as it is no longer broken
  • Set up exit code 3 for advanced users to identify an error when running the randomizer
  • Updated the randomizer version to 6.0.41 R-1 and corrected weight names

Random Settings Generator

14 Mar 01:07
ed69079
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Merge pull request #16 from matthewkirby/partialrefactor

More CLI options and refactor of generate_plando function

6.0.36 R-1 v1

02 Mar 21:29
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Bringing up to date with Romans. No weights were changed just settings had names updated.

5.2.119 R-1 v1

13 Nov 18:14
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The tournament release specifies the version of the rando. If you are casually using the script for rando rando, this is for you.

S2 Tournament - Milk, Milk

13 Nov 18:11
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Basically the previous release but checks explicitly for dev-R 5.2.117 R-1

https://github.com/Roman971/OoT-Randomizer/tree/b670183e9aff520c20ac2ee65aa55e3740c5f4b4

5.2.100 R-2 v1 - SOLD OUT, SOLD OUT

06 Nov 20:54
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  • Hero mode weight is now 10/90

5.2.87 R-1 v1

30 Oct 18:58
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5.2.87 R-1 v1 - Cucco, Cucco

  • skip_child_zelda added with 50/50 on/off. We will reexamine this weighting before the S2 brackets.
  • Fixed bug with versioning

5.2.84 R-2 v1 - Skull Token, Skull Token

29 Oct 18:27
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5.2.84 R-2 v1 - Skull Token, Skull Token

  • For LACS and bridge medallions, stones and dungeons, we now have 50% chance for all to be required (6 meds, 3 stones, or 9 dungeon rewards) and 50% chance at variable (1-5 meds, 1-2 stones, 1-8 dungeons)
  • Renamed dungeons option to any_dungeon for shuffle_mapcompass, shuffle_smallkeys, shuffle_bosskeys and shuffle_ganon_bosskey
  • Added lacs_tokens as an option to shuffle_ganon_bosskey. Renormalized weights
    • Ganon BK in any_dungeon now possible as well
    • Even probability of: Triforce hunt, remove, vanilla, dungeon, Keysanity, LACS (dungeon rewards), and LACS Tokens
    • If Keysanity is chosen, even probability of keysanity, overworld or any_dungeon
    • If LACS (dungeon rewards) is chosen, even probability between lacs_vanilla, lacs_medallion, lacs_stone and lacs_dungeons
  • fast_bunny_hood setting added and set to always on
  • shuffle_mapcompass now includes overworld and any_dungeon and all of the options are equally weighted.
  • Mask of truth hints are no longer broken, so hint requirements are now back to 12.5/12.5/75 MoT/SoA/Free
  • New setting added shuffle_fortresskeys is plandod in Conditionals.py to have the same behavior as shuffle_smallkeys
  • lacs_tokens is now drawn uniformally from 1-100 by the script (1-50 for co-op)